
Screenshots

Watch trailer on Steam ↗PILGRIM
DESPERATE MEASURES · Published by DESPERATE MEASURES · Official site ↗
Content notice: Elements of horror, Limb dismemberment, decapitation, capture, jump scares, threat, violent traps and psychological horror.
Mixed — 69% positive (3,932 reviews)
Last updated 28 Sept 2026
Pilgrim is a medieval-based, co-op horror, adventure. Can you and your friends make it to the end of The Road?
£6.69
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Price history
Action, Adventure, Indie, Early Access · 2024 · More £5 - £15 games
Embark on perilous journeys with friends in Pilgrim, an early access indie action-adventure where survival and cooperation are key.
About this game
In this first person horror game, immerse yourself in the dark otherworldly horror of the medieval.
A long and dangerous road awaits the chosen Pilgrims. You will journey to find out what lies at the end of the road.
Thrust from the safety of your Village, given little supplies and a powered wagon. Take yourself and your companions through a dark world to find what awaits you along this winding path.
To survive you’ll have to delve deep into crypts, unlock dimly lit dungeons, explore the derelict towns and try not to lose yourself in the twisting woodlands.
In this solo or multiplayer dark adventure be sure to take a light with you into the dark places of the world.
Equipment
But dear Pilgrim - all is not so bleak. You will take with you a Wagon, one of the Village’s last remaining remnants of the old world. It’s fitted with a crystalline engine that powers it towards the user’s will - trust it and it will take you to where you need to be.
However, that is not all. The Village’s best and most cunning craftsmen have devised a dial that can divine the time of day! The three distinct time zones of Day, Night and Deep Night will be signified by this dial and a bell. Don’t be caught away from the wagon after day.
You might also happen across a friendly merchant who is all too willing to supply you with his wares.
Use items to help you navigate the world, fight off creatures and perhaps have a little fun along the way.
Monsters
We know you won’t be alone - we’ve seen them out there. The Monsters.
Encounter a range of different creatures - just a brief encounter might result in the end of your pilgrimage.
Death is not the end!
If you're playing with friends you can be brought back from death - but at what cost?
Friends
You don’t have to do it alone. You might get lucky and this year’s Pilgrimage could get a good batch of travellers all ready to ride alongside you in your wagon. But it’s up to you to do the recruiting! Get your friends online and see if you can make it to the end of The Road.
What to Expect
- A first person horror game
- Co-op Multiplayer
- Enemies
- A combination of hand crafted and procedurally generated levels
- Easy to pick up but challenging to finish
- Find and sell items to buy more useful things to complete your mission
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-2500 or AMD FX-6350
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 680
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
A Long Awaited Update
Happy PILGRIM update day! It’s been a while. Nice to see you! We’re sorry to have left everyone in the dark for this long. But rest assured development has been ongoing, we had to have a bit of a break for a while after the last update. The hiatus went on a tad longer than anticipated. However, we’re back with a major update for v0.8! Hopefully this update goes some way toward making up for how long it has been.It adds a substantial amount of content, a proper ending, many new foes and importantly has a solid foundation of reworked systems that replace a lot of old cobbled together code. We've even completely revamped the visual style with new beautiful hand drawn art now proudly plastered all over the store front and game! As this update has made the substantial jump to v0.8 and not v1.0 that means we’re still meaning to put in a fair amount of more content, bug fixing and refinement. Please expect there to still be bugs and balancing issues, we’re not quite at 1.0 yet! So much has changed to the game’s core systems; interaction, save, generation, spawning etcThat it’s been too hard to track everything for a comprehensive change list, so here are all the major hitters: Thank you for sticking with us! We really hope you enjoy playing this new update ❤️ SPOILERS: 13 new creaturesExpanded the road distance and number of places to visitVoice chat overhaulGraphical overhaulInteraction system overhaul Save game system overhaulUser interface overhaul, interaction and visualsDungeon generation overhaulNew ambient sound systemNew monster AI systemNew dungeon generation systemNew stats tracking system tied to unlocking new masksA proper end to the gameNew areasNew dungeonsNew player effectsNew weaponLockpicking, locked doorsNew mini map systemNew equipment including walkie talkiesNew itemsLight story content introducedAnd so much bug fixingRead full article on Community Announcements (desperatemeasuresgames)Patch NotesOfficial
Update Slightly Delayed – But the Beta Build Is Live!
