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VR Realms

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VR Realms screenshot 1
VR Realms Trailer 2 trailerWatch trailer on Steam ↗

VR Realms

Sketchy Realms · Published by Sketchy Realms · Official site ↗

Content notice: VR Realms is a social platform where players build and share their own worlds and avatars, and talk to each other in live voice and text chat. Content you may encounter includes: - Horror worlds with frightening imagery, jump scares, and psychological themes - Stylized and realistic violence, including blood and depictions of weapons - Strong language - Social spaces that depict alcohol, such as bars - Avatars wearing revealing outfits, and sexual innuendo or sex-related language between players There is no nudity, no explicit sexual content, and no depiction of sexual acts. Community submissions marked as mature are hidden by default and are only visible to players who install the free Mature Content DLC. Conversation between players is not screened in advance, so you may encounter language or behavior from other people that we have not reviewed. Any world, avatar, or player can be reported from the in-game menu.

Positive — 80% positive (15 reviews)

Last updated 28 Sept 2026

A free social world for VR and desktop. Hang out in an always-on hub, wear avatars made by the community, and explore worlds built and published by players through Steam Workshop.

Free to PlayComing SoonDJCTQ 14Co-opPvPVRSteam Workshop

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Simulation, Free To Play, Massively Multiplayer, Casual · 2026 · More free games

Discover a free social world where you hang out in VR or on desktop, exploring endless player-created content. Wear unique avatars and step into the vibrant community of VR Realms.

About this game

A hub that's always on


Start in your own space, then step into the shared Hub, a persistent world running around the clock. There's no lobby queue and no matchmaking wait. Other people are already there.

VR and desktop, same world


Play in a headset or play on your monitor. Everyone lands in the same space and can talk, move, and handle the same objects. Nobody gets a separate version of the game, and nobody needs to own a headset to hang out with friends who do.

Your avatar, your identity


Browse and equip avatars made by the community and uploaded straight through Steam Workshop. Subscribe to one and it's ready the next time you launch. Full-body tracking is supported if you have the hardware for it.

Worlds built by players


Explore levels designed and published by other players. Hangouts, game worlds, showcases, and things nobody has thought of yet. New ones appear as people publish them, so the list is never the same for long.

Build your own


The Creator Kit is a free Unreal Engine 5 plugin. Build a world or an avatar, hit publish, and it goes to Steam Workshop where anyone can load it. Interactive props, game modes, and scoring zones are built in, so you don't need to write code to make something people can actually play.

Controls that fit how you play


Mouse and keyboard, or a gamepad. Controls are remappable from the settings menu, and VR runs on Quest via Link, Valve Index, HTC Vive, and other OpenXR headsets.

Free, and staying that way


VR Realms is free to play. There's an optional supporter subscription that helps cover the dedicated server bill and unlocks cosmetic and convenience extras. Nothing sold affects gameplay.

Where it's at


VR Realms is new and still growing. The hub is live, the Workshop pipeline is open, and playtests run regularly. If something breaks, there's a report tool in-game and a Discord where the person reading your bug report is the person fixing it.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • VR Support: quest 3
  • Additional Notes: Desktop/flatscreen mode. Verified running on Steam Deck. A VR headset is not required to play.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Intel Core i7-11700 / AMD Ryzen 7 5800X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3060 / AMD RX 6600 XT or better
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • VR Support: quest 3
  • Additional Notes: For PC VR at 90Hz. Supports Meta Quest via Link/Air Link, Valve Index, HTC Vive, and other OpenXR/SteamVR headsets.

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    VR Realms releases September 25

    Steam approved the build this week, so we can finally say it out loud VR Realms releases on September 25. It has been a long stretch of quiet on this page. It has not been a quiet stretch for us. What changed in the game The last few weeks went into the stuff you feel the moment you put the headset on. A brand new menu, redesigned from scratch and rebuilt page by page. Groups that actually work, with join requests, approvals, and mods you control. Chat that fits a real conversation. A hub that keeps score, with leaderboards on the ceiling and a points system that rewards playing, talking, inviting, and making things. Travel together with friends without anyone losing their spot when the host leaves. A whole set of small fixes, from the language list to the mirror slider, that add up to a game that feels finished instead of almost there. What changed for creators Creators got the same attention. The Creator Kit has a Play button now, so you can test your map in the real game before you ever upload it. A chat command drops a test player into your map so you can try your scripting. The scripting nodes grew from a handful to about forty-five, enough to build your own game mode inside a map with no networking knowledge at all. VRoid characters walk in at your height with your hands where they should be. The kit checks its own settings before it builds, so the black right eye bug is gone for good. All of this is live on the hub servers today. The client that matches it is what unlocks on the 25th. Wishlist it, tell a friend, and we will see you in the hub.
    Read full article on Community Announcements (CrazySketch)
  • AnnouncementsOfficial

