
Screenshots

Watch trailer on Steam ↗Motus Paintball VR
Ares Softworks, LLC · Published by Ares Softworks, LLC
2 user reviews — 50% positive (2 reviews)
Last updated 28 Sept 2026
Motus Paintball VR is a Single Player VR experience where players will compete against engaging AI on custom field layouts as well as classic layouts from the “Golden Era” of tournament paintball. Created by an indie developer as a passion project to bring his joy of paintball to the VR headset.
£10.99
Lowest price we've ever recorded
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Price history
Indie, Simulation, Sports · 2024 · More £5 - £15 games
Dive into Motus Paintball VR, where you face off against AI opponents in both innovative and classic paintball fields. Crafted by indie developer Ares Softworks for a thrilling single-player VR experience.
About this game
Features Include:
- Single Player against AI Bots
- 12 field layouts at launch, including two classic layouts
- Manage your breakout Game Plans for AI Teammates
- Dynamic AI that will adjust their game plans to current match conditions
- SteamVR Support for Oculus Quest Headsets (Quest 2, Quest 3)
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-9700K CPU or better
- Memory: 16 GB RAM
- Graphics: GTX 1080 / RTX 2080 or better
- DirectX: Version 12
- Storage: 800 MB available space
- VR Support: SteamVR with Oculus Quest 2 & 3
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.8 - New Layout Available
Patch Notes v1.8: New Layout - Carlsbad Small Optimization for GPURead full article on Community Announcements (Ares Softworks)Patch NotesOfficial
Patch 1.7
1.7 Patch Notes: Bug fixes for the Pod Pack and some quality of life adjustments for how it rotates\maintains position Small optimizations to player classRead full article on Community Announcements (Ares Softworks)Patch NotesOfficial
Patch 1.6
v1.6 Release Notes: Player Swap - Overhauled system to resolve some annoying rotational issues that would sometimes come up - Added 0.5 second delay before taking over an AI character to allow the player a chance to adjust position Other Changes \ Fixes - Adjusted the audio falloff range to a larger distance so those long shots from corner to corner are not as quiet - Resolved an issue where the player would fall thru the map after finishing a match. It was really difficult to recreate often but I was able to reproduce it once and made an adjustment to prevent that.Read full article on Community Announcements (kevindobiesz1991)Patch NotesOfficial
Patch 1.5
Patch 1.5 Release Notes: General improvement to AI shooting, the AI will seek to shoot a bit more often to catch the player peeking instead of being biased toward vision of the player.Read full article on Community Announcements (kevindobiesz1991)AnnouncementsOfficial
2024 \ 2025 Roadmap
Hello Everyone, Thank you for all of the support on the initial launch of this project! I've received some great feedback on areas for improvement, and I’ve been working on adjustments in a test branch. I've also made a post in the Community Hub if you have any suggestions or feedback. I’ll continue releasing patch updates (v1.x) with incremental improvements based on this feedback, along with other refinements as development progresses. Some larger upgrades require reworking underlying systems, which comes with its challenges, but I’m excited to share them when they’re ready! Updated: Q1 2025Read full article on Community Announcements (Ares Softworks)






