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ErMa (Early Mammal)

Screenshots

ErMa (Early Mammal) screenshot 1
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ErMa (Early Mammal)

AlmyriganHero · Published by AlmyriganHero

Positive — 91% positive (11 reviews) · 16 achievements

Last updated 28 Sept 2026

Evolutionary action at an intelligently designed pace! Tear through hordes of enemies, thrash colossal bosses, and collect new body parts to adapt your way through the increasingly deathly levels of this arcade survival adventure!

DJCTQ 10

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.694 Oct 2026

Action, Adventure, RPG, Casual · 2025 · More £5 - £15 games

Embark on a thrilling evolution journey as you adapt and survive by collecting new body parts and taking down massive foes. Experience intelligent pacing in this action-packed RPG from AlmyriganHero.

About this game

Evolution sims.
Seldom representing the concept of "adaptation" all too well, and often not particularly fun in the first place, games like Evo and Spore have always been the epitome of "mixed bag, missed potential." But what if we took a different approach? Instead of attempting to adapt Darwin and Gregor Mendel's notebooks into a multi-genre anthology game about evolving from slime mold to a race of gods, ErMa (Early Mammal) focuses on being a heck of a fun topdown action game powered by triple-distilled character customization.


What makes Erma different?

- A highly developed movement and procedural animation system. Much work has gone into balancing ease of control with making it fun and challenging to chase down prey and flee from predators.

- Over 100 interchangeable body parts, organs, and elemental gland weapons let you turn Erma into anything you see fit. Want to play a fire-breathing dragon that flies over the land and snatches up prey with its pincer tail? A giant sea monster that picks off foes from the river with its elongated neck and tongue? A tiny rodent that avoids predators while scooping up small lizards with its vacuum mouth? A menacing mole that ambushes from the walls, swallows enemies its own size whole, and covers its retreat with a cloud of paralyzing electric vapor? The possibilities are as impactful as they are numerous!

- An arcady gameplay loop keeps the action and adaptation going nonstop. Spawn into large, procedural maps, complete various objectives while staving off starvation, and move onto the next challenge!

- Bosses; like, some PROPER, multi-phase action game battles with unique gimmicks and movesets, not just a handful of bigger enemies.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 M380
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • Sound Card: DirectX 9.0c Compatible

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Version 1.0.2

    Our first post-release patch, and so soon too! Fortunately, the game wasn't BROKEN, there were just some early feedback matters that needed tweaking. Fixes: - Picking up meat on the ground could be a bit finnicky. The detection hitbox has been enlarged significantly, and an oversight that could cause Erma to ignore food even when in range has been corrected. - The "look far" keybinding button did not work due to a misassigned value. Tweaks: - Erma's turning radius has been tightened up by a good bit. I wanted to keep the feeling of inertia and the skill mastery required to chase down small prey efficiently, while also making her a bit more responsive to control. - To the same end, she now makes 180 degree turns even faster. This is especially noticeable when taking off from a standstill. - A "toggle sprint" option was added to the control menu. This does about what you'd imagine; by default you hold shift to sprint, but with this option turned on, you instead press shift to toggle between walking and sprinting.
    Read full article on Community Announcements (Almy the Alien)

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