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Project: G-216

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Project: G-216 screenshot 1

Project: G-216

Miautier · Published by Optize · Official site ↗

Last updated 28 Sept 2026

In "Project: G-216, you are responsible for monitoring various cursed locations around the world. You will monitor surveillance camera feeds and have to react quickly to any anomalies. Don't let too many come together - it could cost your life.

Free to PlayComing SoonDJCTQ 14

Free

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Free To Play, Casual · More free games

As a monitor in Project: G-216, your role is crucial—keep an eye on surveillance feeds from haunted sites around the globe. React swiftly to prevent disasters and ensure your survival in this casual free-to-play experience.

About this game

In "Project: G-216, you are responsible for monitoring various cursed locations around the world. You will monitor surveillance camera feeds and have to react quickly to any anomalies. Don't let too many come together - it could cost your life.

Exploration

Discover cursed places and their secrets. Find all the anomalies and collect rewards.

Find all anomalies

A lot can happen in haunted places. Some things disappear, others appear. Circumstances can change at any time. You must always remain vigilant.

  • Objects can be moved, rotated and even scaled
  • Things are Added and Removed
  • Some objects can change color, shape and other attibutes
  • Cameras can be changed in order, position or even disappear
  • Did you watch the clock? Strange...

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 64bit Processor
  • DirectX: Version 11

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, German

Latest news

  • AnnouncementsOfficial

    Unity 6.2 and macOS

    Patch v0.1.7-alpha+build.1 is now live on the closed alpha branch!Hello Testers,A new build is now available on the closed alpha branch. This update focuses on a major engine upgrade, introduces macOS support, and fixes a number of critical bugs.Major ChangesEngine Upgrade to Unity 6.2 To address a recent security vulnerability, the project has been upgraded to Unity 6.2. After a few minor tweaks, this build is running fairly stable and shows some performance improvements.macOS Support We've added native support for macOS. Based on internal testing, the macOS version is just as stable as its Windows counterpart. Tested on a Mac mini (M1), so it should run smoothly on any fairly recent Mac.Release Notes & BugfixesFixed: An issue where mission descriptions were incorrectly displayed as the title, and a placeholder text was shown as the description.Reworked: The localization system is now more modular and self-contained. (Currently, only English and German are available).Added: Time controls have been added to the debug menu (playtester-access only), allowing the game speed to be adjusted for testing purposes.Balance: Increased the initial cooldown for Anomaly Events to provide a smoother start for new players.Fixed: A bug that allowed a single Anomaly Event to be triggered multiple times in one round.Changed: Version numbers now follow a standardized syntax.Fixed: A critical bug that could cause the in-game time to freeze.Fixed: Removed Anomaly spawn points from inaccessible rooms to prevent them from spawning out of bounds.Fixed: A bug in the stats system that incorrectly counted non-triggered anomalies.Balance: Reduced the number of anomalies per round to lower the difficulty for beginners.Please note: The closed alpha branch is only available to invited testers.
    Read full article on Community Announcements (Miaut!er)
  • Patch NotesOfficial

    [Test-Build] Localization (Version 0.1.3a_007)

    Localization has finally arrived! The game now supports besides English the german language. The language will automatically set to your system language (if available). You can also manually select the language using the -language parameter (e.g., -language=en). There are more languages planned in the future.The build is now available to all testers.
    Read full article on Community Announcements (Miaut!er)
  • Patch NotesOfficial

    [Test-Build] Rework Progress (Version 0.1.1a_023)

    Features Stats added (local saving only) Mouse- und touch control buttons added Stats are showing up on the debug menu now Design Library lighting set to a warmer white Added a few book shelves to the library Bug Fixes Camera angle and position fixed for library Lighting bugs fixed Texture UVs fixed no more reporting while mouse is over ui elements Known Issues Stats will be reset after game restart There are anomalies, that are triggered more often than others. aprox. 200 texture UV errors to fix Please report new bugs and ask your questions on the discord server.
    Read full article on Community Announcements (Miaut!er)
  • Patch NotesOfficial

    [Test Version] Progress with the Full Gameplay Rework

    Anomalies are fixable again. New notice windows for successful and failed reports were added. There are only a few anomalies in Room1 and Room2 which can be triggered with the K key for testing. A new Discord server for a direct communication about the development was created and is now linked on the store page.
    Read full article on Community Announcements (Miaut!er)
  • AnnouncementsOfficial

    State Of The Game

    Hey all, I want to tell you about the status of the development that started in February and how things are going now. The current status: There is a main menu with almost fully functional game settings and save system There is a level in which the anomalies and anomaly events can be developed and tested. 47 anomalies and anomaly events from 9 categories are currently available to the internal testers. The time and anomaly system is functional. The graphical behavior of the UI elements is not yet at the level I would like it to be. Almost all horror elements are still missing and there is still a lot of work to be done to make the game run as smoothly as I expect it to. {STEAM_CLAN_IMAGE}/45138017/f52db0596cb3e243f9dd55e59f2ef8fff57de6f1.png What I'm working on at the moment: I'm going through every single component of the game and making improvements. This will end up being the task, that will take most of my time. I'm also working on the sound concept and switching to a different renderer to make everything look nicer. {STEAM_CLAN_IMAGE}/45138017/cdce48aefb38da39fb3ecf4610da1571e417e35d.png I'm also working on the Discord server to create a way to quickly stay in touch with the testers and interested users. There will be an announcement when it is finished. What is still missing to start a public play test? A stable Windows & Linux Build Some furniture for the main menu background scene At least 2 "real" levels that can be tested properly The UI has to respond in a way that every function can be accessed intuitively I have to get these steam stats running without hickups lots of little things that catch my eye along the way. As this project is running alongside my full-time work in the DIY store, I can't currently make any precise predictions about when which milestone will be reached. However, I will definitely keep you up to date. I really enjoy working on this project and I hope to have good news for you as soon as possible. Let me know, if there is something y...
    Read full article on Community Announcements (Miaut!er)

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