
Screenshots

Watch trailer on Steam ↗Gum Flesh
SpaceMyFriend · Published by SpaceMyFriend
Last updated 28 Sept 2026
Gum Flesh is a turn based roguelike that takes place on the back of a celestial monster. Use your wits and fragile supplies to take on strange plants and fauna on a planet where you are definitely not welcome. The air is different here. Your body is starting to change.
Action, Indie, RPG, Strategy, Early Access · More free games
Command your monstrous mount through alien landscapes filled with perilous plants and fauna. Each move matters as you adapt to changing conditions on this unwelcoming world, blending strategy and RPG elements in an early access experience from SpaceMyFriend.
About this game

Gum Flesh is a turn based roguelike that takes place on the back of a celestial monster. Your ship has crashed and in need of repair. Explore a sticky hostile planet filled with dangers in every fold of flesh. Use your wits and fragile supplies to take on strange fauna and weird plants as you search for missing parts of your ship, on a planet where you are definitely not welcome. There's no one coming. It's up to you to leave this place.
Plants shouldn't shoot fireballs right?

The air is different here. Your body starts to change.
Mutate your hands into regenerative stone that cause massive damage while flinging bits of rock in all directions. Sprout a foliage-like hide to gain an advantage while fighting in tall grass. Soak up any electrical current and discharge a massive shock attack. Grow another finger so you can reload your weapons faster.
As your ship went down, cargo scattered throughout the clouds.
Explore the surface and recover gadgets and weapons. Some familiar, some alien. From your everyday shotgun and rifle, to a giant tentacle and fireballs.Features
- Discover an arsenal of weapons, each with its own unique behaviors
- Combine gadgets and items with your mutations to create a new build every run
- Face a variety of strange fauna, weird plants, and giant bosses
- Learn new abilities: Pick up an enemy with your brain, Call down missiles, Slam the ground to make enemies go flying ,and much more!
- Consume gum balls with strange powers
- Beware of the Epiglott

