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Watch trailer on Steam ↗Prop Haunt
Silent Forest Games · Published by Silent Forest Games · Official site ↗
Positive — 93% positive (14 reviews) · 18 achievements
Last updated 28 Sept 2026
Prop Haunt is a 4v1 multiplayer psychological horror game. Take on the role of spirits focused on expanding their influence on the physical world by haunting objects, or play as an investigator assigned to report on these hauntings to reduce the amount of paranormal activity in the world.
£4.29
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Price history
Action, Indie, Strategy · 2026 · More under £5 games
As spirits or investigators, navigate Prop Haunt's tense environments, where each object could be a new haunt waiting to be discovered. Strategy and teamwork are key in this unique action-indie experience released in 2026.
About this game
Prop Haunt is a psychological horror 4v1 multiplayer game where you play as either a Ghost or an Investigator. As a Ghost, haunt objects, gather energy, and scare Investigators to stop them from identifying your haunted items. As an Investigator, use cameras to find haunted objects while dodging the Ghost’s tricks—like power outages, slowdowns, and terrifying scares. Outsmart your opponents in this thrilling, spooky game!
Become the Investigator. Armed only with cameras, the investigator must scan rooms for signs of the paranormal. A chair moving on its own? A toaster floating? Every subtle sign matters in this supernatural showdown. Acquire power by zapping haunts to use the ultimate and stun ghosts or lock them in rooms temporarily to stop them from taking over. Survive the night to win!

Join a ghoulish team. Join 3 other ghosts and rack up points by haunting as many objects as possible—the more you haunt, the more powerful you'll become! But be careful—if you make it too obvious, you'll only help the investigator. Stay one step ahead by teleporting between rooms, choosing the perfect objects to haunt without giving yourself away.

The more haunted objects remain active, the more energy ghosts build. With enough power, they can mess with the investigator— turn off the power, open the garage door to slow down the investigation, and scare the hell out of them! Or use your power to destroy rooms and cut the investigator off from them for good.

