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Ruins of Endoth

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Ruins of Endoth screenshot 1
Ruins of Endoth - EA - Sep2025 trailerWatch trailer on Steam ↗

Ruins of Endoth

KLG Games Ltd · Published by N/A

Content notice: Ruins of Endoth features hack and slash violence in a non-realistic way but does have blood effects and death.

5 user reviews — 80% positive (5 reviews) · 1 achievements

Last updated 28 Sept 2026

Third-Person ARPG set in a dark fantasy world. Fight enemies, collect random loot, level-up and explore the World of Endoth. Forge your destiny amongst it's heroes!

Early AccessDJCTQ 14

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.509 Oct 2026

Action, Adventure, Indie, RPG, Early Access · 2025 · More £5 - £15 games

Embark on a journey of adventure and combat as you navigate the treacherous landscapes of Ruins of Endoth. Collect loot, level up your character, and face off against formidable foes in this action-packed RPG from KLG Games Ltd.

About this game



Ruins of Endoth is a Third-Person ARPG set in a dark fantasy world with a focus on hack-and-slash, random loot and replayability.

Endoth is a broken world. A world ravaged by war over many centuries. A world where evil reigns and only pockets of survivors remain, huddled in the dark awaiting the arrival of a prophesised hero.

It combines classic ARPG elements such as stats, skills, swordplay, magic and levelling up with a mix of hand-crafted and procedurally generated maps to make every new game a fresh and exciting experience!


  • Dark fantasy ARPG
  • Third-Person
  • Hand-crafted and procedural levels
  • Randomised loot
  • Randomised enemies
  • Mercenary contracts
  • Skills
  • Magic
  • Crafting

System Requirements

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Minimum

Minimum:
  • OS: Win 10
  • Processor: Intel 8th gen
  • Memory: 16 GB RAM
  • Graphics: Nvidia 1060
  • DirectX: Version 10
  • Storage: 10 GB available space
  • Sound Card: -
  • VR Support: -
  • Additional Notes: -

Recommended

Recommended:
  • OS: Win 11
  • Processor: Intel 13th Gen
  • Memory: 32 GB RAM
  • Graphics: Nvidia 3060
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: -
  • VR Support: -
  • Additional Notes: -

Supported Languages

English

Latest news

  • Patch NotesOfficial

    RoE - Early Access - Patch 0.85

    Hey all, Well let me start with an apology. I'm sorry. Sorry that this patch was meant to be about improving Contracts in particular but by the time I had fixed all the critical issues that had been found, then tested and iterated on them the patch had grown pretty large and I haven't had the time to work on the Contracts. So, barring any massive, disastrous and cataclysmic bugs introduced with this patch - the next patch will be a Contract patch. Here's the list of Additions and Fixes in this one:ADDITIONS:-ADDED - Player can now BLOCK without a shield. This is not as effective as using a shield, but will generally reduce damage against you by an amount that scales on your MELEE DAMAGE x2 + STRENGTH stat. ADDED - Liches now react to distant damage better and they have an aura active around them for 1.5 seconds after being hit. (You better dodge and weave, or hit from distance!)ADDED - Liches now teleport to you sometimes if you shoot them from distance - beware! (Liches were meant to be harder than they were so this is helping to redress the balance!)ADDED - FAYWYN will now relocate to Helheim Castle and be available as a new trader there. Improved his dialogue and refactored the trading window with more options (see below). He moves to Helheim Castle once you visit him in Helheim Valley first to trigger that. ADDED - Upgraded the Skill icons FIXES:-FIXED (TRIAL) Optimization for Archery, damaging at distance was not working due to optimisation for CPU. I marked this as a trial because I am not 100% happy with it, but it definitely better than previous versions.FIXED - Demon Lightning Mage had some PFX which rendered some debug PFX. Disabled these nowFIXED - Did a pass on all Consumables (Food and Potions). Found a couple of bugs with incorrect references. The buffs have all been adjusted, values for the items tweaked and references cleaned up.FIXED - Removed Faywyn from randomly spawning in other places in Helheim Valley. He can be found at the Hermit location.FIX...
    Read full article on Community Announcements (klggameslimited)
  • Patch NotesOfficial

    RoE - Early Access - Patch 0.84

    Hey all,Today I am releasing another patch for RoE, this time focusing on a pretty mixed bag of issues that have been causing me a headache to track down. However, some good progress has been made - I hope you agree?: FIXED - Equipment and inventory issues when equipping weapons/shield/bow in a certain order. It was possible to make it so you had to reload the save or change areas to be able to attack.FIXED - Paperdoll issues concerning matching the equipped items on the main characterFIXED - Arrows now properly aim toward the target reticule whether close up or far away. However, due to gravity you still have to account for the 'drop' of the arrow (so the further away the target is, the higher above the target you should aim).FIXED - Trolls now have added turn anims and some animations were sped up. They also should be more aggressive.FIXED - Goblins and Mercenaries can now BLOCK your damage when they are defending. FIXED - Cleaned up the Goblin behaviour a little and sped up their attacks by 50% but lowered their damage slightly.FIXED - Brightened up the initial Caves sectionFIXED - Added a shield just before the Shield tutorial, sorted out the initial goblin inventory to be static, not random. Added a bow in the cavesFIXED - On pressing CONTINUE when you have no savegames you got some null save data string. I have now checked for a valid save before displaying any textADDED - Loading screen revamp with animated indicator which is not halted by the game thread So, not an terribly exciting update, but a crucial one nonetheless, especially the equipment and paperdoll issue. What's Next?Okay, so this next patch will be focused on Contracts as I have quite a few bug reports concerning those at the minute. I plan to fix what's there first, making sure you can complete them, try to fix some spawning and placement issues etc As usual, thankyou to everyone who's sticking with me on this journey. There's not many of us so far but I hope you see some potential in there as w...
    Read full article on Community Announcements (klggameslimited)
  • Patch NotesOfficial

