
Screenshots

Watch trailer on Steam ↗Gear Up Einstein!
No Deadlines · Published by No Deadlines · Official site ↗
Last updated 28 Sept 2026
A strategic roguelite auto-battler for 1-3 players. Travel through time, recruit historical figures, build ridiculous combos, and craft MOBA-inspired RPG synergies. Master tactical battles with friends and manage your economy to conquer brutal, dynamic missions.
Indie, Strategy · 2026 · More free games
Gear Up Einstein! invites you to travel through time, recruiting iconic figures for strategic battles. Master dynamic missions by blending history's greatest minds into powerful teams.
About this game

Tactical Auto-Battler
Plan your strategy, position your heroes, and watch spectacular chaotic battles unfold automatically.
Recruit Historical Figures
Use your time machine to bring iconic characters from history into battle. Each character has unique perks, and stacking the right combinations creates devastating team synergies.
Gear Up Your Squad
Visit shops along your journey to buy upgrades and equip your heroes with gear that shapes their power and playstyle.
Multiplayer Co-op
Team up with up to two friends and outsmart your foes together. Trade equipment, optimize each other’s builds, and unleash devastating tactical combos against escalating threats.
Time Traveling Voyage
Journey through time, visiting Ancient Egypt, the Italian Renaissance, and other extraordinary places.
Upgrade Your HQ
After each mission, upgrade your headquarters to expand your roster, develop cutting-edge gadgets, and enhance your team’s capabilities for the next challenge.
Save the World
Face the ultimate showdown: a final battle to save humanity from monstrous invaders in this epic last stand.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11
- Processor: Intel Core i5-4690 / AMD FX-8350
- Memory: 2048 MB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
- DirectX: Version 11
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11
- Processor: Intel Core i7-6700 / AMD Ryzen 5 1600
- Memory: 4096 MB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Crossroad Update - Demo Patch #2
With this patch, we're bringing you the ability to choose your path and encounter random events through our new CROSSROAD feature. We also completely reworked the final invasion levels, changed the butterfly effects, created new agent traits, added achievements, and implemented quality of life features. Message from the developers As we approach Steam Next Fest and our Early Access launch, we've been looking into improving replayability even more, making each mission unique with its own twists and turns. Divergence was already great at that, but now with the Crossroad, players will be able to choose their path and encounter even more unique outcomes. Another key aspect that was missing was allowing players to get a sense of the difficulty and the meta. Previously, there was no way for players to easily compare themselves to others and correctly evaluate their performance against a given difficulty. Now that should be possible with the newly added Leaderboard. We also added a feature that lets you inspect leaderboard entries to see their squad composition and gear. It should help newer players learn synergies and good team compositions. Following these improvements, we are confident in the strength and stability of our core gameplay systems. Going forward we'll mostly be focusing on adding new content, polishing the game, and balancing. Demo Patch #2 Crossroad 5 times per mission, you'll arrive at a special location with a crossroad. Crossroad allows you to pick a special destination that triggers an event. Some events give an instant reward while others change the next level. Each event has a custom visual and fantasy themed around the historical period you're in. You're guaranteed to encounter at least 2 accessory events during a mission. Includes a tie-breaker mechanism: if players vote for different destinations, the choice is resolved with a random roll. Crossroad divergence is turned off for now, but will be added in the future. We might tweak the amount and ru...Read full article on Community Announcements (Alex)Patch NotesOfficial
Patch Notes v123.23
Changes Fixed a couple of bugs Fixed task force upgrades not applying anymore after divergence briefing Added Difficulty 3 to the demo Ajustment to balancing Text localization fixes Fixed some crashes n.b. no translations for this patch note since it's a smaller quick oneRead full article on Community Announcements (Alex)Patch NotesOfficial
Demo Patch #1: Divergence, Gadgets, Item Compare & Guides
In this patch, we are introducing the new Divergence system, a complete gadget rework, balancing adjustments, improved visuals, and a bunch of onboarding improvements. Message from the developers It's been great watching you play Gear Up Einstein since we released our first playable demo back in April. We're thrilled to see the positive response and glad to be overwhelmed with feedbacks. Keep it coming! After reading all your comments and reports, we've been hard at work making a bunch of adjustments. On top of that, we've been cooking up cool new features, some of which are releasing with this patch (e.g., Divergence). Overall, the amount of new content is on the smaller side, but that's because we're solidifying the foundations for the crazy updates we plan to release next. A developer update video will be dropping shortly to tease what we're working on and what's next for Gear Up Einstein! Demo Patch #1 Divergence After each mission, the timeline divergence increases. Higher divergence levels increase the chance of items and entities from other eras appearing. Divergent elements are identified by a purple visual effect. Beware: combat difficulty remains the same even if divergent elements are slightly stronger than what you usually encounter Gadget Rework Removed gadget loadout customization before starting missions. You now have a gadget inventory during missions. The Nuclear Machine automatically generates nuclear energy and creates a random gadget whenever it reaches its maximum capacity. Note that the Nuclear Machine cannot create a gadget if your inventory is currently full. All gadgets are now stronger and have a much larger impact on battle outcomes. Gadgets are now unlocked through your personal progression. Item Compare While your character panel is open, hovering over an item will automatically display a comparison between what your character has equipped and the hovered item. By default, the comparison doesn't show all details. Use the Inspect action t...Read full article on Community Announcements (Alex)Patch NotesOfficial
Patch Notes v118.6
Couple of small fixes:Improve "Hold Click" display on lobby upgradesfix recruitments sometime selecting the wrong characterfix character trait descriptions being readable when not yet unlockedn.b. no translations of this patch note since it's a smaller quick oneRead full article on Community Announcements (Alex)Patch NotesOfficial
Patch Notes v118.4
We have fixed some issues in the demo. Here's the list: - Fix the invincibility effect that was not preventing debuffs like stun - Multiplayer fixes to prevent disconnection and errors - Spawn location of agents ajusted - New music! - Fix health bar overlapping with the reinforcements interface - Fix Einstein passive showing a wrong rounded number - Fix briefing not playing for some profiles - Fix error in baseball bat - Gear Ability and Energy are now explained in one single intel - Fix display of damage numbers in some languages - Ajust sell zone size to prevent selling when trying to gear up your character - Fix Nemes accessory - Fix bad resolution bug - Fix progression level amount to allow unlocking all agents - Fix Thompson Gun aiming when shooting during its gear ability - Fix Khopesh Sword sometimes thrown at a bad angle - Improvements to text and translations And a bunch of others low level backend fixesRead full article on Community Announcements (Alex)






