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Watch trailer on Steam ↗Cross The World
Redbeehive Games · Published by Redbeehive Games
Positive — 100% positive (23 reviews)
Last updated 28 Sept 2026
Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play with your friends in multiplayer!
£16.75
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Simulation, Strategy, Early Access · 2025 · More £15 - £30 games
Embark on an adventure where every choice shapes the world in Redbeehive Games’ Cross The World. Gather resources, craft items, and face challenges as seasons shift and the environment evolves. Play solo or team up with friends for a dynamic experience.
About this game
Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends upto 8 in multiplayer!
"I guess it's another open-world survival craft RPG, how is it different this time?"
Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?
How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?
For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.
Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.
How does the game play?
The game world isn't procedurally generated. It is 6006x4026(24,180,156 tiles) sized world including ocean chunks on a ground level (z level 0), including multiple underground z levels, that'd be 100+ million persistent tile world.
Game offers Classic mode with features like permadeath and fog of war and casual mode without them.
It's a party-based Roguelike RPG, you can control up to 4 characters or more in your party.
You can choose between 28 classes and 3 races, while some classes can be similar to each other.
Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.
Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.
In multiplayer, you can host the game so your friends can control the characters together.
Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.
This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous.
Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer as a host.
Dedicated modding support from the official developer.
What future updates are planned?
Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence their surroundings.
More Season/Biome-related content such as seasonal plants, animals, fish, etc.
This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.
Calendar-based events like Fishing Tournament or Harvest Festival thrown and carried out by NPC AI.
Controller, Steamdeck support.
Powerful and polished level-editor as good as a game engine would.
For more details on the game, please join our official discord via the link provided in this store page.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-2400/AMD FX-8320
- Memory: 8 GB RAM
- Graphics: 1920 x 1080 FHD required to draw pixel arts at native scale
- DirectX: Version 10
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Processor: Intel i5-12400/AMD Ryzen 5600
- Graphics: 1920 x 1080 FHD required to draw pixel arts at native scale
Supported Languages
Latest news
Patch NotesOfficial
Patch - 0.8.2 K
GAMEPLAYImproved keybinding system. Buffed Gem of Powers give more EXP, little more than Double.Nerfed sprint's movement bonus by 12%Sprint depletes more energy while you are in combat.Movement drains more nutrition and increases hunger, thirst, fatigue while in combat.Monsters in Dungeon become more hostile to attack you on sight. BUGFIXFixed blacksmith Npcs not repairing your equipments. PERFORMANCEImproved memory management.Read full article on Community Announcements (redbeehives)Patch NotesOfficial
Patch - 0.8.2 J (Shaders, Autotravel, Waypoints)
GAMEPLAY Shaders are now available for the Windows build. You can enable or disable them in the SETTING-GRAPHICS window.You can teleport between Shrines you lit as waypoints using the Soulash item. Mage NPCs now sell Soulash.Known Mage locations.Southride Inn in Northriding.Adventurer's Guild in City(Shatterfield).Wizard's hut in City(Shatterfield).Soulash can now be crafted using a mortar. Sneak mode temporarily increases the Cunning skill by 3.Autotravel: Select your character and type in chat command /travel x y BUG FIXFixed cutting bushes reducing the pitchfork's durability.Read full article on Community Announcements (redbeehives)Patch NotesOfficial
Patch - 0.8.2 I (Pets can tank!)
0.8.2 I GAMEPLAYSoap is now required to raise pets' Hygiene above 100. Minimap support for The Dungeon. Custom map pins. Fishing and Mining now increase the Luck skill. You can now give Gems of Power to your pets. Pets can now learn the Enrage and Ghost Shot perks. Pets with the Enrage perk can serve as tanks with a higher threat level. You can now craft fabric from 2 Spider Wools in your bag.Thread, Sleeping Bag are craftable from your bag.Feeding Bowl can be built from Construction window. BUG FIXFixed pickaxe, axe, and hammer durability draining outside the valid action distance. Pets now enter combat correctly while following you. Fixed an issue where NPCs refused to fence your goods.Read full article on Community Announcements (redbeehives)Patch NotesOfficial
Patch - 0.8.2 H
0.8.2 H GAMEPLAY Forging ingots now requires 1 pile of ores instead of 9 individual ores. You can keep selling items to NPCs when they run out of gold. You won't receive gold, but you can still get rid of items from your bag. Actions using D20 checks now display the result. Pets do not fall asleep while following you. BUG FIX Fixed an issue where mounting or unmounting could crash the game. Fixed magic bolts firing without mana. Fixed a game crash caused by pushing an item into the Enchant window. Fixed empty waterskin price being 0G.Read full article on Community Announcements (redbeehives)Patch NotesOfficial
Patch - 0.8.2 G
0.8.2 G GAMEPLAY Crafting stone and iron nails now gives 4 nails instead of 3. Unlocking now uses both Cunning and Crafting skills. Pets now show their current coordinates in the Character window. You can now wash your pets. BUG FIX Fixed incorrect item layer orders for interactions. Fixed a bug where Salmon could not be cut down into fish meat. Fixed pets not receiving proper experience from kills. Fixed some item tooltip texts overlapping each other. There was a bug where not enough Elite monsters were available in the world. If your game world has not yet elapsed 1 year since you started, an Elite population recovery code will run to fix it. Cooking on a stove no longer crashes the game.Read full article on Community Announcements (redbeehives)






