
Screenshots

Watch trailer on Steam ↗Heartbeats
First Impact Studio · Published by First Impact Studio · Official site ↗
Positive — 94% positive (18 reviews) · 17 achievements
Last updated 28 Sept 2026
Would you survive a panic attack? Test your limits in this anxiety-inducing twin-stick shooter, blasting away intrusive thoughts using your Inner weapon.
£3.39
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Price history
Action, Indie · 2025 · More under £5 games
Experience the thrill and tension of Heartbeats, an intense twin-stick shooter from First Impact Studio that challenges you to survive a panic attack by mastering your Inner weapon.
About this game
Would you survive a panic attack? Test your limits in this anxiety-inducing twin-stick shooter and prove that you are the most resilient person in the world.
Blast away the Intrusive Thoughts using your Inner Weapon and survive the nightmares to make it through.
It's never been so difficult to calm down.

- Choose your Inner Weapon to destroy the Intrusive Thoughts.
- All the Inner Weapons are completely unique: abilities, shooting, speed and accuracy are different from each other.


- The higher the BPM, the stronger, faster the Intrusive Thoughts become, the quicker they’ll spawn and higher will be the points you get. If you can survive high BPM, you will be for sure the best.
- You'll hear the heart pounding and the mind degeneration, thanks to the immersive sounds.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3 6100
- Memory: 2 GB RAM
- Graphics: GT 1030 2GB VRAM GDDR5
- Storage: 1000 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Heartbeats Official Release!
You can now face your Heart in the full experience! After the latest adjustments, we can finally say that the development is complete! All that's left now is to play! Enjoy: 5 unique characters, each with their own goals and skins Every run is different from the last, for a varied experience A constant challenge to stay on top of the global leaderboards Dynamic music and sound that adapt to the flow of the game We’re truly excited to share this news and to bring you the game in its final form! A huge thank you to everyone who supported us and believed in us, giving us the push to reach this point. Thank you so much!! Now... it's time to overcome the anxiety!Read full article on Community Announcements (First Impact Studio)AnnouncementsOfficial
Heartbeats: Build your Ego!
Hi everyone, how’s it going? The year has just begun, and we’re thrilled to share a brand-new early access update with you! We’ve taken our time with this release, but here we are. We’re officially introducing a new character: Ego. Ego’s concept revolves around power and cycles. While shooting, Ego becomes slower but gains power. Use their ability to release the power you’ve gathered for devastating effects. Sounds exciting, right? Don’t wait, try Ego now! Gameplay and Features Updates New Character: Ego! Unlocking Valor and Kai is now easier. Added new spawn symbols for better clarity. Enjoy an alternative soundtrack during key moments in the game. It’s been an incredible three months of updates! Your feedback means a lot to us, don’t hesitate to reach out with your thoughts or questions. Thank you for being part of this journey! 🎮Read full article on Community Announcements (First Impact Studio)AnnouncementsOfficial
Heartbeats: You're looking good!
Thanks for your patience, here's the new early access update for Heartbeats! In this one, we've introduces tons of feedbacks, graphics updates and inner weapon balancing. It's big, so let's dive in! Gameplay and Features Updates! Effects The on-screen multiplier now bounces to the beat and changes color based on the BPM threshold. Scores displayed on screen now grow in size proportionally to the score earned. Spawns now fill radially from the center of the screen instead of bottom-up. A new mechanic introduced in the last update allows you to earn an extra life or score at the end of Nightmare mode. This now includes clear on-screen feedback when it happens. Characters The Harmony ability is now more precise and reliable. The spread between the bullets is much less random. Kai can now shoot up to four bullets, with an increased shooting rate and extended range. The Valor ability has been significantly enhanced—it's now much larger, and the sword’s damage has been increased. The third and fourth character skins now have animated effects, just like the second skin. The aim helper (the line on the screen) is now always active and cannot be deactivated. Enemies Some enemies now include an attack prediction mechanic, providing universal feedback to make patterns clearer and more readable. All enemies now bounce in sync with the beat, enhancing the rhythmic gameplay experience. The Triple Laser enemy now has a wider angle between lasers, creating a larger zone to move. Enemy death effects and sound effects (SFX) have been improved based on the enemy’s importance and the current multiplier. The visibility and predictability of the tooth bullets fired by the Smile enemy have been improved. Movement patterns for the Star Finger enemy along the border are now slower. Tutorial You now have more time to adjust sensitivity settings during the tutorial. Coming Next! Fifth character on the road! New gameplay variants to keep the challenge up! We hope you enjoy this update! Thank y...Read full article on Community Announcements (First Impact Studio)AnnouncementsOfficial
Heartbeats: Keep Breathing!
Hello! Finally here’s the first early access update for Heartbeats! In this update, we’ve implemented much of the feedback you shared with us on Discord and at Lucca Comics. You’ve been a big part of shaping these updates, are you excited? Nightmare Mode Tweaks: You no longer lose life in Nightmares, and you actually gain a life if you take down the Nightmare! Localization: Heartbeats is now available in Chinese and Portuguese! Special thanks to prindaisynha ! Gameplay and Feature Updates! - Updated tutorial for improved clarity - Fixed a bug with BPM in credits - Fixed an issue with stage selection - Resolved a bug with Killchain progression - Added gamepad analog navigation for character selection and leaderboard - Improved Leaderboard selection for global and friends categories - In the boss fight’s 4th phase, veins now spawn correctly as Traumas - Adjusted spawn size for pointing hands in the 2nd phase - New sounds added for boss dive and emerge animations - Keyboard number pad Enter now works like the standard Enter - After a game, you can now return to the main screen from the Leaderboard Coming Next! - New feedback for lives gained and extra points - Enhanced visual cues on enemy behavior - Improvements for heartbeat perception on enemies and previews Plus, a bit of spoiler, but we’re working on new characters that will be available in December!Read full article on Community Announcements (First Impact Studio)Patch NotesOfficial
Hotfix Localization
We've fixed a small bug affecting locale selection on startup for localization. Sorry for the inconvenience!Read full article on Community Announcements (First Impact Studio)






