
Screenshots

Watch trailer on Steam ↗Sapo 3D
Bitlife · Published by Nuntius Games, Vsoo Games
Very Positive — 96% positive (208 reviews) · 30 achievements
Last updated 28 Sept 2026
A 3D linear collect-a-thon platformer about a frog. Collect golden flies, unlock new worlds, and interact with a variety of mechanics and powerups. Finally, discover what lies behind the great gate.
£2.49
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Casual · 2025 · More under £5 games
Explore a linear platformer where you control Sapo, a frog on an adventurous journey to unlock new realms. Collect golden flies and harness power-ups to overcome obstacles, all while unraveling the mystery behind the great gate.
About this game
Sapo 3D is a classic 3D collect-a-thon platformer with linear levels, designed to be a short and fun experience with a gentle learning curve. Explore four different worlds while collecting golden flies to advance and face the final challenge, which lies behind the gigantic gate!

Help the little frog reach the end of the level and collect lots of golden flies. This way, he can open the portal to the next level, where he'll find more challenges and golden flies to catch!

Face seed-spitting plants, explosive-egg-throwing chickens, giant-axe-wielding ladybugs, soda cannons, and even space missiles. Each world presents unique challenges!

The frog's control scheme is simple and easy to learn, but becomes more complex through interaction with powerups and objects in the environment. Use everything from jars that give you triple jumps to anti-gravity bubbles in space!

Open the giant gate in the main area when you've collected enough flies and discover its secret. Be prepared for the final challenge!
And that's not all! After beating the game, you can also enjoy:
Speedrun Mode
Extra Stages
A little secret for those who collect 100% of the flies in the game

User interface and tutorials uses only symbols to convey information. So you can enjoy the game regardless of your native language!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or any later version
- Processor: i3+
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960
- DirectX: Version 11
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Sapo 3D Definitive Edition
Hardcore ModeAdded hardcore mode. Four new stages, each with a unique challenge for each game world/theme.Golden SapoUnlock the Golden Sapo transformation, which initially functions as a powerup for hardcore stages. Upon completing the challenge, it becomes a permanent transformation.Top 10 Speedruns LeaderboardAdded Steam integrataed Leaderboard system, which will display the top 10 speedruns in the game lobby.20 new achievementsNew achievements, some of which mark player progression, others through specific interactions with in-game objects, and now there are some 'secret' items that unlock achievements.New settings Automatic camera added to joystickRun modes: 1 - Walk by default and run when holding the button2 - Runs by default and walks when holding the button3 - Switch between running and walking automatically when you press the button Camera distance setting'Sound effects' and 'BGM' buttons change icons when mutedAdding names to creditsNuntius Games Team, Vsoo GamesCover Artist - AkaytonBug fixesSave/load bug with green fliesFly counting bug in levelsBreakable blocks breaking while pausedSmall space where you could step on breakable blocks without them activatingCannon shots continued counting down the time to be destroyed even during pauseBug where the camera remained rotating after dying (Joysticks)Some sound effects were not affected by decreasing the volumeBug in bgm volume barsFog in the desert levels disappearing at the edgesFire traps in moon phase 2 without sound effectOther ImprovementsExtra Impulse Feedback on Balloons - Confetti + Sound EffectImproved activation of desert traps/spears - Now only when the game identifies that the Toad has stepped on the groundLeaderboard and Achievements Integration Coming Soon to MacOS Edit: MacOs Steam Integrated Build is onlineRead full article on Community Announcements (bitlifestudio)Patch NotesOfficial
Ribbit Button, New achievements, In-stage flies counter (And +)
Croak button added (Sapo can croak anytime now) https://i.postimg.cc/Jnrx080n/croak.png New Achievements: For killing the chicken Croak for the first time https://i.postimg.cc/dtkBL4s8/achiev.png Candy World Stage 2 - Easier Spikes + Cannon + Cookie challenge (In the second chekpoint) New 3D Model for the Lamp Ladybug (In the lobby) Flies counter in the actual stage https://i.postimg.cc/C1xCY4rn/counter.png When a portal is unlocked the text above will be: "0/(number of flies in the stage)" Publisher logo in the intro (Nuntius Games) Sapo 2D - Balloons now work exactly like in the 3D game (and some jumps are easier too) (Not yet on MacOS)Read full article on Community Announcements (bitlifestudio)Patch NotesOfficial
Chicken Update (And much more!)
Now the chicken can kill itself with its own bomb, turning into a roast chicken https://i.postimg.cc/mghJY80r/galinha.png Sapo now appears in the introductory cutscene, waving at the camera https://i.postimg.cc/RZRQXHnb/sapo-na-intro.png Outline on the moving platforms that pass under the floor https://i.postimg.cc/HkpbckP0/outline-plataforma-movel.png Added tutorial that teaches the player how to jump along with the balloon to gain more momentum https://i.postimg.cc/Kv0NxT0S/tutorial-pulo-e-balao.png Checkpoints: Sapo and the camera return with a fixed rotation, prevents the camera from being covered by something In desert stage 3 the last checkpoint make the player return with the wrong camera rotation - fixed Moon World: Stage 2: Visual warning for missile + Gravitational bubble and more momentum in the mushroom Stage 3: Space balloon added, right before the last checkpoint Sound of missiles can be heard from further away Gravitational bubble: In the first bubble of the game, a button will appear encouraging you to jump inside the bubbles. (As they give you more momentum) If the player enters the bubble without any jumps available, he can jump once more. Boss: In the last stage of the spheres: Only two will be spawned on the ground (four before) The player respawns inside the boss room if he dies. Bugfix: Particles lag caused more than one damage to the boss (and then he used 2 attacks at the same time, practically impossible to survive) https://i.postimg.cc/yY5TDZSM/alerta-missil.png https://i.postimg.cc/R0vGmzth/balao-espacial.png Other changes: Improved save icon pixel-art Speedrun Mode bugfixes: Loading issues https://i.postimg.cc/xdFs34kd/disquete.pngRead full article on Community Announcements (bitlifestudio)Patch NotesOfficial
Speedrun Mode (and other things)
New speedrun mode added. Now you can speedrun without interfering with your current save: https://i.postimg.cc/sDPPLG1F/speedrunmodeimg.png Other adjustments: Candy World Stage 2: +2 seconds in each timed block (in the blue baloons tutorial) Boss torches no longer kill you Small visual bug on boss fixed Adjusted cutscenes transitions The entire end of the game's production and all the updates have left me simply exhausted. See you soon guys ✌️Read full article on Community Announcements (bitlifestudio)Patch NotesOfficial
BIGGER LOLLIPOP, Jump Buff Feedback, Boss Visual Bug, Treadmills Impulse
BIGGER LOLLIPOP (IMPORTANT UPDATE) You couldn't see it, but there was a lollipop in his hand the whole time in the candy world, it's bigger now! https://i.postimg.cc/4yz5Hm39/loli.png Different jump particles inside gravity bubbles (indicating jump boost) Visual bug in the boss fixed More impulse in treadmills (Stage 3 Candy World)Read full article on Community Announcements (bitlifestudio)






