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Watch trailer on Steam ↗MemoryMaze
HMW.games · Published by HMW.games
Positive — 100% positive (16 reviews) · 23 achievements
Last updated 28 Sept 2026
MemoryMaze is an atmospheric puzzle-platformer where you roll through vibrant, wind-swept levels, shift realities, and use the environment to solve puzzles. Explore hidden paths in a world full of color and mystery.
£4.29
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Price history
Action, Adventure, Indie, Casual · 2025 · More under £5 games
Navigate vibrant, wind-swept worlds as you explore hidden paths and shift realities in this atmospheric puzzle-platformer from HMW.games. Experience casual yet engaging gameplay that blends action and adventure.
About this game
Tight Platofrming
Test your skills with carefully crafted platforming sections that demand precision and quick reflexes. Each maneuver is designed to offer a rewarding experience for those who enjoy a challenge.Explore the Hidden World Around You
Unlock the "Memories" mechanic to shift the environment into a different state, revealing hidden paths, secrets, and new challenges. Use this unique ability to explore alternate versions of each level and uncover the mysteries that lie beneath the surface.Take Control
Harness the power of the "Possess" mechanic to take command of special yellow orbs scattered throughout the levels. Use these orbs to manipulate the environment, solve intricate puzzles, and overcome challenging obstacles, giving you a creative edge in navigating the world around you.Race to the Top
Compete against the clock and other players in this thrilling Time Trial mode! Collect green cubes scattered throughout the level and race to finish in the shortest time possible. Your final score combines your completion time and the number of cubes collected, adding a strategic layer to each run. Climb the online leaderboards, refine your path, and challenge yourself to become the best!A Scenic Route
Immerse yourself in stunning environments filled with vibrant colors, enhanced by a soothing and atmospheric soundtrack that sets the perfect tone for a calming yet captivating experience.Personalize
Customize your experience with a variety of unique skins for your ball. Choose from 9 distinct designs available at launch, with more skins to be added in future updates. Make your journey through the maze truly your own!
"MemoryMaze" is more than just a game; it's an exploration of the inner world, memories, a challenge thrown to oneself, and an opportunity to take a break from the daily hustle and bustle by immersing oneself in a world of amazing sounds and puzzles. Only by overcoming all obstacles and exploring every corner can you achieve perfection in this game. Are you ready to challenge yourself?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-3250, AMD FX-4300
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- DirectX: Version 11
- Storage: 1536 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 7500, AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970
- DirectX: Version 12
- Storage: 1536 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Version 1.0.1
Fixed an issue described by player "Eclipse":In level 5 "Valley of Light", there was a possible soft lock on one of the challenges, where yellow controllable ball could become unreacheable during certain conditions. Now the yellow ball will reset it's position when player respawns.Thank you for the feedback!Read full article on Community Announcements (Hatebreeder)AnnouncementsOfficial
MemoryMaze runs great on Steam Deck!
A quick post to let you know:For a fair amount of time, all MemoryMaze builds were tested on a Steam Deck too, and it runs great! The game runs at Steam Deck native resolution - 1280x800All control glyphs are dynamically adapted to represent active control scheme (keyboard&mouse - controller)No launcher menus, no need to use the touch screenUI is dynamically scaled to fit the screen size perfectlyCloud saves are enabled, continue your game any time at any place!Read full article on Community Announcements (Hatebreeder)AnnouncementsOfficial
MemoryMaze leaving early access! Version 1.0.0
Version 1.0.0 is here!Some of changes and additions:13 new achievements! (and one deleted) All of them related to new stats the game now keep track of, Distance Travelled and Respawn Count. Respawns are counted when you fall, and when you manually respawn using Respawn key and map screen. For all 7 levels, try to complete them without respawning to get "Shiny!" achievement. You'll also get an achievement while you're getting good with the controls, for 100 respawns :D You'll also get an achievement for each threshold travelled, 2500, 5000, 10000, 20000 meters travelled SPARE achievement was deleted due to inachievability, sorry about that :DMac version has all network issues sorted out, online scoreboard, achievements now definitely workImprovements and polish: Scrolling in menus is fixed, gamepad navigation in menus fixed in known places, optimizations here and there, something I forgot to write down etc. What a journey it has been.To be honest, when I first started developing MemoryMaze, I never imagined it as a “project built for success.” It began—and still remains—my personal learner’s notebook. I learned a ton while working, coding, basic level/game/audio/graphical design, inner workings of Steam and so on.The experience is invaluable and I will always cherish the moments when I myself was solving puzzles of development.In result, I got to know my strengths, and also my weaknesses. I am a coder first, everything besides that gave me a very hard time, like, I could spend weeks polishing a piece of a script, until it was perfect, while the level I should’ve been finishing… stayed unfinished. I guess for next projects I'll ask someone more experienced in design to help me out :D And someone who'll do marketing, omg please, I am not a salesperson At All :DIn the end, Deepest and sincerest thanks to everyone who helped, supported, praised or criticized, interacted in any way, or just had some fun with the game! It has been a blast, and I can't wait to start working...Read full article on Community Announcements (Hatebreeder)Patch NotesOfficial
Version 0.7.3 beta
Fixes and updates:Electric towers in level 4 - Downpour: the towers now pose a greater challenge, each time they activate every object within reach will be pushed away. To balance that, tower charging and area of effect are now more visible and easier to keep track of.Fixed lighting glitch on level 7 - Dark Bloom. Platforms near the end will no longer flicker.Fixed an issue that prevented player from freezing when initiating Posession of yellow orbs.Fixed button glyph in Memories mechanic tutorial.Added some new stats that game automatically keep track of, but I'll post more info on that closer to release.This version will probably (I hope) be the last before version 1.0.I'm almost done working on a set of new achievements, so stay tuned!Read full article on Community Announcements (Hatebreeder)Patch NotesOfficial
Version 0.7.2 beta
Fixed:Mac version network connections. Time trial and Steam Achievements are now fixedSeveral exploits for game's Time Trial system: Spawn point location can no longer be selected during Time Trial runsactive checkpoint will be reset at the moment you touch the Clock pickup.Not a fix, but a small improvement: shader pre-warm cycles will have an explicit message.P.S. I will clear out all time trial results when game reaches version 1.0, along with tweaking some server code to properly and fairly record all results.Stay tuned!Read full article on Community Announcements (Hatebreeder)






