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Watch trailer on Steam ↗IRON NEST: Heavy Turret Simulator
Nick Nieuwoudt, Dominik Latos · Published by Nick Nieuwoudt, Dominik Latos · Official site ↗
Overwhelmingly Positive — 98% positive (14,445 reviews) · 33 achievements
Last updated 28 Sept 2026
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
£17.99
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Price history
Action, Indie, Simulation · 2026 · More £15 - £30 games
In IRON NEST: Heavy Turret Simulator, strategize and control a massive war machine, taking precise measurements and unleashing powerful cannon fire. Experience the intense action in this unique indie simulation from Nick Nieuwoudt and Dominik Latos.
About this game
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

Key Features
✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

Setting
The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
The Team
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
Acknowledgements
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
System Requirements
Will my PC run this? →Minimum
- OS: 64-bit processor and operating system
- Processor: Intel Core i5-4460 / AMD FX-8350
- Memory: 4 GB RAM
- Graphics: Intel UHD / AMD Vega 8
- DirectX: Version 10
- Storage: 5 GB available space
- Additional Notes: Minimum specs target an average of 30 FPS at 720p, low settings. A dedicated GPU is recommended for a smoother experience. Performance may vary significantly depending on system configuration and thermal conditions.
Recommended
- OS: 64-bit processor and operating system
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
- DirectX: Version 10
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch #7: Bug Fixes, GeForce NOW and More
Operators, High Command is back with another field report. This update brings bug fixes, improvement, and a long-requested reinforcement: GeForce NOW support. ChangelogVersion 1.0 (1683) FIXED: Loading from a save prevents the player from going to sleep Gun jammed if saving/loading mid-reload IMPROVED: Reduced log file size ADDED: GEFORCE NOW SUPPORT Pevious patches: Patch #6] • Patch #5] • Patch #4] • Patch #3] • Patch #2] • Patch #1] Gamescom 2026 Meetup Thank you to everyone who joined us at the official IRON NEST meetup at Gamescom 2026. Seeing so many of the Operators who helped turn our dream into reality was an incredible experience for us. {STEAM_CLAN_IMAGE}/45758348/9652568b1b4d65cb6dd5fe17a92d185a33e622ba.jpg We hope you wear the uniforms you received with pride. It was a pleasure to share a few stories from the front and meet so many of you in person. Our only regret is how quickly the time together passed. We sincerely hope this was only the first of many meetings to come. New Mission & Community Items As outlined in our roadmap, Nick is currently putting the finishing touches on our first additional free Skirmish Mode mission. Development is entering its final stage, and if everything goes according to plan, we’re aiming for deployment around the end of September / beginning of October, with October 1st as our current target. As always, High Command will only authorize deployment once it’s battle-ready. {STEAM_CLAN_IMAGE}/45758348/650214560f8d32fce3c3a6eed0b214dbb80b44a2.png That’s not all. We’ve also recently gained the ability to bring Steam Trading Cards and additional Community Items to IRON NEST, including animated avatars, profile backgrounds, stickers, and more. We’re currently preparing a full set of these assets, so expect another supply drop in the near future. Steam Reviews & Metacritic One month after launch, more than 13,000 Steam reviews with 97% of them positive is still something we can hardly believe. But reaching 90 Metacritic score ha...Read full article on Community Announcements (Scream_Wattson)Patch NotesOfficial
Patch #6: Bug Fixes and Save & Resume System
Operators, High Command is now deploying one of the most requested features since the offensive began: SAVE & RESUME SYSTEM is now battle-ready. Thank you for your patience, and continued service on the front. ChangelogVersion 1.0 (1663) FIXED: Mission soft lock on Iron Road if the player hits the train with 2 shells at the same time Steam gold medal achievements not unlocking Motion blur was missing from all screen shake events, irrespective of the toggle setting Consecutive kills medal in Iron Road was impossible to obtain Cat blocking the view if held while interacting with stations Missing Patreon Operator-tier names on guns Some names missing from credits and barrels ADDED: SAVING ON MISSION EXIT, AND CONTINUING MISSION FROM SAVE Pevious patches: Patch #5] • Patch #4] • Patch #3] • Patch #2] • Patch #1] Special Commendation from High Command Before the Save & Resume System, was cleared for official deployment, a group of Operators from our Discord helped put it through field testing. High Command extends its highest commendation to everyone who served Castile by helping bring this feature to battle-ready status. Let’s Meet at Gamescom 2026 We are heading to Cologne for Gamescom 2026, and we’d love to meet some of you in person. We’re planning an informal community meetup during the event. Nothing fancy, just a chance to meet, grab a drink, take some photos, and put faces to the Operators who helped make our dream come true. {STEAM_CLAN_IMAGE}/45758348/a010217d586616fad601def5f7837403824815be.jpg We’ll announce the exact time and location once we’re in Cologne, so keep an eye on our Discord for more details. That’s also where we’ll be sharing live updates on where we are, what we’re doing, and how to find us during the event. We’re bringing a small batch of IRON NEST shirts with us, our first proper piece of IRON NEST merch! So even if meeting High Command isn’t enough motivation to show up... perhaps some free military supplies will do the job. First come, firs...Read full article on Community Announcements (Scream_Wattson)Patch NotesOfficial
