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Dungeon World

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Dungeon World screenshot 1
Launch Trailer - EN trailerWatch trailer on Steam ↗

Dungeon World

FBRZD · Published by FBRZD · Official site ↗

7 user reviews — 86% positive (7 reviews) · 25 achievements

Last updated 28 Sept 2026

Dungeon World mixes roguelike and sandbox elements while keeping simple gameplay and retro style. Explore procedural worlds, plan your journey, make a family, modify the lands, get old and reincarnate with more world knowledge.

DJCTQ 10

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.896 Oct 2026

Adventure, Indie, Strategy · 2025 · More £5 - £15 games

Embark on a journey through procedurally generated dungeons in Dungeon World, where strategy meets exploration. Plan your path, build your family, and shape the land with every reincarnation.

About this game

WHAT IS DUNGEON WORLD?

A small "playground" where you can spend your time creating villages, killing some monsters, and preparing your character for the final day.

Inspired by games like Dungeon Crawl Stone Soup and Minecraft, Dungeon World combines simulation and minimalism in a classic dungeon-crawler where the dungeon is an entire world: with its changing biomes and emergent behaviors, but on a small scale and with simple interactions.

GAME CYCLE

Start in an unknown world that has its days numbered: get allies, find treasures, and prepare for the final day.

Planning your adventure is essential because you will age and lose most of your progress upon death; to grow stronger throughout your lives, you will have to learn about the world and modify it to your needs (heirs, seasons, shortcuts, settlements, etc).

Thanks to procedural generation, each world is unique, creating small emergent adventures for each player, such as:

  • Establish or defend settlements
  • Find objects or retrieve them from your past lives
  • Defeat hordes or major monsters
  • Gain allies to accompany you
  • Explore layers and unknown regions of the world

Nevertheless, the end will come, the world will be swept away, and it will be time to start over... or will you be able to save it?

FEATURES

Dungeon World revolves around minimalist gameplay, moving away from similar games based on combat or statistics, and instead focusing on simple interactions, inventory management, and planning given the lifespan of your character (and the world). Some highlights include:

  • A simulated world with interactions between NPCs
  • Turn-based and grid-based (movement, item usage, temporal cycles)
  • +40 monsters and items
  • +20 settlements and NPCs
  • Create and save as many worlds (games) as you want
  • Collection of creatures and stories
  • Cheats to use in the late game

STORY

"When the being that shaped the world abandoned these lands, they began to wither... but thanks to a wise person who foresaw the disaster, there is now a chance for the god to return and renew its creation."

The player controls an avatar that carries the essence of the creator and will have a limited time to learn about these lands and their myths, grow stronger throughout their lives, and ultimately confront the creator themselves if they wish to save this world.

The game does not focus on the story, but it does have "time" as its main theme in the form of messages and systems that the player must internalize to progress successfully in each game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Memory: 512 MB RAM

Supported Languages

English, Spanish - Spain, Spanish - Latin America, Japanese

Latest news

  • Patch NotesOfficial

    Post-Launch Patch #1

    Bug Fixes Fixed an issue where playtime was displayed incorrectly. Fixed a bug where the procedural generation seed would disappear from the menu. Victory over post-game bosses is now correctly recorded (fixed an issue where the post-game cutscene would not trigger). Fixed a bug where special modifications to "time lived" (Elf ally, Final Day) did not function correctly after resuming a save. Fixed minor translation errors. Merry Christmas to everyone! Thank you for the support during launch. I'll stay tuned to fix any of the weirder bugs that might pop up. {STEAM_CLAN_IMAGE}/45011351/4d157313129ac247d86759dfbacac6aa4c908929.gif
    Read full article on Community Announcements (fbrzdcl)
  • AnnouncementsOfficial

    Version 1.0 Launch

    This will be the last changelog for quite a while. While there might be patches for specific issues, all main content for Dungeon World is now complete. What's New Guest System If you manage to save a world, you can now invite heroes from other save files to live in your lands and help you restore them. This is done through the rainbow that appears after defeating the being that shaped the world; remember you’ll need magic feathers to bring them over and name them in your kingdom. Once summoned, these heroes will offer unique deals based on their traits and the milestones they achieved in their respective worlds. Guests will also reflect the current state of their own games: allies, aging, or lost/deleted worlds. New Libraries The beings, history, and seasons sections have been expanded with the latest additions, making a total of 30 libraries. Signboards Random signs will now appear in the world. These will have notes about nearby points of interest, though you can always rewrite them! Technical Details Improved Configuration You can now change the control scheme shown across all interfaces (keyboard, gamepad, or numpad), as well as adjust music and sound effects volume. These preferences, along with your last hero selection in the Hub, are now saved between sessions. Known and Fixed Bugs Fixed an issue that prevented correct interaction with shooting stars. A known issue is that, occasionally, the Big Picture mode virtual keyboard can disrupt player controls. It is recommended to enter text slowly; if it locks up, switch between windows to force an interface reset. Final Version Thank you so much for supporting my first Steam game. As the sole developer of this project, I’ve learned a lot throughout the process. I have many reflections on what went well and what didn't; while I am generally proud of the game, there are areas like promotion and technical polish that I will avoid handling alone in the future. Instead, I’ll focus on what I did best with Dungeon World...
    Read full article on Community Announcements (fbrzdcl)
  • AnnouncementsOfficial

