
Screenshots

Watch trailer on Steam ↗Highway Hijinks
Ode Software · Published by Ode Software · Official site ↗
Positive — 94% positive (17 reviews)
Last updated 28 Sept 2026
Highway Hijinks is an endless runner roguelike in a retrowave world. Speed down the endless highway while dodging or destroying obstacles. Discover wacky items, outrun your opponents, and upgrade your vehicle with powerful gadgets to get as far as you can.
£9.09
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access, Racing · 2024 · More £5 - £15 games
Drive through a neon-drenched world in Highway Hijinks, an action-packed racing experience where you dodge obstacles and outmaneuver opponents. Upgrade your vehicle with unique gadgets to push your score higher in this endless runner from Ode Software.
About this game
Disclaimer: Flashing Lights Warning

Highway Hijinks is an endless runner roguelike, set on a never-ending retrowave highway. Avoid or destroy obstacles to see just how far you can make it on this desolate road.

Stack up hundreds of items to upgrade your vessel. Discover 5 main weapons and 50+ powerful items, each with their own effects on your car. Each pitstop is randomized, making every run unique. Unleash your potential, man.

Challenge the Other Guys to a race for 1st place, putting your life, and more importantly, Rare Items on the line. Other Guy plays dirty, so use anything you can to stop them. Rear-end them, shoot them, destroy them. Win by any means necessary.

Add special race challenges for that extra difficulty, and even rarer Items. Be warned, only the most skilled Hijinksters can handle maximum heat. Are you up for it?