    Ruins of Endoth - EA Patch 0.83

    Hey everyone,Time for another patch. Since the last one I have been fixing up some more issues reported to me or that I found or knew about myself, including a few that were just bugging me (pun absolutely intended). So, without further ado, here is the list - as usual with details afterwards if you like to read about stuff that devs do. BUGFIX - Cards did not work properly. I have now refactored the system and they are back working, across saves and locations as well (sorry) BUGFIX - Tutorials for recall etc in the hub kept resetting. Stored them properly so they never play twice nowBUGFIX - Friendly merc can now damage enemiesBUGFIX - Direction facing after spawning in HUB first time is now correctBUGFIX - Player Capture for Inventory and Crafting paperdoll was bugging out sometimes.BUGFIX - Tweaked the value modifier for items for the player inventory vs vendors. In general you will get 5x less for an item than what a vendor sells it for.ADDED - Disabled small cutscene when entering HubADDED - Tattman the Baker is now a new vendor in the hub, specialising in baked goods, rations, apples and potionsADDED - New Consumables: Food Rations, ApplesADDED - New icons: Platemail, Chainmail, Gloves, Cloaks, New Consumables, All potion types, Bread, BeerADDED - Tweaked some values for armour. So as usual here are a few extra details on some of the above fixes/additions.BUGFIX - Cards did not work properly. I have now refactored the system and they are back working, across saves and locations as well (sorry) So this was long overdue, and the reason i couldn't fix it up until now is it was built on a crappy foundation. It needed an overhaul and I needed the time to do that. It now correctly detects which card you're using and tracks it when travelling between locations. It also works across saves which before it really did not.Reminder, if you have a card equipped press T to activate whatever the power is. they all use mana either per second or in a burst.BUGFIX - Tweaked the...
    Read full article on Community Announcements (klggameslimited)
  • Patch NotesOfficial

    Ruins of Endoth - EA Patch 0.82

    Hi all, It's been a while, but please know I have not been lazy. I have in fact had a very busy week fixing lots of issues in RoE that had been reported to me and also from my own internal list. I will give a summary of the patch notes first, followed by some detail if you're interested in that sort of thing. So here goes:Huge refactor of the Save/Load/Quest system after a large flaw was found. Dropping items now destroys them (I'm finishing off a salvage mechanic to replace it)Slow motion now happens less and is based on the last enemy alive in an area (or always for a Boss)Disabled VRRemoved some Gamepad functions (as I don't currently support it)Skeethe now has a random chance to increase his gold over time.Added more random names for Legendary itemsFixed sky/fog issues after Beacon tower sceneFixed a bug with Quest Boss dying by another creature does not count toward quest goalFixed a Vendor issue where they did not show items with Special Powers (little circle)Fixed an issue with vendors where they ran out of moneyFixed an issue with the Time of Day and weather conditions not resetting on a quest eventAttempted fix for occasionally losing focus on the window for Garum in Helheim castle. Initially seems fixed but needs confirmationMade TAB and K valid redefinable keysUpdated some hint textsFixed some issues with UI regarding opening and closing them at certain timesFound some instances of only one enemy spawning in certain spawners. Fixed thatAttempted fix for Cards losing their powers at some point after changing areasSo as you can see, there's lots of changes and fixes in there and I'll hit on some of the bigger and more interesting changes here.Huge refactor of the Save/Load/Quest system after a large flaw was found. NOTE: Due to the size of the refactor and the amount of systems affected in this patch, I strongly suggest deleting all save data and only use Cloud Saving if you need to. Each new patch I release at the moment includes critical fixes, mostly rel...
    Read full article on Community Announcements (klggameslimited)
  • Patch NotesOfficial

    HOTFIX - v0.811

    Hey, So after the last patch I noticed a couple of things had broken, so this is a small hotfix to address those issues and I put some 'safe' improvements in too.I noticed the minimap was drawing in levels that don't support it after doing a contract. Did some checks to stop thisTidied Save Menu up so the buttons are distinct. Disabled Autosave and removed itThere's now a message when you try to use the Beacon Tower at the incorrect timeBlacklisted some keys in the settings that should not be used (TAB, K, P) Sorry, I will work on a more robust fix that doesn't limit you from using those keysFixed Skeleton Boss not correctly using PlayerBlocked functionAdded some enemies at the Beacon TowerLightning mage PFX fixed to not show debug info whilst generating lightningHope this helps some people. Thankyou all, Daz KLG Games
    Read full article on Community Announcements (klggameslimited)

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