
Screenshots

Watch trailer on Steam ↗The House of Da Vinci VR
Blue Brain Games · Published by Blue Brain Games · Official site ↗
Very Positive — 93% positive (135 reviews) · 17 achievements
Last updated 28 Sept 2026
As Leonardo's apprentice, you will solve puzzles, uncover inventions, and search for hidden objects in 16th-century Florence. Use a unique device to glimpse the past and unravel mysteries. Encounter war machines, intricate lockboxes, and immersive room escapes inspired by Da Vinci's genius.
£19.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure · 2024 · More £15 - £30 games
Discover hidden objects and unlock mysteries as Leonardo's apprentice in The House of Da Vinci VR, where intricate lockboxes and room escapes challenge your mind.
About this game
Experience the Renaissance like never before in The House of Da Vinci VR! This captivating puzzle adventure immerses you in the mysteries of Leonardo's world. Embark on a quest filled with puzzles, inventions, and hidden objects. As Da Vinci’s most promising apprentice, you are summoned to Florence only to find that Leonardo has mysteriously disappeared. Test your skills with war machines, complex lockboxes, and immersive room escapes. Use an extraordinary device that allows you to see events from the past, providing crucial insights and aiding in your quest. Explore 16th-century Florence, delving into Leonardo’s ingenious puzzles and devices. Many challenges are based on Da Vinci's actual inventions, alongside locations inspired by his original artworks and the historical city of Florence.
KEY FEATURES
FULL IMMERSION OF VIRTUAL REALITY
SOLVE MECHANICAL PUZZLES
MASTER UNIQUE MECHANICS
PEEK INTO THE PAST
WHO ARE WE?
Blue Brain Games is an enthusiastic indie team of graphic artists and developers, all of whom are fans of both 3D puzzle games and the Renaissance genius, Leonardo da Vinci. The House of Da Vinci was successfully funded on Kickstarter in late 2016. After three more successful installments, we are back again to offer you a glimpse of Renaissance Italy from a completely new point of view: yours.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i5-7500 / Ryzen 5 1600
- Memory: 12 GB RAM
- Graphics: GTX 1060 / RX 580 – 6 GB VRAM
- Storage: 6 GB available space
- VR Support: SteamVR. Oculus Touch/Valve Index controllers or better
Recommended
- Requires a 64-bit processor and operating system
- Storage: 6 GB available space
Supported Languages
Latest news
Press Coverage
House of Da Vinci VR Review
With clever mechanics and hands-on problem-solving, House of Da Vinci VR taps into what makes escape room–style games so compelling in VR. If there’s one game genre that fits into the virtual reality space better than any other, it’s the escape room-style puzzle game. There’s just something about standing in a room, poking around, pulling levers and sliding open hidden compartments with your own two hands that makes perfect sense in VR. Some of the best examples — I Expect You To Die, The Room VR, even Silent Slayer: Vault of the Vampire — prove just how well this formula works when the puzzles are clever and the interactions feel real. So, House of Da Vinci VR should, in theory, slide comfortably in alongside those games. And in a lot of ways, it does. The atmosphere is there. The interactivity is solid. The puzzle design has some smart moments. But it doesn’t quite hit the highs of the greats, and a few frustrating issues hold it back from being something truly special. Read moreRead full article on CGMagazine (Justin Wood)Patch NotesOfficial
Achievements
Hello Inventors! We’re excited to bring you another update for The House of Da Vinci VR! 🏆 Achievements Now Available! You can now unlock Steam achievements as you progress through the game. Whether you’re solving intricate puzzles or uncovering hidden secrets, your accomplishments will be rewarded! Korean Language Support We’ve added full support for the Korean language! Players can now experience The House of Da Vinci VR with complete localization, making it even more immersive for our Korean-speaking community. We’re always working to improve your experience, so let us know if you have any feedback! Thank you for your support, and happy puzzling! 🕰️🔍 — The Blue Brain Games TeamRead full article on Community Announcements (YESDICK)AnnouncementsOfficial
Developers Play The House of Da Vinci VR
Welcome, watch the developers play The House of Da Vinci VR live! As Leonardo's apprentice, you will solve puzzles, uncover inventions, and search for hidden objects in 16th-century Florence. Use a unique device to glimpse the past and unravel mysteries. Encounter war machines, intricate lockboxes, and immersive room escapes inspired by Da Vinci's genius. https://store.steampowered.com/app/2948310/ Don't forget to add The House of Da Vinci VR to your Wishlist!Read full article on Community Announcements (Sherimedia)Patch NotesOfficial
Smooth rotation
in the last patch we added smooth rotation in the advanced settings.Read full article on Community Announcements (YESDICK)AnnouncementsOfficial
Devlog #3: How to design for VR
Hello everyone! My name is Jan, and for many years I have been working as a game designer at Blue Brain Games, where my team and I strive to push the boundaries of our players’ gaming experience. I had a long-term desire to create a game in virtual reality, but the real breakthrough came when I got my hands on the original Oculus Quest 1. {STEAM_CLAN_IMAGE}/45024627/971eb935342dbd2659be8029301c325695aa6c98.png This revolutionary piece of technology immediately captivated me with its ability to offer a wireless gaming experience as a truly standalone device. It was the beginning of an adventure that inspired me to delve into the world of VR and start experimenting with what this technology could achieve. For over a year, I spent my free time creating small technical demos, gaining valuable experience in this rapidly evolving field. When the day finally came and our team decided to create a VR game, it was clear that my previous experience and knowledge would be invaluable. Thanks to this preparation, I became the lead designer for The House of Da Vinci VR. {STEAM_CLAN_IMAGE}/45024627/76cea97351d1120fabd5ba53659411e1fe4433fd.png Steps into the Unknown But the desire to create something in virtual reality was not the only motivation for us. We initially thought that since there was already a complete version of the game for traditional "flat" devices, the transition to VR would be quick and easy. However, as you might suspect, the reality was entirely different. The VR version ultimately became a full-fledged game that we had to create almost from scratch. But, let's go back to the beginning. We came up with several requirements based on our own VR gaming experiences. For example, interactive objects shouldn’t be too far apart nor too deep within the scene to allow the game to be played seated. We had to simplify some of the more complex puzzles because if a player couldn't solve the task quickly enough, they could become frustrated, and wearing the headset only magnif...Read full article on Community Announcements (Nettle)