    Launch Date & Updates

    At last, Dungeon World is in the final stretch. Dungeon World's version 1.0 will be released on December 18th, only 2 weeks away! The game and the demo have been updated New "traits" system based on stats when finishing a run. It is now possible to collect and recall all pixel art cinematics in the game. New animations when you interact or are attacked. New animations when you use certain items. New pixel art cinematic when you finish the post-game. The thief in your party now steals items 100% of the time. The dragon orb now summons more beings from the season. Small interface corrections. Steam achievements have been updated. What is left for version 1.0 9 Hub libraries. Guests system (Rainbow). Technical improvements. Thank you for supporting Dungeon World. When I started this project, I didn't even plan to publish on Steam, but thanks to unexpected support, we pushed the game to a point we can be quite proud of: Lots of variety in situations, a crude yet unique style, and a design balance informed by the players who supported it from the beginning. On December 18th, the learning of the last few years will be realized, and the lands of Dungeon World will be fully showcased so that old and new players can explore them better than ever. {STEAM_CLAN_IMAGE}/45011351/4d157313129ac247d86759dfbacac6aa4c908929.gif
    Read full article on Community Announcements (fbrzdcl)
  • Patch NotesOfficial

    Update v0.6.0

    This is, without a doubt, the biggest update for Dungeon World: In addition to adding a Post-game, there are many changes to improve the pace of runs and make some systems more appealing. Even so, there is still content under development that will be available for version 1.0 in December. {STEAM_CLAN_IMAGE}/45011351/d55b40af5401cb64b56d8577989d9e3277250446.gif After the final day... (Post-game) Once you beat the final day, you'll surely be happy to have saved your world and can spend all the time you want rebuilding it... but there's still more to do! Bosses When the being that shaped the world is defeated, 2 new monsters emerge in the sky and the underground to try to take its place. They are very strong and will relentlessly pursue you as soon as you step into their territories. If you want a chance, be sure to go with allies and useful items. Although their behaviors are similar, each one grants a unique reward that will allow you to modify your appearance and the rules of your saved world. Trades Now that the middle plane is no longer threatened, some creatures that were believed to be extinct have left their hiding places in search of a home. Search the seas to get an item that will allow you to attack at a distance, or explore the mountains to get a defensive item against distant enemies. Changes Combat, Allies & Resources Adjusted the automatic enemies of towers, castles, and troops. Worms and Soul-Magic monsters now have 3 HP. Allies who ask for a potion now have 3 HP (merchant, dwarf, and elf). The fountains in the rainy season now rejuvenate more. A troop will always appear near the castle, and handing over a map will summon 3 more troops. The dwarf ally can now also break down walls. The elf ally now extends your longevity. The merchant ally now also offers trades to dwarves and elves. The treant no longer offers a trade (this achievement was removed); it now shows your stats. More fairies, worms, and griffins now appear. Interactions & System User interf...
    Read full article on Community Announcements (fbrzdcl)
  • Patch NotesOfficial

    Update v0.5.1

    Update focused on polishing procedural generation and increasing variety (3 new seasons). Changes and improvements to presentation and balance (objects, effects, sprites, particles, etc.) are also included. {STEAM_CLAN_IMAGE}/45011351/447b52f69f21009d35421ca038d33a0f549bebc3.png New Additions! Seasons There are 3 new seasons that modify the lands of Dungeon World and bring unseen creatures: Tropical: Trees will appear in deserts and seas; stay away from jellyfish, they explode on minimum contact. Cloudy: The sea will fill with clouds in deep areas; chase frogs to travel easily between floors. Flowery: Mountains will give way to flowered trees; beware of carnivorous plants, they grow with each bite. Seed for procedural generation From now on, you'll be able to set a seed for the world generation of each game, allowing you to share and reproduce the terrain formation and initial NPC placement. Note: The seed is written below the minimap in the status menu; worlds prior to this version (0.5.1) do not have a record of the seed used. Cheat: Terrain A new cheat available for those who have completed the library: seasons will produce extreme changes, drastically transforming the landscape, to points where it can be difficult to navigate... For experienced players only! Changes and Corrections The pickaxe can now also create abysses. When you go to pick up an item with a full inventory, you will be informed what type of item it is. The fish from the rainy season were changed to springs; drinking from them will rejuvenate you a bit. You can now push temples with the leaf. Added Steam's virtual keyboard support when playing with a controller. The edges of the middle plane are now clouds. The functionality of particles was corrected so they no longer disappear abruptly. The dragon orb's sprite was changed. Thank you for your interest in Dungeon World, and I hope you enjoy the additions in this new version! {STEAM_CLAN_IMAGE}/45011351/4d157313129ac247d86759dfbacac6aa4c908929.gi...
    Read full article on Community Announcements (fbrzdcl)

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