Skip to content
Geeky Alien
Motus Paintball VR

Screenshots

Motus Paintball VR screenshot 1
Release Trailer trailerWatch trailer on Steam ↗

Motus Paintball VR

Ares Softworks, LLC · Published by Ares Softworks, LLC

2 user reviews — 50% positive (2 reviews)

Last updated 28 Sept 2026

Motus Paintball VR is a Single Player VR experience where players will compete against engaging AI on custom field layouts as well as classic layouts from the “Golden Era” of tournament paintball. Created by an indie developer as a passion project to bring his joy of paintball to the VR headset.

DJCTQ lVR

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £10.99 · Highest: £10.9910 Oct 2026

Indie, Simulation, Sports · 2024 · More £5 - £15 games

Dive into Motus Paintball VR, where you face off against AI opponents in both innovative and classic paintball fields. Crafted by indie developer Ares Softworks for a thrilling single-player VR experience.

About this game

Motus Tournament Paintball VR is designed as a simulator where players will define match parameters including the Field Layout, Time Limit, Score Limit and other settings before launching into a match. The player is then joined by their AI teammates as well as AI opponents to compete in a traditional 5v5 X-Ball style game format.

Features Include:
  • Single Player against AI Bots
  • 12 field layouts at launch, including two classic layouts
  • Manage your breakout Game Plans for AI Teammates
  • Dynamic AI that will adjust their game plans to current match conditions
  • SteamVR Support for Oculus Quest Headsets (Quest 2, Quest 3)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-9700K CPU or better
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 / RTX 2080 or better
  • DirectX: Version 12
  • Storage: 800 MB available space
  • VR Support: SteamVR with Oculus Quest 2 & 3

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch 1.8 - New Layout Available

    Patch Notes v1.8: New Layout - Carlsbad Small Optimization for GPU
    Read full article on Community Announcements (Ares Softworks)
  • Patch NotesOfficial

    Patch 1.7

    1.7 Patch Notes: Bug fixes for the Pod Pack and some quality of life adjustments for how it rotates\maintains position Small optimizations to player class
    Read full article on Community Announcements (Ares Softworks)
  • Patch NotesOfficial

    Patch 1.6

    v1.6 Release Notes: Player Swap - Overhauled system to resolve some annoying rotational issues that would sometimes come up - Added 0.5 second delay before taking over an AI character to allow the player a chance to adjust position Other Changes \ Fixes - Adjusted the audio falloff range to a larger distance so those long shots from corner to corner are not as quiet - Resolved an issue where the player would fall thru the map after finishing a match. It was really difficult to recreate often but I was able to reproduce it once and made an adjustment to prevent that.
    Read full article on Community Announcements (kevindobiesz1991)
  • Patch NotesOfficial

    Patch 1.5

    Patch 1.5 Release Notes: General improvement to AI shooting, the AI will seek to shoot a bit more often to catch the player peeking instead of being biased toward vision of the player.
    Read full article on Community Announcements (kevindobiesz1991)
  • AnnouncementsOfficial

    2024 \ 2025 Roadmap

    Hello Everyone, Thank you for all of the support on the initial launch of this project! I've received some great feedback on areas for improvement, and I’ve been working on adjustments in a test branch. I've also made a post in the Community Hub if you have any suggestions or feedback. I’ll continue releasing patch updates (v1.x) with incremental improvements based on this feedback, along with other refinements as development progresses. Some larger upgrades require reworking underlying systems, which comes with its challenges, but I’m excited to share them when they’re ready! Updated: Q1 2025
    Read full article on Community Announcements (Ares Softworks)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.