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Watch trailer on Steam ↗BeastLink
Grove Street Games · Published by Grove Street Games · Official site ↗
Mixed — 50% positive (203 reviews) · 24 achievements
Last updated 28 Sept 2026
BeastLink is a giant multiplayer Kaiju game featuring intense PvP or PvE combat. Humans, vehicles and Beasts collide in urban environments where everything & everyone can be destroyed. Build your Link, command giant Kaijus, and unleash devastating power before it consumes you!
£17.75
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Price history
Action, Early Access · 2026 · More £15 - £30 games
Explore urban chaos as you command a giant Kaiju, battling humans and vehicles in Grove Street Games' 2026 action game. Build your Link and unleash destruction in both PvP and PvE modes.
About this game
Community

About the Game
The world didn’t end. It evolved. Humanity survives in shattered strongholds, colossal creatures rule the ruins, and survival depends on the very technology that ended everything.

BeastLink is a brand new experience where humans, vehicles, and colossal Beasts collide in fully destructible cities at unprecedented scale. Fight your way through war-torn urban cities, amass the coveted serum, and use it to Link with towering Beasts, each with unique abilities and combat styles. Play as both human and beast across multiple game modes solo or with other players. Deploy vehicles like cars, helicopters, tanks and aircrafts to unleash chaos, bringing everything crashing down. The stronger your Link grows, the more power you command…and the more it threatens to consume you.
Smash skyscrapers, obliterate city blocks and reshape the city skyline with our proprietary “SuperDestruction” technology, a groundbreaking destruction system where everything can be reduced to dust.
Key Features
BECOME THE BEAST
Earn serum and BeastLink with dormant Kaiju, unlocking unique abilities, playstyles, and devastating powers.
HUMANS, VEHICLES, AND BEASTS ON ONE BATTLEFIELD
Fight as a human, support your squad with vehicles, or become the ultimate weapon. Every role is needed in large-scale, team-based warfare.
SUPERDESTRUCTION
Level entire cities with a fully-networked, physics-based destruction system. Collapse buildings, carve new paths, and weaponize the environment. Every match reshapes the map - nothing is off limits! Destroy anything you see! Each map contains hundreds of thousands of destructible items!
MULTIPLAYER MAYHEM
Battle across huge maps designed for up to 32 players and multiple active Beasts, delivering chaotic gameplay at scale.
MASTER UNIQUE BEASTS
Control a growing roster of Beasts each with distinct strengths, abilities, and playstyles, from agile aerial hunters to relentless close-range brutes.
A WORLD ON THE EDGE
Uncover the truth behind the world-ending outbreak and the cost of keeping humanity alive.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-6400 (2.7 GHz 4 Core) / AMD Ryzen 5 1500X (3.5 GHz 4 Core) or equivalent
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 30 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i7-8700 (3.7 GHz 6 Core) / AMD Ryzen 7 2700X (3.7 GHz 8 Core) or equivalent
- Memory: 32 GB RAM
- Graphics: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 30 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
New Safe Areas
The original Safe Area has been upgraded and replaced with multiple underground bunkers located throughout the map, which you can choose to spawn into. Inside each bunker Safe Area, you are invulnerable and cannot attack enemy players until you have exited the area. You’ll be invulnerable for a short period when you exit the safe area to help deter players from camping the entrances.Each Safe Area features an Armory and a Pack Station where you can reconfigure weapons and upgrades at any time during the match. Each of these new Safe Area bunkers also features a Fast Travel station, providing immediate access to any of the other Safe Areas around the map. In PvP, each team will also have its own dedicated bunker, near where the old safe area was, separate from the opposing team.In PvE and the Campaign, Hazard Pay scientists can be returned to any of underground Safe Areas, and they’re also where you’ll return your collected weapon parts.Respawning also has some related features in addition to choosing a specific Safe Area. You’ll now have the ability to choose which teammate you would like to spawn nearby by selecting them in the respawn screen. We are also opening up the ability to spawn into any chosen military vehicle at the cost of serum. We are no longer limiting this to just the Fixed Wing.This update also brings a few changes to game modes that previously used the original Safe Area. Be sure to check the updated mode descriptions in the matchmaking lobby!Read full article on Community Announcements (GSG_VDubs)Patch NotesOfficial
v0.18565 Patch Notes
