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Watch trailer on Steam ↗Goblin Hotdogs
Spritemage Games · Published by Spritemage Games
Positive — 93% positive (15 reviews)
Last updated 28 Sept 2026
Goblin Hotdogs is a cute and casual 3D Puzzle/Platformer. Explore, solve the mysteries of the universe, and collect the ultimate prize (hotdogs).
£3.39
Lowest price we've ever recorded
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Price history
Adventure, Indie, Early Access, Casual · 2024 · More under £5 games
Embark on a quirky journey where exploration and problem-solving lead to tasty rewards. Goblin Hotdogs challenges you to unravel cosmic puzzles in search of the ultimate prize—hotdogs!
About this game
- goblins
- hotdogs
- ???
Colorful adventures await!
Goblin Hotdogs is a singleplayer game in which the player plays as a cute goblin who has the goal of collecting hotdogs. The player controls the goblin and collects hotdogs by moving, jumping, sprinting, and toggling between third-person and first-person perspective (with some areas and puzzles being easier to navigate or solve in one perspective or the other). The player will also perform archery to interact with objects in the game.
In its current state, the game is one level containing a tutorial area and a larger open area for the player to explore.
Please check back on this description throughout Early Access, as it will likely be updated to continue to reflect the current state of the game. Features that are planned but not yet implemented are not included within this description. For those, please see the Early Access section.
System Requirements
Will my PC run this? →Minimum
- OS: Window 10 (64 bit)
- Processor: 2.5 GHz Dual core
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 2070, or AMD equivalent
- Storage: 2 GB available space
Recommended
- OS: Window 10 (64 bit)
- Processor: 2.5 GHz Dual core
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 2070, or AMD equivalent
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Accidental Finish Patch
Some players were finishing the level without realizing, which meant to collect em' all they needed to restart the level. Now there's a caution message prior to the final hotdog.Read full article on Community Announcements (Spritemage)Patch NotesOfficial
Community Feedback Quality Improvements
A few small updates based on community feedback: - Modified the base of the river so hotdogs can't get lost under water (Inspired by TofuPope!) - Fixed typo in Spanish translation (caught by TofuPope!) - Improved the way forced camera perspective works in the clover area. Now uses the regular first person mode rather than changing the angle of the third person mode, which can feel unexpected and claustrophobic (thanks for the feedback Zeinstein!) - Added a soft landing sound and a little wind landing animation to make the character falling feel a bit less weightless. The animation could use a bit more work, but it's a good start. Also increased terminal velocity. (Thanks MapleThunder!) Enjoy!Read full article on Community Announcements (Spritemage)Patch NotesOfficial
Quality Settings
Added Quality settings to make the game playable for more folks, and more enjoyable for some people who are already able to play but with lag or weird graphics. I also updated the menu style for the Options menu to make it more readable. Please note that playing on low quality settings also increases the look sensitivity. I'm planning to add look sensitivity settings in a future patch, but for now, play on whichever setting feels the best!Read full article on Community Announcements (jon)Patch NotesOfficial
Forgotten Trees
As part of the lighting fixes and updates from my last patch, I deleted one type of tree that was particularly troublesome. There was one place where this modified a puzzle, and needed to be rectified. Easy!Read full article on Community Announcements (jon)Patch NotesOfficial
Gravity and Lights
While working on Level 2 I've made some changes that affect Level 1 in positive ways. The first change is that I've optimized some of the sky lighting. This should lead to some performance improvements. The second change is that hotdogs respond better to gravity. Sometimes hotdogs resting on targets remained suspended in the air even after the target under them was destroyed. This should now be fixed.Read full article on Community Announcements (jon)






