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Deep Sea Sweep

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Deep Sea Sweep screenshot 1
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Deep Sea Sweep

Angler Panache · Published by Angler Panache

Last updated 28 Sept 2026

Switch between free movement and platforming while carrying heavy treasures to navigate each level. Swim, jump and bonk meanies on their head in many short but challenging levels with tight controls. Clean up the sea of all these filthy treasures chests plaguing the various biomes!

Free to PlayComing SoonDJCTQ 6

Free

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Action, Indie · 2026 · More free games

Navigate through diverse underwater environments, switching seamlessly between free movement and platforming to gather heavy treasure chests. Master tight controls and bonk enemies in short but challenging levels designed by Angler Panache for a unique deep-sea adventure.

About this game

In Deep Sea Sweep, you play as a small fish who wants to give the seafloor its former beauty back. There are heaps of filthy treasure chests down there! Luckily, your yellow neighbour seems to appreciate them a lot, and can probably help you get rid of them.

  • Switch between swimming and classic platform movement by carrying treasures, dropping them on enemies or switches to progress.

  • Play through many short but challenging levels mixing action and puzzle.

  • Controls are easy to pick up, customizable, and allow tight movements.

  • The worldmap has many paths including secret ones. Play through each biome in the way you like!

  • Immerse yourself in tranquil pixel art environments, and meet colorful and cute characters and enemies.

  • Look out for secrets! Find each level's stars to unlock secret harder levels and shortcuts.

  • Change your character's appearance and style with all the pearls you've collected.

  • Challenge yourself by going for better times in each level.

Some say deep down at the bottom of the ocean lies a magic pearl that grants wishes... Maybe this would simplify your task. But in the meantime, there's golden trash to take out!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 1GHZ
  • Memory: 1 GB RAM
  • Storage: 250 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French

Latest news

  • AnnouncementsOfficial

    Boneyard biome & many fixes

    In this update, I worked on the 8th biome and did lots of fixes & tweaks thanks to more playtesting.-new biome, the Boneyard, a place at the bottom of the sea built on skeletons of whales and older beings.-3 new levels for the Boneyard : Fumarole shoal, Rotting rift and Maelström (wooo). I also adapted and tweaked The cage and Collapsing trail to this new biome.-level design tweaks to 12 levels to improve or fix clarity, difficulty and unintended paths.-fixes : chest able to be destroyed by star switch blocks after victory, dark turtle sometimes spawning their sleep fx repeateadly, camo shark teleporting after victory, rare bug where a chest carried by a turtle could stay on it and move through walls, canon squids improvement, and several level-specific bug fixes.-attempted to improve gameplay feel when walking on falling algae blocks. Result is still a bit clunky, but I think it's better than before.-worldmap position is now saved when leaving the game. Slight worldmap menu improvements.
    Read full article on Community Announcements (Asmodeus)
  • AnnouncementsOfficial

    Character skins & storm boss

    This update has a lot of improvements to the player's visuals and the addition of a skin system.-Added a boss to the Sea of Storms-Implemented a skin system for the player. Currently 2 additional skins can be bought in a new shop in the demo, using pearls-Added a treasure drop animation, as well as angry, surprised and struggling animations to the player-Improved the player's jump animation and updated his worldmap animations-Collected stars now give a few pearls when collected again-Fixed a bug with the second boss
    Read full article on Community Announcements (Asmodeus)
  • AnnouncementsOfficial

    Sea of storms biome

    In this update, many new levels and mechanics made for the new biome, as well as some structural fixes.-7 new levels for the Sea of Storms biome : umbrella bay, sparkly sea, thunderwaves, turtle tide, vortex chamber, confusing cleft, stream stroll-tweaks to existing levels : seaweed crossing, overgrown alley, treasure hunters-added whirlpools that teleport you and bubbles serving as transparent walls for jellyfishes-added new mobs : electric jellyfish, electric arrowfish, electric sharkray, shooter jellyfish-improved the way jellyfishes bounce on walls and other things-improved bubble block visuals and added a destroy animation-slight improvements to the platforming camera-fixed a bug where star & pearl count were saved incorrectly-fixed a bug where the levels weren't unlocked properly with the shop when language is french-fixed the save data needing to be reset to update, when I added more levels to the game (it might need to be reset one last time before it works though-added an endcard when you beat the bonus levels in the demo
    Read full article on Community Announcements (Asmodeus)
  • AnnouncementsOfficial

    New biome & playtest fixes

    For this update, I worked on the feedback I got from playtests previously. I also wanted to add some content so I finished the visuals for the next biome, the Sea of Storms. -new biome : Sea of Storms, only has its intro sequence for now.-lowered the player's acceleration a small amount to handle tiny movements better. This is a test, subject to more changes.-lowered audio volume when launching the game on a fresh save.-visual tweaks to levels in the Clam Plains.-fixed dashswitch blocks not having collision in Silt Snare and Toxic Trap.-level design tweaks to coffer guard, poison prow, plant barrage, anemone ambush, kelpfall, sand digger, swirly back and forth -bugfixes : fixed diagonal animations playing when they shouldn't, dark turtles not stopping when they should, nudibranches not destroying their poison cloud on defeated in some cases.I've been anticipating this biome for a long time so I'm really happy that I finally get to work on it. For the next time, I will add a few levels to it, and work on more side stuff. Also, thanks again to all the playtesters, for now I've reworked the easiest/most pressing issues. I still have some to deal with in the "annoying to change" category.
    Read full article on Community Announcements (Asmodeus)
  • AnnouncementsOfficial

    2 new bosses & some new levels

    Many new things & tweaks in this update : -2 new bosses : I finished the boss for the Clam Plains, but I also made a boss for the Coral Maze entirely-4 new levels for the Coral Maze : anemone ambush, shifting sands, swirly back and forth, coffer guard-level design tweaks to prickly woods, arrow reef, sunscraper and riskier delivery-added some diagonal swim & dash animations for the main character-fixed more bugs where you could get stuck at the corner of sand blocks-added a sleep fx for dark turtles-speaking with npcs now show their nameDevelopment will slow down as I started a full-time job recently. The next update should be a mix of new content and fixes from the playtest feedback I got.
    Read full article on Community Announcements (Asmodeus)

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