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Eclipse

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Eclipse [Official Gameplay Trailer] trailerWatch trailer on Steam ↗

Eclipse

Shaggles · Published by Shaggles

Content notice: Very pixelated violence and horror. [very mild]

1 user reviews — 100% positive (1 reviews) · 22 achievements

Last updated 28 Sept 2026

Spell-based souls-like combat, with an interconnected world.

DJCTQ 14Full Controller Support

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.5011 Oct 2026

Action, Indie, RPG · 2025 · More £5 - £15 games

Embark on a spell-based adventure in Eclipse, an indie RPG from Shaggles that drops you into a vast, interconnected world of souls-like combat.

About this game

Eclipse is a 2D spell-based RPG that falls into the vein of a souls-like. 

  • Journey through a grim, infected, and interconnected world with plenty of secret paths that may derail your original goals.

  • There is a wide array of spells to use for offense, defense, and support that will help you tear through any challenges your faced with in a fast-paced environment.

  • NPCs will task you with making a choice that can change the course of your game, from altering further dialogue to replacing game zones.

  • Difficulty - Eclipse starts off relatively easy, but quickly ramps up to match with other games in the souls-like genre. Certain resources you can find through exploration will help to lower the difficulty a bit, or make it more challenging for those who desire it.

Game Mechanics:

  • Spells are your primary way to both navigate the world, and deal with any difficult problems that come your way.

    • Basic Spells don't deal much damage, but they are fast to cast while costing minimal stamina.

    • Offensive Spells deal a large chunk of damage for a much slower cast time and larger cost to cast.

    • Support Spells are expensive in cost and windup time, but they can support you with things like healing, speed, and damage increases.

  • Consumable Spells are the same as normal spells, but they don't cost any stamina and have an increased effectiveness. The drawback for consumables is that after you use it, it is gone from your playthrough forever.

  • Rings are a system similar to the ones found in other Souls-Like games, but instead of being a supplement to your stats, they are the sole way to change them around. Because of this, rings have a heavy effect on different stats like health, stamina, damage, and movement speed.

  • Souls are dropped by the most powerful bosses in Eclipse, gifting you with a new ability such as Double Jump, Wall Jump, and Vision as well as others.

Accessibility Features:

  • Custom Keyboard Controls

  • Controller Support

  • Toggleable HUD

  • Toggleable Camera Shake

Hunt through the lands of Mondreich, find a cure for you infection, and seek salvation in Eclipse.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i3-530
  • Memory: 100 MB RAM
  • Graphics: NVIDIA GeForce 6100
  • Storage: 65 MB available space
  • Sound Card: AMD High Definition Audio Device
  • VR Support: None
  • Additional Notes: This game doesn't require much power to run.

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i3-530
  • Memory: 200 MB RAM
  • Graphics: NVIDIA GeForce 6100
  • Storage: 200 MB available space
  • Sound Card: AMD High Definition Audio Device
  • VR Support: None
  • Additional Notes: This game doesn't require much power to run.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Demo Update (V1.0.5)

    Balance Adjustments Re-balanced The Hunter Re-balanced Aldriva's Brace Re-Balanced Murder Of Crows Nerfed Barrage Changed Made it possible to use the camera look feature diagonally Updated Steam Art Updated Steam Achievements Altered Some Achievements Bug Fixes Fixed an A.I. issue with the wolves Fixed a lock on issue with the beetles Fixed an issue causing hats to not save properly Fixed an issue that allowed the player to stay in stealth even after they hit an enemy Fixed an issue that allowed the player to hit enemies that are off screen
    Read full article on Community Announcements (ShagglesOnSpotify)
  • Patch NotesOfficial

    Shop Update (Demo V1.0.4)

    New Features: Added a currency called “Remnants” Added 3 new shops where the player can spend "Remnants" to buy spells, consumables, and rings. Made it so most basic enemies have a chance to drop a consumable spell on death. Changes: Reworked some of the achievements Made only certain specific enemies affected by both the sleep and detonation spell Changed some U.I. around for both the inventory as well as the mode selection screen Selecting a different difficulty setting also changes the amount of checkpoints the player gets Made “Eclipse” change sizes based on how close canonically it is to you Added more flowers that players can use for stealth Bug Fixes: Fixed some issues causing the murder of crows fight to break the game Fixed a layering issue inside of Ravenheart Cathedral Fixed an issue that caused the player to get stuck in the lore tablets Fixed some issues occurring for people playing on a controller
    Read full article on Community Announcements (ShagglesOnSpotify)
  • Patch NotesOfficial

    Demo Update 1.0.4

    Fixed some simple bugs New Difficulties Story Mode Normal Mode Nightmare Mode New Challenges Randomized Items Hell Hell Explained When in “Hell Mode,” if the player isn’t in a cut-scene, then every second their maximum health is degraded by 0.013 out of the starting maximum health of 100. All rings that typically change the player’s maximum health are removed. If the player’s maximum health ever reaches 0, then it is GAME OVER. The only way to stop this maximum health degradation is by acquiring, and equipping the “Timeless Ring.” With the “Timeless Ring” equipped, the player must then finish the rest of the game with the remainder of their health left. The player has around 2 hours to equip the “Timeless Ring.”
    Read full article on Community Announcements (ShagglesOnSpotify)
  • Patch NotesOfficial

    Demo Update 1.0.3

    To start off, I noticed some people are having an issue finding access to the playable demo. So, to get to the demo: Go to the Eclipse store page Locate the "download demo" button (If you have trouble finding it, see attached image) After the demo is downloaded, it should be accessible to play from your library! {STEAM_CLAN_IMAGE}/45095337/439a3bcd5a121770ea61ca066a167e34688680c8.png Bug Fixes: Fixed some death A.I. with killing two enemies at the exact same time Fixed an issue causing enemy death audio to play at double volume Fixed an issue causing spells to fire while grappling if the player wasn’t locked on to them. Fixed an issue that allowed the player to stick to a wall Fixed some song looping issues Fixed some issues occurring with the ethereal strike spell Fixed an animation issue occurring with the bridge Fixed an issue causing the lock on to not reset when the player moved between levels Fixed an issue causing some bosses to not die correctly Fixed an issue causing audio to not load correctly Fixed some issues with controller support and the grappling hook Fixed an issue with the ethereal strike spell not working properly when the player wasn’t locking on to an enemy while using a controller. Fixed an issue that allowed the player to both shoot a spell and grapple at the same time on a controller Fixed an issue that causing crows to not spawn New Additions! (& other changes) Added new interact-able decor (Interacted by hitting with a spell) Added breakable background objects Added specific fonts for each character that talks Added “Ravenheart’s Underbelly” Re-balanced basic enemies to have less health Upped controller sensitivity Changed some background colors
    Read full article on Community Announcements (ShagglesOnSpotify)
  • Patch NotesOfficial

    Demo 1.0.2

    Crow swarm has reduced speed Crow swarm shoots less attacks at the player while chasing them Fixed some audio bugs with the crow swarm Added a color tween for when the player takes damage added particles to tell the player when they hit an enemy Re-wrote the signpost text for better readability Changed the starting audio settings to be lower by a decent amount
    Read full article on Community Announcements (ShagglesOnSpotify)

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