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Watch trailer on Steam ↗Dead Detention (Rescribbled)
Jack Astral · Published by Jack Astral · Official site ↗
7 user reviews — 100% positive (7 reviews) · 10 achievements
Last updated 28 Sept 2026
DEAD DETENTION is a scribbly interactive story about a nerdy teen turned dooms day survivor! Play as 14 year old Max as he tries to escape his high school during a deadly zombie pandemic! Will he and his new friends get to safety?!
£1.01
£3.39Lowest price we've ever recorded
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Price history
Adventure, Casual · 2024 · More under £5 games
Embark on an interactive story as 14-year-old Max, a doomsday survivor, navigates the deadly corridors of his high school in Dead Detention. Will he and his friends make it to safety?
About this game

DEAD DETENTION is a scribbly coming-of-age visual novel that takes place entirely within a bored high schooler's exercise book. In it, you play as Max, a nerdy teen turned doomsday survivor, as he and his new friends try to get to safety!

14-year-old Max is given a detention for falling asleep in class--but a zombie outbreak suddenly interrupts it! Senior student Naomi saves him from a deadly attack, but can't leave campus without her lost sister Sora.
Deciding to stay behind and help her, Max and Naomi begin their quest to find Sora, while struggling to survive the quickly spreading virus...

Shape Max by making choices that are brave, scared, nice or mean.
All your choices will compound and lead to 1 of 3 endings, including a special true ending.