Hi everyone, I’ve decided that the recent big update is too unstable to release in its current state. This came to light for me after a more rigorous round of play testing. However, I didn’t want to leave you with nothing, especially after promising something for the 10th. So I’m putting part of the build into SEA (Super Early Access). You can find instructions on how to join the SEA testing here: https://steamcommunity.com/app/2965660/discussions/0/4515507601682535093/ So, when will the full update come out? I’m still targeting May. I apologise for any frustration caused. I want to make sure the update really delivers and at the moment, it’s just not ready. I hope you understand why I’ve decided to delay it a bit longer. Thanks so much for your support of Pilgrim - I’m really looking forward to getting this out properly. As a little teaser, below are the current patch notes currently for the update. Note: Not everything listed below is in the SEA build - which is a slightly older version of the update. - Changed voice chat implementation - Improved interaction system - Improvements to the torch not being in front of the camera when head bob is turned off - Vastly improved procedural generation speed of dungeons - Increased walk and sprint speed - Updated road mesh generation (should bring more stability) - Fixed not being able to switch who you're viewing in spectator mode - Fixed dead body not dropping correctly from inventory when switching items - Sped up crystal crush trap to compensate for quicker movement speed - Reduced Pale speed - Added a stall to when a monster takes damage. So now they will stop for a bit after being hit. - Fixing jester hat audio - Bucket refills in rain - Fixed issue where buying equipment from the merchant would override max loan - Fixed issue where dropping a piece of equipment would also drop the currently held item - Allowing picking up of equipment when already holding an item - Outside monsters now have save game permanence so th...Read full article on Community Announcements (desperatemeasuresgames)Patch NotesOfficial
Update Coming
**EDIT** See this post: https://store.steampowered.com/news/app/2965660/view/541105143669589708 Hi All, Thanks for your patience while waiting for the next update. Just a quick post to let you know that it's on the way, and we're aiming to have it ready for May 10th! Apologies for the delay - it's a larger update than usual, so we've had a few more issues to iron out along the way. I’m really looking forward to everyone checking out all the new additions! **EDIT** I've amended the title and the text to avoid confusion. This post was announcing when the next update would be - before it could have been read as if the game was being released.Read full article on Community Announcements (desperatemeasuresgames)Patch NotesOfficial
Patch 14.11
Just a quick follow up patch to improve the new enemy. Patch notes: - Can now scare them off and kill them with what trees fear most - It is now more stable when player bodies are picked up - Fixed various other related bugsRead full article on Community Announcements (desperatemeasuresgames)Patch NotesOfficial
Patch 14.10 - Planting trees is good for the environment 🌳
Hello everyone! Apologies for the lack of updates. I’m still working on the larger release I promised. As many of you know, game development isn’t easy and sometimes life stuff gets in the way. By my count, there’s still a little time left in January (North American time, at least), so I wanted to get this smaller update out to you. As I haven't been able to dedicate as much time as I would have liked, I want to thank you for your continued patience. Thanks again for your continued support of PILGRIM! This smaller update includes fixes, quality of life improvements and even a new enemy. The bigger update is still on the way, but please manage your expectations. Going forward, I may even remove certain features from the larger update and release them in smaller patches. Patch Notes: - Added in a new above ground enemy 🌳 - Fixed wagon moving after new player joins when crystal is drained - Added potential white screen fix (disable UI effects in settings) - Better head cull for first person view to stop clipping - Reduced overall head bobbing and added slider in settings to tune (found in the settings menu under "Game Settings") - Removed festive decoration - Fixed equipment (jester hat and pumpkin) not deducting money - Fixed UI elements (like pickup item) remaining on screen sometimes - Fixed crystal trap walls bug where the killing noise would repeat - Fixed spectator camera not responding or spinning - Added field of view shift when sprinting - Fixed Imp not taking crystal form clients - Added flame noise to some places of fire - Improvements to dead body carrying. Now becomes an inventory slot and the animation is more robust - Spider nests no longer attach to held dead bodiesRead full article on Community Announcements (desperatemeasuresgames)






