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A Byte War

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A Byte War

STELLAR, Chunky Pixel Games · Published by STELLAR

Positive — 100% positive (14 reviews) · 33 achievements

Last updated 28 Sept 2026

A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Construct buildings from blocks arranged in various patterns and leverage your machines to convert the world around you.

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£7.99

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £7.99 · Highest: £7.9911 Oct 2026

Strategy · 2026 · More £5 - £15 games

Command your machine race to construct and defend in real-time strategy battles. Transform the world using patterned blocks as you fight off threats from another dimension in A Byte War, a 2026 release by STELLAR and Chunky Pixel Games.

About this game

A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Build your base up from blocks, form patterns and construct buildings to cover your needs: resource harvesting, unit spawning, influence spreading and more. Find your own path in missions that allow for various endings, from conquering the enemy, expanding your influence to conquer the map or stand your ground and don't allow the enemy to breach your defenses.

A Byte war provides you with the ability to build your basic building block: a block. Build it up into patterns on a tile-based grid and form buildings with a specific shape and functionalities. Use their specific shapes to position them like puzzle pieces and form your own base as you imagine.

Each building is controlled by controls on top of it. For example:

- HQ, your main building with controls for specific active skills.

- Resource harvester with controls for spawning and automatic harvesting.

- Unit spawner with a control to send your units to a specific destination

Constructing these essential buildings requires arranging blocks into specific patterns. Unlock new patterns and building capabilities as you progress through challenging missions, each introducing unique functionalities that enhance your strategic options.

Expanding your influence is one of the crucial mechanics to take over the area around you. Your influence starts with your HQ, which generates a permanent spot of influence, to continue extending your reach strategically place influence spreaders, amplifying your control over the surrounding area.

Areas under your influence come with significant advantages:

- Keep your base up and running

- Heal your damaged units.

- Weaponize it to disable enemy buildings and damage enemy units

- Generate new resource deposits

- Convert existing ones on the map

Watch out however, as your enemy can use their influence to counter yours.

Choose your own path with every mission that shapes your unique journey and outcome.

The game offers a variety of mission types, each presenting distinct challenges and strategic objectives. You'll find yourself running away from overwhelming enemy forces, holding off relentless invasions to survive, conquering enemy territories through sheer force, or expanding your influence to dominate the landscape.

Each mission type branches into subsequent missions, leading you down different paths that culminate in specific endings.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 or later
  • Processor: 2.70 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 support, 256 MB VRAM
  • Storage: 500 MB available space
  • Additional Notes: Min resolution: 1280 x 720

Supported Languages

English*, German*, Simplified Chinese*, Traditional Chinese*, Italian*, Japanese*, Korean*, Portuguese - Portugal*, Russian*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch 1.0.7

    Fixes: Fixed issue with the deconstruct action and wall gate creation. You should be able to deconstruct walls normally now. Fixed issue with E5 salvage and E5 defense, they weren’t marked as passed even if you passed them Fixed mission translation for allied submodule name Fix possible softlock after completing/failing a mission and clicking multiple times on continue/restart/main menu buttons, this could happen accidentally Balancing: Lowered medium and large unit “sizes” a bit, they were getting blocked in places where they should be able to pass. I will keep monitoring this
    Read full article on Community Announcements (Kanaya)
  • Patch NotesOfficial

    Patch 1.0.6

    Hey everyone, another small patch to fix stuff in the game! Fixes: Fixed cost display for some units in the info screen Fixed some issues with the mission Z2 Fabricator salvage Fixed issue when you deconstruct while pattern detecting, caused pattern detection to be stuck and other weird behavior. Fixed issue with building a block where if you moved the cursor fast enough you were able to build where you wouldn’t be able to usually Fixed issue where build just stopped working if you held it down long enough -Stellar
    Read full article on Community Announcements (Kanaya)
  • Patch NotesOfficial

    Patch 1.0.5

    Fixes: Fixed issues that dialogues misfired in Mission Z5 Clean up Fixed issues that some objectives didn’t cleanup properly so they could fire in other missions, causing issues with various conditions Fixed issue in unlocks after mission sector D2 Final line, where if you chose to destroy the enemy, the unlocks said you unlocked Breacher, but it wasn’t available. Now Breacher unit won’t show in these unlocks, but later as it is supposed to. Fixed ability to build and do other game breaking stuff while paused Fixed issue in Mission B3 Small mining base. It completed if you finished the optional objective, now that won’t happen. Fixed cutscenes after mission B3 and B4 unlocked before you completed those missions Improvement: You can now zoom and move the camera normally while the game is paused
    Read full article on Community Announcements (Kanaya)
  • Patch NotesOfficial

    Patch 1.0.4

    Fixes: Wall now behaves properly when selected to turn it into a gate Wall action of turning into a gate can now be cancelled with ESC or clicking outside the wall Fixed buildings that were inside your influence on the edge sometimes went disabled Improvements: Optimised building interaction, this should make a slight performance boost
    Read full article on Community Announcements (Kanaya)
  • Patch NotesOfficial

    Patch 1.0.3

    Fixes: Wide and ultrawide screens are now somewhat supported. There may still be some UI issues here, so if you see any please report. You can also select other resolutions that have been tested to work if the game doesn’t work well on your resolution UI mode decoration was above some UI elements, now it will be below Fix localisation in free play options in the biome dropdown selected value Improvements: Added resolution and fullscreen options, so now you can manage your graphical settings as you wish
    Read full article on Community Announcements (Kanaya)

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