Complete quick microgames throughout the story to swing your bat, run from zombies, climb ladders, and much more.
Each episode builds to a fun boss challenge, such as target shooting and boxing!
Features 3 difficulties, including an unlockable Hard Mode.
DEAD DETENTION is a rescribbled and fully remade version of the cult flash series. It features 5 episodes of chaotic fun, plus a special epilogue unlocked by achieving either of the good endings!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or above.
- Processor: 1.66 GHz
- Memory: 2 GB RAM
- Storage: 300 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Dead Detention 1.7
Version 1.7 of Dead Detention is out now! This is a small update, but it makes some really important improvements to the script--it polishes lots of dialogue, further beefs up all the character arcs and improves some of the sequencing. It also makes a few additional visual improvements--especially to the night time sequences! (Which look so much nicer now!!)You can check out the full patch notes below....Patch NotesScript and SequencingPolished, rewrote and shuffled around lots of dialogue to improve flow, strengthen character arcs, and cut down on exposition. The main scenes that were improved are:Meeting the other survivors.All of Dr. Okaby's and Dr. Miller's scenes together.The Episode 5 ending.Added some extra sounds, screen shakes and onomatopoeia bubbles.Fixed the "obviously" typo that was introduced in v1.6 (whoops!).Double hyphens are now used to represent em dashes.VisualsScribblesIn Episode 2, the group is now shown in the same scribble as the zombie chasing them.Hid around some anime posters.Character PosesSlightly improved Naomi's face design + moved her phone pose onto yellow cardboard + moved her hurt pose onto red cardboard.Moved Sora's frown pose onto blue cardboard + made her phone pose greyscale.Improved one of Max's weapon equipping poses and moved it onto newspaper.LightingThe backgrounds are now more greatly effected by the night time color filter, improving contrast and depth. This greatly improves the look of the night time scenes.Thanks so much for playing, and make sure to leave a Steam review if you haven't already!More soon,JackRead full article on Community Announcements (JackAstral)AnnouncementsOfficial
Dead Detention 1.6
Version 1.6 of Dead Detention is out now! This is a small update that backports some new features and tweaks from one of my new games currently in development--namely a dialogue box closing animation--but I also took the opportunity to refine the writing and visuals a bit more! You can check out the full patch notes + the updated trailer below...Patch NotesInstructionsInstructions on how to play have been added to the start of Episode 1. These explain the controls and how to beat microgames.Writing and SequencingRewrote and polished lots of dialogue.All three character arcs have been strengthened.Added a few more jokes and punched up some existing ones.Lots of small adjustments have been made to improve pacing and sequencing.Fixed some grammatical errors.MicrogamesAdded a new microgame to Episode 4 that happens during a short new scene.Improved the Episode 5 microgame where you have to click 3 icons 3 times. The icons now have to be clicked in a certain order.Beating a boss now spawns yellow paper particles all over the screen--losing will instead spawn red ones.Character PosesThe Final BossChanged the surface to black cardboard.The whole surface now shifts with the line boil animation.MaxAdded a new angry pose, which is used before he faces the final boss.Redrew his face on the weapon holding poses.Added sticky tape to the phone pose.OkabyChanged the surface of his smiling pose to orange cardboard.SoraAdded a new pose of her holding the snapped bat--this one has color.Added a new hurt pose--this one has her eyes closed.Replaced the text on the :/ pose with a little doodle.ScribblesAdded three new scribbles to Episode 5:A city silhouette with a red sky.Max searching for Naomi through the city.Max finding Naomi.Some improvements had been made to existing scribbles:Recolored Max grabbing Sora.Added angry eyes to the zombie when she's biting Ms. WhiteRecolored Sora stabbing the climbing zombie.Redrew Naomi grabbing Max's hand.Added a recolored alt of Ryan cornering Max...Read full article on Community Announcements (JackAstral)AnnouncementsOfficial
Dead Detention Version 1.5
Version 1.5 of Dead Detention is out now! It features improved Gamepad controls, a new unlockable extra, QOL updates, and lots more! It's also 70% off for the next two weeks!This will be the final major update for the game (though I'll continue to fix any bugs or issues that pop up, of course), so I've gone through and updated the Steam page to show what the game looks like now, too.Patch NotesRedesigned Microgames for GamepadsAlmost all the microgames have had tweaks and redesigns to make them work as well with Gamepad buttons and joysticks as they do with a mouse.Other Microgame ImprovementsImproved ClaritySome small adjustments were made to some microgames to make their objectives more readable at a glance:Episode 1 and 2: Added a spinning baseball bat to the touch all icons microgame + changed the moving icons microgame to be similar.Episode 5: Added the correct answer faintly to the background in the puzzle microgame.Episode 5: The press 3 times microgame now shows HP numbers.Episode 5: The phone dial microgame now is a pointing finger instead of a triangle.Episode 5: Moved the Pac microgame spawn point slightly up so it doesn't instantly hit an icon.Episode 5: The running icon microgame now shows the goal color spinning and at a smaller size. Also, two of the same color are now never shown at the same time.The instructions for bosses now stay on screen until the player presses to continue.BalancingThe Rhythm Minigame: Lives are less common in Normal mode.Adjusted lots of time limits, taking the new versions into account.MiscImproved the zombie punching sprite in the boxing minigame.Microgame MarathonA new extra has been added that's unlocked by completing episode 5: Microgame Marathon.In this mode, you play through all the microgames in order from start to finish, which the background and music changing to fit the episode.Max's Exercise BookAdded Max's cut-up exercise book opening up to the intro of Episode 1.Added the book closing to the outro of the Epilogue...Read full article on Community Announcements (JackAstral)Patch NotesOfficial
Update 5 Coming August 23rd!
The Final Update for Dead Detention - Version 1.5 - will be released in two weeks on August 23rd! (This will be timed with another sale.) You can try the beta version early by selecting the beta branch from the build options!!My main focus was to improve the Gamepad controls in the microgames, as well as add a final bit of visual polish. Version 1.5 also adds a new unlockable extra called "Microgame Marathon." This mode plays through all the microgames in order with shuffling backgrounds and songs!You can check out the draft of the patch notes early here on the community forums.I've also gone through early and updated the Steam page screenshots and trailer showing what the game looks like now after all five updates. 😊😊😊Until then,JackRead full article on Community Announcements (JackAstral)AnnouncementsOfficial
Dead Detention Version 1.4
Dead Detention Version 1.4 is out now. It includes a new song, a new flashback scene, more arts and crafts theming, plus lots of other tweaks and improvements. It's also 70% off for the next two weeks!Patch NotesStronger Arts and Crafts Visual ThemingPaper PlatesMoved some round background scribbles onto paper plates propped up by randomly colored straws.Some of these plates spin.BackgroundsEach time the background changes, random arts and crafts supplies are placed along the edges.Supplies are also shown randomly around the edges of the screen during scribbles. (Added in 1.41)There are now two more backgrounds that might be chosen instead of cardboard; newspaper and a messy table. (Added in 1.41)Added shadows to the paper sheets. (Added in 1.41)Character StrawsCharacters are now propped up by randomly colored straws taped to them.More Tape and Pins etc.Added tape and pins to the receive item window.Added sticky tape to the vent screws.Added sticky tape to the loot items.Added tape to the microgame titles. (Added in 1.41)Added a pin to the microgame time bar. (Added in 1.41)Added tape to the episode and transition titles. (Added in 1.41)Added tape to the end screen title. (Added in 1.41)Added popsticks behind the end screen buttons. (Added in 1.41)Character TexturesSome character poses are now on different textures, including newspaper, colored paper, cardboard, and more.Expanded SoundtrackNew MusicAdded a little new song called "Lullaby." (It was written for the flashback added to Episode 5.)The Steam version of the soundtrack has been updated to include it.Improved StoryStronger Emotional CoreEpisode 1: The new song plays faintly while Max is sleeping at the start.Episode 3: Max now hears brief words from his father when he's cornered.Episode 5: Added a brief flashback to the start of Episode 5 with Max and his father.Episode 5: The Lullaby song now plays before Max stands up to the boss.Episode 5: Max hears words from his father when he thinks back to his friends...Read full article on Community Announcements (JackAstral)






