
Screenshots

Watch trailer on Steam ↗Star Child
Pale Blue Studios · Published by Pale Blue Studios · Official site ↗
Last updated 28 Sept 2026
Star Child is an explosive new action-adventure set on a sinister alien planet. Fight numerous aliens and formidable bosses, wield powerful explosives and destructive laser weapons, find secrets and unlock new abilities as you progress. Can you survive your dangerous mission?
Action, Indie · 2026 · More free games
Embark on a perilous journey as you fight through waves of aliens and bosses on an unforgiving alien planet. Uncover secrets, unlock new abilities, and wield explosive and laser weapons in Star Child's intense adventure.
About this game
Star Child is an explosive new futuristic action-adventure game built by a small and passionate indie team.
Explore a mysterious alien world full of unique environments, populated by dangerous alien foes.
Conquer a variety of bosses, each one designed to have a unique visual and gameplay style.
Discover secret areas, find new weapons, enhance your abilities, and destroy any obstacles in your way!
Feeling a bit overwhelmed by it all? Relax for a moment and catch some fish!
Colorful, hand-crafted pixel art
Powerful original soundtrack composed by Tantrum Tech
Multiple difficulties designed for a wide range of ages and skill levels
Full keyboard and controller support
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300 (x86_32 CPU with SSE2 instructions, or any x86_64 CPU)
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri), Integrated graphics with full Vulkan 1.0 support
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Star Child DevLog #45
Jay Ingle - lead developer, designer, and artist: Sometimes, life happens. Perhaps this is why there has not been a devlog update for a little while! Ok, it is why. How very vague. Here is what you need to know: Development on Star Child has gone from my full-time job, to my part-time job. So don't ask me when it's coming out! There is no negativity involved here. Just a little pivot, a little time, all is well. The honest truth: I will finish Star Child. I am motivated. I can see the end product. This is a unique project, and I believe in it. Everything is moving forward, just a little slower than before. Whether it is my full-time job, or a part-time hobby, I will always create video games. So stay tuned, Star Child will be here before you know it.Read full article on Community Announcements (Bernard Alberic)AnnouncementsOfficial
Star Child DevLog #44
Jay Ingle - lead developer, designer, and artist: Star Child will be released in 2026! I have plenty of work left to do, but I am confident that I can get it done. I also believe that when it is finished, Star Child will be a fun, engaging, and memorable experience! Recently, I finalized the story of Star Child. No spoilers here. But as for themes: cloning, life, death, family, pathos, betrayal, and cosmic devastation. I have also managed to figure out how to tie the gameplay and story together. I hope I can pull it off, but I am excited for you to experience the story. Now we know how many levels I need to create. And how many bosses and tilesets. And how many songs we need from our music creator Kyle (Anthrocarbon). We have a lot of music already, and it all perfectly fits the atmosphere that I am aiming for with each of the areas in the game. Kyle also creates all of the sound effects, and I am very happy with his work in sound design as well. What is next for me? I need to finalize the graphics for a few tilesets, and then create some more decorations. Here is an old screenshot of some sand blocks and wooden beams I was working on. (I am so glad I improved the rocket sprite). {STEAM_CLAN_IMAGE}/45017730/62298597e153a47c04a40ed709c941cd48a08ccc.png I sure do love saturated colors eh? Maybe we should bring that down a little. But hey, what would you do to improve the graphics for the desert sand blocks? Let me know, thanks!Read full article on Community Announcements (Bernard Alberic)AnnouncementsOfficial
Star Child DevLog #43
Jay Ingle - lead developer, designer, and artist: This week I've been busy setting up a proper text system. This system is used to display controls during the tutorial section of Star Child. However, even more importantly, this is the voice of the antagonist. Well, part of the voice of the antagonist. Our sound designer Kyle (Anthrocarbon) is currently working on the auditory portion of the antagonist's voice. I originally set up a method to display text on screen, for our demo release. But this was rushed. I just set up a Label and an AnimationPlayer. Then copy/pasted onto the scenes that needed to show text, and changed text or animation based on the scene. This system was extremely limited and inefficient, and I knew I would replace it later, when I had time. This past week was the time. Here we have our node tree setup: {STEAM_CLAN_IMAGE}/45017730/180af5103f3073184186bf10dc532ee5bcd6de21.png The Label is there to show our basic text. InputPromptKeyboard and InputPromptController are RichTextLabel nodes, they are used to show tutorial messages about the controls, such as "Press A to fire." They use the G.U.I.D.E. plugin to display controls based on your current control scheme: keyboard or controller, and auto-switch if the player changes between them. Our fancy new TextSystem scene now has the capabilities to display exported text in a couple different ways: Timer (text shows up on screen after a certain amount of time), and Signal (text shows up when a signal is received to do so). In the Star Child demo, when you arrive on the screen where you first pick up your Rocket weapon, a message would appear on the screen like "Press A to fire." However, this message was displayed when you enter the screen, NOT after you pick up the weapon. This confused players a bit, they would hit A to fire, it wouldn't happen, then they would realize that they needed to pick up the weapon first. Now, the message shows AFTER picking up the weapon. The Item system can now send a signa...Read full article on Community Announcements (Bernard Alberic)AnnouncementsOfficial
Star Child Dev Log #42
Jay Ingle - lead developer, designer, and artist: Hello again. We last spoke a couple weeks ago, with Janne filling in on devlog duty. I have been working a lot on our demo, which was released in time for Steam Next Fest. Since the release, I've been doing plenty of little fixes, little balances, and also watching a lot of people play the demo. But really, who has time for work when One Heart One Life mode exists? {STEAM_CLAN_IMAGE}/45017730/84a80fbd83eed97f5427319569029cb60fdbf21e.png One of the most encouraging things about this demo release: most people, once they finish the 30 minutes to 1 hour of play in the demo, play it again! I think that with the way the demo is designed, players get the feeling that they CAN beat this on a harder mode. That is good. A few people have finished the game on Hard ~ 1 Heart mode, which allows you to save and reload all you want, and you can even pick up heart containers (for percentage completion), but they will not increase your health points. Took me about 44 minutes, with a total of 45 deaths! Most of them only on one certain screen, which is pretty vicious on Hard mode. {STEAM_CLAN_IMAGE}/45017730/f1cd77b193d6c3d18bbd6087b972bb970e91f547.png However, the mode with the coolest name: One Heart One Life, has not been beaten. Yet. Will you be the first? Not if I beat it first. Join the official Pale Blue Studios discord and post a screenshot of your completed save file for all the brownie points in the world! https://discord.gg/uA2Jpc4y One more little note: the One Life modifier does not delete your save, it just puts you back at the very start if you die. And it does keep track of your deaths, so if you complete the demo with the One Life modifier, your save slot will show how many times you died in your attempts! Janne - the other guy I could just add by summarizing some of the important fixes and updates we've done in the last week: - Added a few new gameplay modes from player suggestions, the above mentioned "One Heart" an...Read full article on Community Announcements (Bernard Alberic)AnnouncementsOfficial
Watch one of the developers play the Star Child demo!
Playing Star Child on hard mode to celebrate Next Fest once the Next Fest goes live.Read full article on Community Announcements (Bernard Alberic)






