
Screenshots

Watch trailer on Steam ↗Memento Mori
Shea Kelly, Alekzandar Voynikov · Published by WolfWare Studios
Very Positive — 82% positive (77 reviews) · 5 achievements
Last updated 28 Sept 2026
A game for the ones we lost on the way. Memento Mori is a surreal walking simulator that combines a minimalistic art style and a show don't tell story, focused on dealing with loss.
Indie, Free To Play, Casual · 2024 · More free games
Navigate the dreamlike paths of Memento Mori, an indie free-to-play walking simulator that explores themes of grief. Developed by Shea Kelly and Alekzandar Voynikov, this 2024 release invites players to reflect on loss through a delicate blend of art and narrative.
About this game
A game made for the ones we lost on the way.

Experience a surreal, linear walking simulator that explores the themes of death and grieving the passing of a loved one. Waking up in a unknown forest, you find yourself lost and looking for answers, will you find what the clarification you have been looking for or will you find more questions then answers.
Dealing with grief and loss
A thing that everyone is forced to deal with for as long as humankind came into being is loss and grief. So we wanted to make a game that wasn't just special to us but that can also be special to people struggling with the same issues.A show don't tell journey
Memento Mori is a show, don't tell experience that can be enjoyed by anyone and everyone no matter what language they speak due to the lack of dialogue and text.WolfWare Studios
WolfWare Studios is a independent game development duo who started making Memento Mori during the second quarter of 2022. Before the production of Memento Mori both Shea Kelly (Creative lead) and Alekzandar Voynikov (Technical lead) made video games for game jams and to produce a medium they have both loved for as long as they can remember.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 @ 2.5 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: DX11 GeForce GTX 460 1GB or AMD HD 6850 1GB
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i5 @ 3.0 GHz or AMD Ryzen 5 or equivalent
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD RX 470 or equivalent
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
MEMENTO MORI'S 1 YEAR ANNIVERSARY (Thank You)
A Message from the Wolfware Studios TeamWe would like to take a moment to share our deepest appreciation and heartfelt thanks to every single person who has played Memento Mori over the past year. Your support has meant more to us than words can fully express.When we first began this journey, we simply wanted to create something we loved — a project born from passion, creativity and countless hours of dedication. We never imagined the incredible community that would form around it. The love, encouragement and feedback we’ve received from all of you have truly blown us away and it’s been both humbling and inspiring to see our work resonate with so many people.As of August 14th 2025, Memento Mori officially celebrates its first anniversary. It’s a milestone that would not have been possible without you — our players, supporters and friends. Whether you’ve been with us since day one or just joined our journey recently, you are a part of this story.We hope you will continue to champion small indie teams like ours. Your support can make all the difference, helping creative voices survive, grow and bring new ideas to life. Just as you’ve done for us, you have the power to help keep the dream alive for many others.From the bottom of our hearts — thank you. Keep smiling, keep creating your own stories and most importantly, keep being unapologetically you.With love and gratitude, Shea Kelly & Alekzandar VoynikovRead full article on Community Announcements (wolfwarestu)AnnouncementsOfficial
The Making Of Memento Mori (Thank you for 2,000 downloads)
Hello everyone it’s Shea Kelly, on behalf of myself and Alex. We want to thank you for getting our game passed the 2,000 download number. We wanted to say thank you, so we decided to make a PDF file that you can read discussing ‘the making of Memento Mori’ and what we have done in the past as well as will continue to do in the future. In this book you will be able to learn about: Before ‘Memento Mori’ Planning Phase Production Starts Spreading The Word Lead Up To Release After Release What ‘Memento Mori’ Means To Us You are able to find the PDF in your library once you click on Memento Mori. It will be located above the achievements {STEAM_CLAN_IMAGE}/45014244/b88974fb4be3b71fe104021787fc7ea7ce334a5e.png We hope you keep playing our game and keep enjoying it as much as we enjoyed making it. That’s all for us. For the final time, until we get to 3,000 downloads, thank you this means the world to us. THIS IS 100% FREERead full article on Community Announcements (wolfwarestu)AnnouncementsOfficial
Memento Mori Speedruns
Hey everyone it’s been a while. Today's post aims to highlight the currently small but growing community of speedrunners dedicated to getting the best time in Memento Mori. Currently there are 3 categories of speedruns people can participate in ranging from Any%, All Achievements and lastly the newly added All Easter Eggs. At the current moment Any% is the most active category with the current world record being 5m: 19s:683ms. Anyone interested in attempting to snag the title of world record holder from Rafort2k can head over to speedrun.com and give it a goal. P.S we would also like to thank the hard working moderators 🙏.Read full article on Community Announcements (wolfwarestu)Patch NotesOfficial
Update Log
Hey everyone Alex here from Wolfware Studios. First up we want to thank you for all of the great reception we have garnered since the released of Memento Mori. With over 1000 downloads several art works and videos as well as reviews ranging from positive to negative, it’s hardly worth saying that it surpassed all expectations we had in terms of the release for our first title. Now moving on to the actual update: Performance Improvements As stated as well as observed by us and people that have played the game in the past month, performance has been quite appalling for the game despite the limited graphics and size. Therefore, the last month since the release of the game has been spend by me learning as well as applying different optimisation techniques in order to bring the game to a performance standard of a modern game. Currently since the update, the game is able to smoothly run at stable 60fps all thorught the game except for two small sections (However they should not be noticeable). As this is the first ever game to frankly reach anywhere near the releasing stage I must admit I fully overlooked optimisation and want to apologise for that. Although it most likely still requires some attention as we are unable to test how the game runs on really low end pc we are hoping you as our community as well as any future players will provide feedback regarding the performance. General Changes Now moving away from the main part of the update thorough all of the videos that have been uploaded to YouTube of people playing the game we noticed several missing elements to even a game breaking bug that needed immediate attention. As most of these changes are quite minor and did not require as much of an attention as performance (besides the game breaking one) they will be listed under the general changes section. • Placed missing guitars inside apartment 2 to 4 • Placed missing sofa pillows in reflection apartment • Made it so players are able to use both escape and the “Resume”...Read full article on Community Announcements (wolfwarestu)






