Skip to content
Geeky Alien
Chained Runes

Screenshots

Chained Runes screenshot 1
Chained Runes - Trailer trailerWatch trailer on Steam ↗

Chained Runes

Carton 22 · Published by Carton 22

6 user reviews — 100% positive (6 reviews) · 29 achievements

Last updated 28 Sept 2026

Plan your chain of runes as well as possible, analyze your opponents, and build up an optimized deck to reach King Gormnoq. Get your brain working, Chained Runes requires a good dose of reflection, anticipation and analysis.

DJCTQ 6

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.8911 Oct 2026

Indie, Strategy · 2024 · More £5 - £15 games

Explore the strategic depths of Chained Runes, an indie game where you must craft a perfect rune sequence to defeat rivals and ascend to King Gormnoq. Dive into a world that demands both planning and quick thinking.

About this game


What else are the Gormnoq up to?
Break into their lair, progress to the King and retrieve what they've stolen.

Chained Runes is a deckbuilding game with runes that focuses on reflection and anticipation.
Place them as best you can in your chain to optimize their effects. Analyze your opponents and anticipate their actions to move forward.
Discover the different runes, abilities and talents, and create an optimized deck to defeat all the Gormnoqs in your path and reach the king.

Strategic battles, rich in possibilities

Get your brain working. Chained Runes requires a good dose of reflection, anticipation and analysis.
Battles revolve around 3 elements:

  • Runes: the game's main mechanic, place them in your chain to play their effects successively.
  • Abilities: allow you to play an effect instantly, available only 1x per turn.
  • Talents: Passives that play effects when their trigger's condition occurs.

Find synergies to optimize your turns and unleash your true power.

Customize your Codex

Choose 3 Arcanes from the 5 available.
Each Arcane specializes in one aspect of the battle system (Offensiveness, Survival, Wounds, Aura, Runes) and has its own set of associated runes, abilities and talents.
Mix and match as you want to play the way that suits you best.

Unexpected encounters

Scour the lair's 3 floors, encountering a variety of wacky Gormnoqs room after room.
Be on the lookout for special encounters scattered around each floor. Chests, tougher enemies and much more.

Take up the challenge!

The King is not so easily approached. Don't expect to gain power with every defeat.
Discover and learn everything you can do in Chained runes. Optimize what you've learned to go further and further.
The game has a fixed difficulty, so it's up to you to master it enough to see it through.

  • The game is made with a very small team. The English localization is not done by a professional third party, so expect approximations and mistakes... . Sorry about that.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10, 11
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • DirectX: Version 9.0
  • Storage: 250 MB available space

Supported Languages

French, English

Latest news

  • Patch NotesOfficial

    Update 1.0.2

    Corrections : The words "new" no longer appear on merchant runes The Mercenary#2 no longer has a "hit" animation when taking wound damage Balance : Rune CONTROL : "Cumulative aura" increased amount of aura (6->7) Rune BLOOD : "Resonant attack" increased damage (25% -> 30 %) Ability CONTROL : "Safe materialization" increased aura gain (10 -> 12) Ability CONTROL : "Safe materialization" cost reduction (5 -> 4) Talent NATURE : +1 wound when a wound is applied -> (+3 wound)
    Read full article on Community Announcements (carton 22)
  • Patch NotesOfficial

    Update 1.0.1

    Bug fixes : Fixed crash caused by Mystic endchain action and game speed at 400% The “activation” ability correctly triggers BRAVE talents #1 and #2 It is no longer possible to place runes on locked chain slots (specific case with a full hand and a rune that cannot be placed in the last position) Mobs' attack speed now matches game speed (useful for 400%) Mobs are correctly replaced after using the “temporality” rune if a mob has been destroyed. Fix “Presence” passive mob, which now correctly considers physical and magical damage Additions : In-game display of a “new” mention under runes/abilities/talents that are not in your library (that you've never chosen before) The “Ctrl” shortcut to disable/enable damage preview is now active only in battle or in options. This will limit the number of times this key is pressed by mistake, leaving players without a preview, and unaware that the option has been disabled. The 1st chain slot will always be the last to be locked (offers more playability, especially with runes that exhaust the next slot's rune) Visual update of some achievements (on STEAM) Balance BLOOD rune : "Runic wound" increased number of wounds per rune in hand (3 -> 4) MYSTIC rune : "Runic shock" increased damage (30 -> 40) CONTROL rune : "Runic aura" increased number of auras per rune in hand (3 -> 4) BRAVE ability : "Breaking" cost reduction (6 -> 5) Mob : Archer Gormnoq Reduced HP (145 -> 140) (Allows more early game combos to destroy it in 1 turn, especially on room 2)
    Read full article on Community Announcements (carton 22)
  • AnnouncementsOfficial

    Chained Runes version 1.0

    Today is the day ! It's finally time for the official release of Chained Runes. For the first week of its release, the game will be at -30%. For the curious and undecided, the DEMO is still available and will give you a good idea of what to expect.
    Read full article on Community Announcements (carton 22)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.