Here’s what’s included in v0.18565:New Safe Area Bunkers - The old giant map Safe Area has now been replaced by underground bunkers in city metro stations. Now, Beasts can traverse the entire map, and humans have multiple safe areas accessible all over the map. See our Steam post for more info! Armory, Pack Station and Fast Travel In Game - Available in the new bunkers are stations allowing for swapping your load-out mid game, as well as fast travel access to the metro stations throughout the containment area. See our Steam post for more info! Spawn Improvements - Select specific teammates to spawn near, or safe areas to spawn in. Additionally, ALL military vehicles are now available for instant spawn in exchange for Serum. Beast Battle XP - Assisting in taking down opponent Beasts with a team member will now reward you with assist XP (more than 50% health). Defeating a higher level or lower level opponent Beast will now reward proportional experience based on your current level. Improved end game results screen and flow Improved bot behaviors in Beast Brawl and Colony Purge game modes Fixed Bat’s Apex Drop attack so it properly picks up and drops opponents.Beast Brawl is now 4v4 Beasts by default Beasts are now represented via their portrait on in-game minimap Fixed camera issues respawning as passenger in vehicles Fixed voice chat UI not appearing Fixed on screen POIs from flickering at certain proximities Numerous crash and stability fixesSincerely,Team GSGRead full article on Community Announcements (GSG_VDubs)Patch NotesOfficial
v0.18379 Patch Notes
Here’s what’s included in v0.18379:Performance Improvements - We’ve been working on performance improvements when there is a lot of action going on in the game. We’ve made improvements to how humans manage their physics and hit reacts, how props destroy and process their damaged pieces when off screen, and a change to how the game is being built (Link-Time Code Generation) Small Jank Fixes - You can now interact a lot more cleanly by running up to vehicles and Serum Drops without needing to separately press the interact key after stopping. Going into the transport drone now animates a lot more cleanly. We fixed a bug with the camera when you are in a Beast that would make it jump out of position for a frame. End Game Flow - When matches end, there is now a victory and defeat flow showing you all of your rewards, which then progresses into the overall match results. Added FPS Limit graphics option to allow players to throttle the game to their monitor refresh rates.Fixed edge cases with EOS not being available which could screw up player account dataFixed a bug with Research Weapons if a player logged out while holding oneOpening the scoreboard via the Tab key no longer blocks the rest of your inputsAdded build version in the bottom right corner of the title screenSincerely,Team GSGRead full article on Community Announcements (GSG_VDubs)Community & EventsOfficial
Community Play Sessions
Our last Community Play Session was so much fun, we've decided to do it again! Next week we're trying out two different times to provide more opportunities for players to come together. We hope this gives you more chances to find players to match with during this growth phase of our game - and who knows, you might even find some devs on there too :)Tuesday 9/8Start: 11:00am EDT / 3:00pm UTC / 12:00am JSTEnd: 1:00pm EDT / 5:00pm UTC / 2:00am JSTThursday, 9/10Start: 7:00pm EDT / 11:00pm UTC / 8:00am JSTEnd: 9:00pm EDT / 1:00am UTC / 10:00am JSTRead full article on Community Announcements (GSG_Jordan)Patch NotesOfficial
v0.18312 Patch Notes
Here’s what’s included in v0.18312:More Improvements to Jank and Game Feel - Fixed significant Beast server networking and animation issues. Made a pass on on-foot movement and flow to make PvP and PvE combat feel a lot more solid. New Scenario Twist - Another new Twist is available in this updateDestruction Derby - This twist will show up in all modes. In this mode vehicle damage from hitting other vehicles and buildings is disabled, making for more destruction mayhem. Known Issue: Collapsing buildings do damage vehicles still with this twist, that will be fixed in the next patch. Driver Version Check - You may be prompted to install the latest nVidia drivers with this new build. We’ve updated the driver requirements as we’ve noticed a number of performance improvements when we install the latest version from nVidia in the studio on some hardware. Vehicle Improvements - Vehicles will much more reliably plow through buildings and get turned around and get flipped less often (but it can still happen if you are going totally crazy).The Armored Truck gets a huge new buff: -75% damage from projectiles.A bug with the tank that could happen where forward or reverse gears would stop working has been resolved. Nvidia GeForce Now support - Owners of BeastLink on Steam may now access the game through the Nvidia GeForce Now streaming service. Fixed bug where Vampire Bat stun minigame would sometimes not happen correctlyFixed aiming of Horned Lizard Corneal Beams when free roamingFixed player reported bad collision in HUB where you could get stuck behind deployment podsHazard Pay PVP completion cap lowered to 2500, increasing urgency when enemy team has the scientist.Added colorization to Puffer outfit given when collecting tardigradesFixed typing E in chat throwing grenades in-gameVarious crash and misc environment fixes Sincerely,Team GSGRead full article on Community Announcements (GSG_VDubs)






