
Screenshots

Watch trailer on Steam ↗Mind of War
Pi Video games · Published by Pi Video games · Official site ↗
Positive — 100% positive (22 reviews) · 51 achievements
Last updated 28 Sept 2026
Turn-based strategy game set in an epic fantasy world. Your units and their abilities progress throughout the game. With different factions to use, each with their own tactics and qualities, collect all units, and level them up to the maximum level!
£9.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, RPG, Strategy, Early Access · 2024 · More £5 - £15 games
In Mind of War, command diverse factions with unique tactics as you level up units and conquer the epic fantasy realm. Explore a deep strategic gameplay that evolves with each victory.
About this game
Turn-based strategy game that immerses you in an epic fantasy world, with a variety of clashes to test your cunning and wits.
As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
Enjoy the multiplayer mode where you can take on your friends. Compatible with Steam Remote Play.
(It Requires one person to own the full version of the game).
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11
- Processor: i3 or greater
- Memory: 4 GB RAM
- Storage: 400 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11
- Processor: i5 or greater
- Memory: 8 GB RAM
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 3.17 (Cumulative Updates)
Hello again!Once again, we’ve been rolling out a few updates without any announcements – some featuring really interesting content that a few of you have already enjoyed, and you’ve sent us valuable feedback to help us continue improving the game and its modes.To keep things brief, we’ll just mention the changes we consider most relevant...Some notable changes:Health and cost balancing for many units.Significant increase in damage dealt by Brave units.UI improvements in battle (card/ability animations, and adjustments to the unit information panel effects).UI improvements to the damage preview whilst an ability is selected.Significant change to the effects of the ‘Afraid’ and ‘Terrified’ altered states. These no longer prevent actions from being performed but drastically reduce the damage dealt; making them slightly less decisive but still highly effective at reducing the potential damage of the opposing unit.Option in the Inventory to redeem promotional codes (for example: UPDATE317 is a promotional code you can redeem as a reward for reading this)Substantial changes to heretical units due to new keywords and adjustments to existing ones. (Includes positive and negative effects, increased explosiveness, and enhancements to racial strengths and weaknesses, such as putrid or infernal unit keywords)Improved efficiency in calculating AI actions.Image optimisation to compensate for increased pixel count during updates.Improvements to some animations.The dialogue system now better reflects conversations by positioning the speaking character on one side or the other of the screen and improving text alignment.Furthermore, as you may be aware, we have been working on an Android version of the game, the demo of which is currently in public beta on the Play Store. Due to changes beyond our control, fine-tuning the game has proved somewhat difficult, particularly with regard to monetisation (rewards for viewing adverts or even in-app purchases, which never made it to the testi...Read full article on Community Announcements (Algebro)Patch NotesOfficial
Patch 3.12 (Cumulative Updates)
Greetings!As many of you have noticed, we have been releasing some updates (some larger than others) without announcement (sorry about that).However, today we are bringing you a summary of the content from the last update (back at the end of summer) until now... We are confident that you will like them!Changes from 3.9 to 3.12 (inclusive):Units. Balancing of some units, in most cases, improvement of less used units to match their counterparts. Improvement of the keywords Brave and Imperial.Abilities. New abilities for units such as the Dwarf Warmachine, with a powerful devastating fire cannon, or a quick ‘life-sucking’ attack from the Shielded Dwarf.Balancing of specific abilities. New attack animation for the Devastating Wave skill to wipe out your opponents.Game modeNEW ARCADE game mode. An even more challenging game mode where enemies attack you in endless waves. Plan your deployment and survive as many waves as possible with an unbeatable strategy.Minor balance adjustments in the campaignUISound control in the options settings, differentiating between “UI sound” and “sound effects” in the game. Improved formatting of skill descriptions during gameplay.Improved formatting of attribute descriptions in the selected unit's data panel.Improved window management and game screen mode changes. AudioImproved sounds for obtaining tokens and rewards.Adjusted interface sounds. WOW!If you like all the changes and improvements we are making, you can leave a comment here, and if you have any questions, queries, or anything you would like to discuss, the forum is available for that purpose And to strengthen the community! Sincerely,the development team at Pi Video Games. ;)Read full article on Community Announcements (Algebro)Patch NotesOfficial
Patch 3.8 Localization into Catalan.
Hey there!We hope you are enjoying these months and we apologize for reducing the number of announcements.As you know, we have been dedicating time to new prototypes and projects while continuing (and continuing!) with the development of new updates for Mind of War. With this update, we have worked on incorporating new languages and localization options, and we have added Catalan as a new language option.To highlight some of the changes we've made since our previous announcements: Balancing of units, keywords, and altered states.Option in local multiplayer mode to choose the first player at random.Improved visual effects when obtaining chests and tokens.Minor corrections related to game pausing and AI.We have been working on a new game mode that we hope to release (in a beta version to get your opinions and comments) in the coming weeks.We greatly appreciate your support and hope you enjoy the game in its entirety.Please let us know what you think of the game's progress and what other languages you would like us to add.Thank you!Read full article on Community Announcements (Algebro)Patch NotesOfficial
Patch 3.6 - Balancing and upgrades
Hello!During this month we have been uploading small updates without much news (too hot to write these textsːsteamboredː )Here we bring you a summary of the most relevant changes:New option to load the last deployment you played. Useful when you want to repeat a level, with the same strategy or make variations from the deployment you did.New unit: Guardian Newt. Bringing the strength of the sea to the elven faction.New abilities.Mutation units have a higher damage bonus when wounded but will now also lose life every turn. Adjustment of points available in certain engagementsNew levels of some common, uncommon and rare units and abilities.We hope you continue to enjoy Mind of War and we remind you that with Local Multiplayer and Steam Remote Play you can have 1v1 matches with your friends (or not so friends).Thanks for your support!Read full article on Community Announcements (Algebro)Patch NotesOfficial
Patch 3.4
As you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week. We've been tweaking things in the passive words and making some minor balancing adjustments, some sound correction, and various details. With this patch update, we consider that we are closing down that set of balancing in the wake of the latest keyword additions (this doesn't mean that we won't continue to balance the game, of course). In this update we can highlight two changes, the first one, new descriptions (tooltips) in the unit data in combat, we can see a small description of the two statistics (strength and armour) that are shown in the unit panel. The second, and perhaps more important, is the correction of the bug described in the previous announcement, which is now fixed. So the ‘preview’ of damage done, specifically in skills that involve movement, should correctly display the damage, even though there may be passives that can affect, as well as stop affecting, due to such movement. We hope you are enjoying the game, and we remind you that you have the game forum available for any comments, suggestions or even complaints you would like to make.Read full article on Community Announcements (Algebro)