The Highway waits for you.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: x64 architecture with SSE2 instruction set support.
- Memory: 8 GB RAM
- Graphics: DirectX 11 compatible GPU
- DirectX: Version 11
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update 0.2.1
Hello all! We have released a small update for Highway Hijinks. It makes some minor gameplay adjustments and fixes a few bugs. Here's what's changed:GameplayChanged health/shield pickups to give 25 health/shield instead of 20% of your maximum healthAdjusted hitboxes for tier 3 obstacles and increased size of those that block 2 lanesIncreased the distance that tier 2 and 3 obstacles can be pushedPrevented car from spinning out when reaching 1 healthAdjusted obstacle spawning in tutorialPit StopRestored previous location of voucher button in the shop pageMade voucher button in the shop page automatically use a voucherPrevented tabs from wrapping around on pit stop screenFixed gift card icon showing on voucher button in shop pageVisualsMade arrows directing to the pit stop not occupy the pit stop laneFixed lane markings on pit stop lane sometimes appearing before the start of a laneFixed low health visual effect still being visible after healingFixed camera FOV effects of Funny Driving JuiceUser InterfaceHid the spooky skull on the first race start screenFixed part of the race start screen being cut off when a wide aspect ratio is usedUpdated game logo and iconPrevented music from being muted during loading screensFixed mouse input not working in user interfaces during a gameFixed incorrect rarity color sometimes being shown around item icon bordersFixed some weird stuff happening when rebinding controller buttons on WindowsFixed default confirm/cancel button bindings on Nintendo controllersFixed text in credits screen sometimes being invisibleFixed sometimes not returning to main menu after completing tutorial started from main menuAs always, we appreciate your feedback. The best place to let us know you think about the game is on our Discord server.Happy Hijinking!Read full article on Community Announcements (Ode Software)Patch NotesOfficial
The Weed Removal Update - 0.2.0
Greetings, fellow Hijinksters, new and old! We present to you the Weed Removal Update, a major update for Highway Hijinks!The focus of this release is to remove many of the long-standing annoyances (”weeds”) that have been in the game. We’ve rebalanced the game difficulty, overhauled the UI, improved the visuals, fixed a whole bunch of bugs, and made some significant improvements to the performance. This is a big step towards our planned exit from Early Access later this year.Check out the trailer for the Weed Removal Update:Or, have a look at these exciting screenshots:Here is a full list of what has changed in this update:GameplayAdded a pit stop at the start of each run that lets you choose 1 of 3 random modulesAdded damage resistance systemAdded some energy gain for destroying obstaclesAdjusted weapon energy consumption scaling with fire rateAdjusted decay rate of excess energy when overchargedAdjusted size of speed pad hitboxAdjusted size of player’s hitboxIncreased starting speed from 100 km/h to 200 km/hIncreased minimum speed from 100 km/h to 150 km/hMade speed pads give a brief acceleration and total speed boost of 5 km/hFixed player being able to shoot themselves in some cases (gruh)Fixed mortar shells not exploding if they miss the road surfaceFixed pushed objects colliding with debrisFixed shield charging while on cooldown when it should notDifficultyAdjusted obstacle health scaling with difficultyAdjusted obstacle and turret spawning frequency scaling with difficultyPrevented obstacle density from increasing if your speed is below your initial speedAdjusted difficulty scaling rateRacesChanged race rewardsThe reward for winning a race is now just one VoucherSome tiers of race reward are Double-Sided Vouchers that let you reroll their offered items onceAdded a 5th heat variant for each race challengeAdjusted the Denser Obstacles race challenge to have lower densities overallPrevented obstacles from spawning near the start and end of racesAdded the ability...Read full article on Community Announcements (Ode Software)Patch NotesOfficial
Update 0.1.5
Happy Holidays, hijinksters!We have a small patch for you to celebrate the holidays!ChangesBug FixesImproved bullet collision (bullets should phase through things way less)Fixed a bug that caused the entire game to be slightly blurry (gruh)Fixed Santa hat floating above the scooter obstacleAdditionsIt’s snowing!We were hoping to get a major update out for the holidays, but we still need a few weeks to iron out some kinks. In the meantime, here's a teaser:We will be releasing more information about the upcoming update on our Discord over the next couple weeks.Thank you for your support so far! We can't wait to show you what we’ve been working on!Read full article on Community Announcements (Ode Software)Patch NotesOfficial
Update 0.1.4
After all of your wonderful feedback from GDX 2025, we’re back with another update! This update mainly consists of bug fixes, but we also made some significant gameplay changes to speed pads and explosions.GameplayRemoved slow pads.Explosions created by the player no longer damage the player.Removed Intelligent Demolition.Turrets now flash an indicator before firing.Turrets fire slower.Prevented selling Max Health Boost if doing so would kill you.Fixed golden speed pads not existing.Fixed speed being limited to 100 km/h after completing the tutorial.Fixed More Barrels race debuff not working.Fixed Pit Stop sometimes not spawning aligned with the road.Fixed being able to fire weapon for one frame at start of tutorial.Fixed being able to accidentally restart the game for one frame immediately after dying.Fixed being able to interact with the Pit Stop UI while in the pause menu or Voucher item selection screen.VisualRedesigned speed pad to be much more visible.Items on sale in the Pit Stop items now display a special icon.Refined Pit Stop entry and exit animation.Fixed scrap balance overflowing in Pit Stop.Fixed non-Voucher items for sale sometimes flashing in the Pit Stop.Fixed car sometimes being tilted when leaving Pit Stop.Limited visual effect of Funny Driving Juice in the Pit Stop.Improved drinking animation for Funny Driving Juice.Fixed Funny Driving Juice screen effect being maintained when quitting game.Refined low health screen effect.Adjusted behavior of HUD rings.Fixed car light trails getting extremely long when the world moves.Reduced shadow flickering.Slightly improved settings screen appearance.MiscellaneousAdded controller rumble to various in game events. It can be configured in the input settings menu.Improved Nintendo Switch controller support.Improved performance on some systems.We’d love to hear what you all think about these changes! You can join our Discord server to discuss the game and give us your feedback. We're also hard at work on addition...Read full article on Community Announcements (Ode Software)Patch NotesOfficial
Update 0.1.3
A new update has arrived! It consists mainly of a visual overhaul to the world, the HUD, and the Pit Stop.GameplayAdded a 5 second delay before shields begin recharging after being broken.Shield no longer uses energy while charging.Prevent shield and energy from decaying while in the Pit Stop.Prevent Status timers from decreasing in the Pit Stop.Fixed health pickup interfering with pushed objects.Fixed opponent racer hitboxes being too tall. That was causing mortar projectiles fired by the player to unexpectedly hit them.Fixed Pit Stops spawning in the wrong location if a run goes on long enough.ItemsOverheal now converts 50% instead of 100% of excess healing into shield.Adrenaline Rush no longer gives damage resistance.Follow Through max resistance reduced from 35% to 25%.Golden Explosion has been removed.RamIncreased Ram energy used per damage blocked from 3 to 5.Ram now only passively blocks collision damage. All other damage can still be parried.Increased energy cost of parrying from 50 to 80.Reduced energy refund when landing a parry from 75% to 50%.VisualsOverhauled post-processing and lighting, which significantly changes the appearance of the game.Overhauled the HUD.Adjusted the camera position and angle.Added constant camera shake relative to your speed. This effect can be controlled with the camera shake slider in the settings menu.Fixed camera going under the road when the camera shakes too much.Redesigned the appearance of the Pit Stop, and overhauled its user interface.Updated the store clerk to be more engaged with the world.Added overhead and roadside signs that direct you to the Pit Stop.Added a full screen effect for when the player has shield.Reworked other full screen effects.Updated appearance of all pickups.Removed explosive indicator above barrels.Removed lane highlighting effect.Made the traffic light at the start of races a little confused.MiscellaneousFixed some issues causing a severe performance drop in the Pit Stop and main menu.Made the ...Read full article on Community Announcements (Ode Software)