Patch #5: Minor Fixes and Improvements
Operators, We noticed many requests for a MID-MISSION SAVE SYSTEM, and Nick is working on this feature. Since this will be a larger-scale update and will take a little more time to implement, we decided to release a small patch in the meantime addressing three minor issues. ChangelogVersion 1.0 (1622) FIXED: Desktop cursor visible on the main menu Colour Blind modes not applying IMPROVED: Reduced ghosting effects on the clock Pevious patches: Patch #4] • Patch #3] • Patch #2] • Patch #1] Roadmap, Reports & Resources Remember, the first and most important place to stay connected with us has always been, and always will be, our Discord. That’s where Nick runs the game’s open development on a daily basis, discuss what’s happening behind the scenes, and stay in touch with Operators directly. We also recommend checking our regularly updated FAQ thread on the Steam Community Hub, where you’ll find answers to the most frequently asked questions. And if you’d like to share a suggestion, report a bug, or flag something that should be improved in the localisation, please head over to our dedicated Bug & Feedback Hub, also here on Steam. {STEAM_CLAN_IMAGE}/45758348/650214560f8d32fce3c3a6eed0b214dbb80b44a2.png As for what comes next, Nick is currently focused on the mentioned MID-MISSION SAVE SYSTEM that so many of you have requested. Then, starting August 24, gamescom begins. And both of us will be heading to Cologne. We highly recommend keeping an eye on our socials, because we’re planning to organize a small meet-up with you somewhere on site. And once we’re back, of course, we’ll continue improving IRON NEST and move forward with the additional Skirmish Modes, as outlined in the roadmap. Once Again: Thank You High Command’s Propaganda Division is running out of ways to communicate this, Operators. Your reviews, feedback, and support continue to go far beyond anything we ever expected. We know some of you may wonder why we keep repeating this in almost every announcement, bu...Read full article on Community Announcements (Scream_Wattson)Patch NotesOfficial
Patch #4: Bug Fixes and Gameplay Improvements
Operators, Tomorrow at 17:00 CEST, IRON NEST will be just one week old. The response has honestly taken us by surprise. Your reviews, reports, feedback, and sheer amount of support have gone far beyond anything we expected. The least we can do in return is make sure your reports keep reaching High Command. ChangelogVersion 1.0 (1618) FIXED: Fire On Call mission breaking if you kill all targets before the assault is declared The final 2 medals in Rock of Gibraltar mission being unobtainable Incorrect dates on several newspapers Cursor locked in the main menu IMPROVED: Reduced RAM usage (15% of reported crashes were caused by out-of-RAM issues) Phantom Battery mission balance ADDED: Colour Blind Modes (3 currently available - High Command awaits your feedback!) Camera tilt customization slider while walking Toggle to turn on/off world space input hints Camera shake customization slider Pevious patches: Patch #3] • Patch #2] • Patch #1] Steam Reviews: High Command Appreciates Your Feedback We’d really appreciate it if you took a moment to leave a Steam review for IRON NEST. Nick is trying to read every field report and reply whenever he can, so even if we can’t answer every Operator, know that your feedback is reaching High Command and helping shape what we improve next. Field Briefing: Roadmap, Reports & Resources The first and most important place to stay connected with us has always been, and always will be, our Discord. That’s where Nick runs the game’s open development on a daily basis, discuss what’s happening behind the scenes, and stay in touch with Operators directly. We also recommend checking our regularly updated FAQ thread on the Steam Community Hub, where you’ll find answers to the most frequently asked questions. And if you’d like to share a suggestion, report a bug, or flag something that should be improved in the localisation, please head over to our dedicated Bug & Feedback Hub, also here on Steam. {STEAM_CLAN_IMAGE}/45758348/650214560f8d32fce3c3a6eed...Read full article on Community Announcements (Scream_Wattson)Press Coverage
Steam Global Top Sellers for week of 4 Aug — 11 August 2026
* Big Walk; * MARVEL Tōkon: Fighting Souls; * Cyberpunk 2077; * IRON NEST: Heavy Turret Simulator; * ReStory: Chill Electronics Repairs; * Palworld; * Gears of War: E-Day; * Mistfall Hunter; * Tom Clancy's Ghost Recon® Wildlands; * Rust; * excluding free to play games View top 100 on SteamDBRead full article on SteamDB (SteamDB)






