
Screenshots

Watch trailer on Steam ↗Exhibition of Speed
Exhibition Studios · Published by Exhibition Studios · Official site ↗
3 user reviews — 33% positive (3 reviews)
Last updated 28 Sept 2026
Build your own car and go racing.
£2.49
Lowest price we've ever recorded
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Price history
Simulation, Early Access, Racing · 2024 · More under £5 games
Dive into the thrill of customization and competition as you craft and pit your vehicle against others in Exhibition of Speed. Experience the precision and creativity offered by Exhibition Studios' early access racing simulator.
About this game
The foundation of the multi-body vehicle simulation engine is designed from the ground up to support all kinds of wheeled vehicles and drivetrain configurations. The flexibility of the simulation is explored through nodes, which are the building blocks of every vehicle. Nodes of different types can be arranged and connected together to form a graph which describes the vehicle you want. As the graph is modified it gets evaluated and the results are reflected immediately on the vehicle being built. The vehicle can be driven while it's being formed and it may be saved and shared with others.
The dynamic physical tire model ensures realistic driving behavior and detailed force feedback on the steering wheel. It is capable of producing effects such as camber thrust and relaxation length, which are usually only present in the most advanced racing simulators.
In the upcoming multiplayer mode, you'll be able to join online races against other players with your custom car and put it to the test. Other players will be able to see your creation but it's up to you to prove it's the best car in the grid!
As the game evolves, more types of suspensions, tires, engines, transmissions and all-wheel-drive systems will become available, enabling a greater variety of wheeled vehicles to be built.
System Requirements
Will my PC run this? →Minimum
- OS: 7
- Memory: 4 GB RAM
- Graphics: Support for OpenGL 3.3
- Storage: 100 MB available space
Recommended
- OS: 10
- Memory: 8 GB RAM
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Hotfix 0.4.1
Fix an issue with a missing file not being exported by the editor which could cause a crash when loading vehicles for the race.Read full article on Community Announcements (exhspd)AnnouncementsOfficial
Race against AI
Welcome to exhspd v0.4.0! This version introduces the first autonomous driving model and circuit racing.You can tune the autonomous driving settings for your custom vehicle in the Vehicle tab, Autonomous section, while you watch it driving in real-time.AI cars can also drive in custom tracks. Besides the racing line, the trackLimitL and trackLimitR lines must be provided to inform the AI about track limits. See the Manual for further info.Also checkout the updated Valdii SC250 under user://vehicles/Valdii_SC250/Valdii_SC250_v24.json which is better tuned for this version.What's newRace against AI.Autonomous driving during Build.Hood, bumper and driver cameras with corresponding rear view.Refreshed Valdii SC250 which can be loaded from user://vehicles/Valdii_SC250/Valdii_SC250_v24.jsonOption to disable visual tire deformation.Link wheels together using the symmetry option.Search nodes by name on graph.Ability to duplicate current vehicle.Ability to reset vehicle to recover from a rollover or when stuck.Option to enable automatic shifting in vehicle tab.Customize materials of chassis, thus it's now possible to apply liveries.Ability to disable nodes when they're far from camera, avoiding wasteful processing.What's nextSetup racing grid with cars of player's choice.Rear view mirrorsRead full article on Community Announcements (exhspd)Patch NotesOfficial
Update v0.3.0
Welcome to exhspd v0.3.0! It is now possible to import custom maps into the game in the World tab, Race Track section. Custom maps can be created in the Godot editor and exported as PCK files to be loaded into the game. See the updated Manual for more details. What's new - Load new race tracks from PCK files. Fixes - Make sure steering wheel device is assigned as the FFB target. - Clear input when input override is unchecked. Known issues - Fanatec CSL Elite is detected by the game but input is not registered. What's next - Make the project open source and publish it on Github.Read full article on Community Announcements (exhspd)Patch NotesOfficial
Update v0.2.0
Welcome to exhspd v0.2.0! What's new Create new wheels from external 3D models in GLTF format. Customize existing wheels by modifying their materials with new colors and textures. Create new tires from external 3D models in GLTF format. Browse wheels and tires in the library. Rename, select, delete and create new entries. Groups in the stats panel can be minimized and moved up/down. Gear ratios are stored in the vehicle JSON for now. They can be edited manually while there's no UI element for gearboxes. Fixes Changes to input settings are saved automatically. Known issues Application freezes momentarily when importing a wheel/tire and changing the node and axis of the left and right side because it's calculating geometric and physical properties from the mesh geometry. What's next Ability to import custom maps exported from Godot. Calculate wheel/tire properties in the background to avoid freezing the game. Graph node search. Stats search.Read full article on Community Announcements (exhspd)Patch NotesOfficial
Update v0.1.2
Welcome to exhspd v0.1.2! What's new Save custom suspension presets. Create suspension node using any of the presets saved. Full screen mode. Press Ctrl + Space to go full screen. Press Esc or Ctrl + Space again to exit. Use Shift+A to create nodes. Press the item's initials to navigate. Press Space or Enter to to select an entry. Option to manipulate the greenhouse with Center and Size. Camera position settings in Chassis node. Transforms can be multiplied using an Operator node. The result is the composition of two transforms, i.e. given two transforms trA and trB, the result trC would be trC.pos = trA.pos + trA.rot * trB.pos and trC.rot = trA.rot * trB.rot. {STEAM_CLAN_IMAGE}/45003456/7433c338bde987720a313be4f7d1cba8c5f0406e.png Fixes Articulation node properties were not being saved. Free look camera navigation would stop instantly upon releasing mouse button and then it would move slightly without keyboard input due to residual velocity from previous interaction. Rotation node node was ignoring input from connected nodes in EulerXYZ mode. Inability to assign a throttle axis for a gamepad because the throttle axis button was associated with the steering button. Greenhouse AABB was not being saved. Known issues Input settings aren't saved automatically. For now, press Ctrl + S to save changes to inputs. What's next Graph node search. Ability to import custom wheels. Ability to import custom tires. Enjoy!Read full article on Community Announcements (exhspd)