    Sorry about the 4th, and what went in instead

    I said the 4th, and the 4th came and went. Sorry. If you had friends lined up that night, I feel bad about it. The short version is that the build is still in review with Steam. Every game gets checked before it goes live, mine came back with a list of things to fix, and I have been working through that list since. Some of it was store paperwork and some of it was real problems in the build. I am not going to hand you another date I am not sure of, so the store page says Coming Soon and it stays that way until review passes. When it does you will get a real date with notice. I also got sick partway through, which did not speed anything up. But I will be honest, I am a bit glad about the delay. If it had shipped on the 4th, none of the last month would be in it, and creators would have walked into every one of these problems on launch day instead of me hitting them first. Most of that month went into avatars. You can now bring one you built for another social VR platform without taking it apart. Almost all of them use the same humanoid skeleton, the problem was never the shape, it was that nobody agrees on what to call the bones. The kit works your skeleton out from its shape instead of its names now, so nothing gets renamed and the file you upload is the file you started with. Tails, ears and hair get physics set up for them automatically. VRoid characters work too, though getting the first one in took an afternoon of fixes, including one where the avatar was perfectly made and drawn eighty metres in the air. And if you ever uploaded an avatar that showed up with a grey face, that was three separate bugs wearing the same costume, all fixed. Update the kit, press Build, re-upload, nothing in your project needs changing. For creators making games rather than places, the scripting nodes grew up. There are about forty five of them now and they read the way you would say them out loud: Get Players In Realm, Add Player Points, Show Message To Player, Is Player Talking. Th...
    Read full article on Community Announcements (CrazySketch)
  • Patch NotesOfficial

    VR Realms Update Summary August 2026

    Here’s a rundown of everything I Have work on since the project last devlogs. Personal Content & Safety You can now mark avatars and worlds as Personal. Tagged items stay yours: other players can’t equip the avatar or open the world from the lists, but invites still work normally. Existing items are unaffected until you add the tag. Reporting improved. There’s a Report button on world and avatar cards (next to the player one), so the item is already identified when the form opens. Temporary bans are now measured in hours, and banned players see a clear countdown and reason. Mute All is available from the instance menu if you just want quiet. Everything uploaded to the Workshop is reviewed before it appears in the game. Adult oriented content will sit behind an option (still being set up). FullBody Tracking Calibration is saved between sessions, including which tracker is on which limb. The game checks the saved data against your current pose and only uses it if it still fits. A few edge cases that were overwriting or discarding good calibrations are fixed. There’s also a knee-width slider, and the tracking menu is trimmed to the options people actually use. If SteamVR assigns trackers to the wrong limbs, the game now detects and corrects it for the session (and tells you what it found). Older skeleton avatars get proper fullbody IK as well. Sessions & Networking The 16-player hard limit is gone. Creators can set their own cap (1/64); the default is still 20. When a host leaves, everyone sees a short countdown with Stay / Go Home / Go Hub options. Leaving players are no longer chosen as the next host, and the handover is cleaner. A stress test with a full room turned up several hitch sources. Network send rates, profile-picture updates, and a few logging spikes are fixed, so rooms feel smoother. Desktop & Controls Desktop mode no longer feels like VR controls bolted onto a mouse. There’s a proper crosshair, grab/drop with E, and middle-mouse rotation for held objects...
    Read full article on Community Announcements (CrazySketch)
  • Patch NotesOfficial

    Big Update: Rebuilt VR Menu

    Big Update: In-Game Camera, Spatial Voice, 12 Languages and a Rebuilt VR Menu Three weeks of heavy development, and this is the biggest batch of changes VR Realms has had. Here's what's new. You can play right now at www.vr-realms.com. Jump in, build a world, bring your own avatar. An in-game camera for filming VR footage usually looks rough because it's just the headset feed, warped at the edges and bobbing with every step. The new camera fixes that. Deploy it from the Camera tab and it becomes your desktop window, so anything you record or stream is a smooth third-person shot while you keep playing in VR. Park it as a tripod that keeps you in frame, let it drift behind you, or set it orbiting slowly for a reveal. Distance, height and zoom are on sliders, there's a background blur toggle, and the shutter saves a full-resolution photo to your Documents folder. Voice that works like a real room Voice used to be one flat mix, where everyone arrived at the same volume whether they stood beside you or across the map. Now it's spatial. Voices fade with distance and get muffled through walls, so a busy hub breaks into actual conversations instead of one overlapping crowd. Walk over to a group, talk, walk away. It's on by default, with a toggle in Settings if you prefer the old flat mix. The VR menu, rebuilt This is the single biggest change to how VR Realms feels. One rail down the side switches between five full pages: Worlds, Avatars, Friends, Instance and Chat. Every list has filters, sorting and search, and you scroll by grabbing the list and dragging it. The Instance page shows exactly who is in your world, so hosts can manage a room without leaving it. Grab the panel's bar with your pointer from across the room to move it. Chat, with whispers and speech bubbles Chat is built in now rather than bolted on. Newest messages at the top, timestamps, and colour coding so a busy room stays readable. Your messages are blue, everyone else green, arrivals and departures orange...
    Read full article on Community Announcements (CrazySketch)

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