Once the ghosts have enough power, they can work together to destroy rooms so the investigator can no longer use their cameras there. With enough rooms destroyed, the ghost will take over and win the match!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or later
- Processor: Intel Core i3-4170 or AMD FX-8120
- Memory: 8 GB RAM
- Graphics: RTX 2080
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or later
- Processor: Intel Core i3-4170 or AMD FX-8300 or higher
- Memory: 16 GB RAM
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 50 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.1.1 — Tutorial and Ghost Fixes
GhostsFixed a bug where haunt mode stayed on (purple highlight, sound loop, target prompt) after you were teleported by a room being destroyed or by the Investigator's ultimate. TutorialFixed the Investigator tutorial getting stuck on the reporting step after the first report.Fixed the report target not appearing on floors and walls in the tutorial house.Fixed the scan step showing giant, flipped, T-posed ghosts on every camera.Fixed the mouse cursor disappearing and the camera not panning after closing the first tutorial popup.Fixed the zap beam staying on screen after the ghost was destroyed.Fixed the ghost tutorial leaving haunt mode on after a teleport.Read full article on Community Announcements (Silent Forest Games)Patch NotesOfficial
Update 1.1
MultiplayerFixed a bug that made joining online games fail.Fixed a bug where ending a match would send everyone back to the main menu.Fixed a bug where a reported painting could show a different picture on each player's screen.Cut network traffic during matches by a lot. Should help on slower connections. AchievementsFixed bugs with numerous achievements. InvestigatorFixed a bug that caused scaled and hovering props to not be reportable.Fixed a bug where releasing your ultimate wouldn't stop it.Fixed a bug with the report focus effect — it now follows your cursor properly.Fixed a bug where the camera would spin forever after its room was destroyed.Camera panning is smoother now on clients.Doors, cabinets, toilet seats, etc. are set when the map loads. The house used to visibly rearrange itself the second the haunting phase started. Ghosts and balanceA successful report now pushes back the room's corruption instead of just clearing the haunt.Getting hit by the investigator's ultimate drains half your banked Ability Power.Ghost AP income no longer depends on your framerate.If the investigator leaves mid-game, it counts as a ghost win.Fixed a bug where the ghost's 1 ability didn't work as a client ghost, or in your next match after returning to the lobby.Fixed a bug where rotating your prop with Q/E wasn't visible to other players.Q and E no longer do two things at once: they rotate your prop while you're possessing one, and haunt or open the teleport menu when you're not.Fixed a bug where opening the scoreboard while in the teleport menu would break your controls.Fixed a bug where closing the teleport menu would leave your cursor stuck on screen. Lobby and UIFixed numerous lobby bugs around ready lights, role switching, and the investigator slot not freeing up — including after coming back from a match. StabilityFixed a hitch that built up mid-match from a resource leak.Fixed several crashes around cameras, room destruction, and the end-of-match screen.The game now wr...Read full article on Community Announcements (Silent Forest Games)Patch NotesOfficial
The Cathedral Update Is LIVE!
NEW SITE: ISABEL’S HAUNTED CATHEDRALEnter Isabel’s Haunted Cathedral, home of the Nun. Expect eerie visuals, tense atmosphere, and plenty of new props to haunt.Also included:🎵 New Cathedral soundtrack🎵 New Police Station soundtrackSIMPLIFIED GHOST CONTROLSWe’ve streamlined ghost gameplay to make haunting smoother and more intuitive:Q → Enter Haunt ModeLMB (Prop) → HauntLMB (Ritual Orb) → ChargeKEYBIND CUSTOMIZATIONYou can now rebind your controls.SELECTABLE ABILITIESPlayers can now equip different abilities from the lobby.Ghost AbilitiesCamera Scare – Launches a ghostly clone at the Investigator’s active camera. Fake Haunt – Sends a false haunt notification to waste the Investigator’s time.Investigator AbilityProp Traps – Tag props; if a Ghost haunts one, they’re stunned and you gain a surge of ability power.UPDATED POSSESSION MECHANICPossession now transforms the Ghost into a random prop. You get:More controlMore creativity for hidingFaster ability-power generation than normal hauntingSome props make hiding easier… others, not so much.BALANCE IMPROVEMENTSTo help Investigators keep up, several changes were made:Increased Miasma spawn rate on Haunted PropsIncreased scaling speed on the Scale Prop HauntScan now reveals active Haunts, adding a new layer of strategySINGLE PLAYER MODEThe first version of Single Player is now live!Play as the InvestigatorDifficulty ramps over timeDesigned to be played solo without a full lobbyGhost single-player is something we’re still exploring.THANK YOU!This update was much bigger than originally planned, and we appreciate everyone’s patience and support while we built it.Jump in and start haunting!Read full article on Community Announcements (Silent Forest Games)Patch NotesOfficial
Patch Notes: Y Inversion fixes for Demo and Live
Fixed a bug where y-inversion settings weren't respected while possessing a prop.Read full article on Community Announcements (Silent Forest Games)Patch NotesOfficial
Patch Notes: Demo and Live hot fixes
Prop Haunt Patch Notes: 9/2/2025 Thank you everyone for playing and providing feedback and bug reports! I'm pushing out some small fixes that have been reported over the past couple of days. As always, please leave feedback and bug reports either in the Steam Discussions or on the Discord! 🔊 Audio Fixed an issue where the Investigator was able to hear the Ritual Orbs Fixed an issue where the Zap sound was global and ignored audio settings. Fixed an issue where the Zap sound would spam when zapping a Ghost. 🎮 Gameplay Fixed an issue where Ritual Orb/Room destruction would incorrectly slow the Investigator if off the camera. Fixed an issue where the Ghosts were able to use their Ultimate while stunned. Fixed a bug where all Ghosts were teleported during room destruction, even if they weren't in the room. Fixed an issue where control settings were not loaded correctly during the tutorial. 🖥️ UI / UX Fixed a bug where the Teleport screen would not disappear sometimes. Fixed a bug where the Loading screen would not disappear sometimes. Disabled the functions to Unready players in the Lobby when a new player joined. This was causing confusion.Read full article on Community Announcements (Silent Forest Games)