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 1.2Ghz+
- Memory: 2 GB RAM
- Graphics: 8 gb
- Storage: 100 MB available space
- Sound Card: Whatever you got!
- Additional Notes: Idk games a toaster
Supported Languages
Latest news
Community & EventsOfficial
Turn Based Thursday Fest and New Demo!
Hey ya'll! It's been awhile. Sorry for the lack of updates and devlogs. I took some time off to refresh my batteries so I could come back to Gum Flesh with a fresh outlook. I'm still pluggin away at this monster. But today is not a devlog. On this Monday, #TurnBasedThursdayFest begins! Definitely will run until at least Thursday. Unless the organizers goal is chaos. But anyways, you should really go check some of the demos on display! Really good stuff. I recommend Weapons Arena . Good fun there. But you should also play Gum Flesh. With the start of this fest is new demo! There's two new bosses to fight and lots of quality of life changes and balance. I'd love to know what you think. Leaving feedback is wonderfully helpful. At the same time, please feel no obligation to. You can't throw a rock without hitting a gamedev begging for feedback. So if you're feeling worn down, please just play some games and have fun :) I'll leave you with a high five and a new trailer. Take care! SpaceRead full article on Community Announcements (Mr Oist)AnnouncementsOfficial
Devlog #3: Fun Movement
Hey. It has been awhile! I got busy doing maintenance on some of my previous games so Gum Flesh had to take a backseat for a bit. Plus it's been like -30 degrees here and all I've felt like doing is playing Balatro. {STEAM_CLAN_IMAGE}/45015671/dcdd868fdb20d19ee03c969a4e7d55107cb278fe.gif Ok first off, you might've notice some sweet new cover art. It blows my mind how good it is. It's all thanks to Gloomy Bro. Makes me want to up my game. Alrighty now on to the main course: MOVEMENT I love movement tech. Traversing a world in style feels so good. If you played my previous game Cavity Busters, you'll recall the 900 different ways you can move around the world. I wondered how I could boil fun movement down into a turn-based rougelike. It's not complicated or profound. But it's extra work. ANIMATION AND FEEDBACK One big thing is animations! If you jump, it's animated. If you dash, dust and rocks will be kicked up. This is something that is applied to almost every action...Not dust and rocks...just ya know, feedback. Because there's no action log, we need to visually show what just happened. But that's just one part of the equation. {STEAM_CLAN_IMAGE}/45015671/cf6ebadebf5742b812d74d702dc10f3bac54a1c5.gif IN WORLD OPPORTUNITIES The other key to this is in world opportunities for movement. For instance, each level spawns a number of holes. These holes connect via underground tunnels and provide a fast travel of sorts. But they also serve as a tactical maneuver. If any enemy is on a hole you travel through, they receive a juicy uppercut! {STEAM_CLAN_IMAGE}/45015671/b978f66648c6d138fec0af64a43963cc8e7087a1.gif A recent addition is skid marks! Please forgive the name. Skid marks can spa...no you know what? That's what they're called now and forever. It is the law. Ok so! Skid marks can spawn in a level in long linear lines. They're essentially slippery floors. Hmm guess I could've called them ice? No no no they're skid marks. SKID MARKS. It's best to just show you how they wo...Read full article on Community Announcements (Mr Oist)AnnouncementsOfficial
Gum Flesh Demo Available Now!
It's time. I've been threatening myself for awhile that I neeeeed to release a demo. I finally buckled down and put together a demo. This demo is very very early. It's missing tons of systems, art, and sound and music. You've been warned. People see a demo and think, "oh the game must be close to release". Well lets pop that bubble right now. Release is still a ways off. But I want to get the community involved as early as possible. I've been running very small play sessions with friends and family with promising results. So this demo is really about getting a lot of feedback. The demo will provide you with a form to leave some feedback. (it's just a google form) It would be awesome if you took the time to fill that out. Or you can leave feedback here, or any other way you find. But if you just want to check out the game, that's is totally awesome as well. I would highly suggest going through the tutorial. Gum Flesh is playable with keyboard, gamepad and mouse(though there's currently no button prompts for mouse). It runs great on Steam deck as well! Share Gum Flesh with your friends! And don't forget to leave some feedback! Have Fun! SpaceRead full article on Community Announcements (Mr Oist)AnnouncementsOfficial
Devlog #2: Brainers
Yo. Lets talk about one unique enemy: The Brainer. The Brainer isn't one specific enemy, but a class of enemies. Brainers have, as you might have guessed, a large protruding brain. They're between a common and uncommon occurrence. But what makes them special? I'll show you. {STEAM_CLAN_IMAGE}/45015671/a6d9e0a7c0117f9707a0ca648a66f1078057fce1.gif You can jump into their brain Psychonauts style. But this is more physical then mental. You enter their brain and fight brain cells. Now you can kill Brainers by normal means. And they are pretty fragile and slow. But if you defeat them via brain, you get another special interaction. {STEAM_CLAN_IMAGE}/45015671/d3d377ac57b2c31a4c629fc2911f57d66d2b0be2.gif Braining Brainers causes a large AOE attack! This one causes the ground underneath to fall out. Another create a giant explosion. Another fires off a long range laser beam. There's more in the works but you get the point. JUICY. EXPLOSIONS. FUN. Or JEF. Idk. Maybe not JEF. JEF is cool though. I have more plans for these guys but I'm still working it out. Anyways that's Brainers and the end of the devlog for September! Until next time! JEF ... er Space {STEAM_CLAN_IMAGE}/45015671/6eecace7b72ab60435ec8f74b9e3c6e06924bb02.png oh here's a little peak into the ol dev notebook with an entry about brainers. somewhere on that page.Read full article on Community Announcements (Mr Oist)AnnouncementsOfficial
From the surface of Gum Flesh: "Hey"
Hey! Welcome to the first of at least a few development updates for Gum Flesh! I'll try to give you an idea of how development is going and share any fun stuff that's happening. For this first one, I want to talk about what Gum Flesh is and isn't. {STEAM_CLAN_IMAGE}/45015671/3b57e53964dbd02d3c27017cee4696554ca34bad.jpg -first draft of gum flesh steam capsule Gum Flesh is tagged as a traditional roguelike. I think that comes with a pretty set in stone framework. Turn-based. Grid-based. Permadeath. Deep systems. A steep learning cur...... NO. Gum Flesh aims to be suuuuper easy to pick up and play. I hope that you'll be able to know if the game is right for you within the first couple minutes rather than the first couple hours. On top of that, there is visual and audio feedback for everything. This sort of thing is becoming less rare for modern traditional roguelikes which rules. I love old school roguelikes. But I just don't have time to learn them. I want Gum Flesh to be almost instantly fun, while still being a deep experience that can be enjoyed over and over. That being said, the arrow is still mid air. Whether it hits the target remains to be seen. Though from my early testing, it seems to be going in the right direction ;) Until next time! SpaceRead full article on Community Announcements (Mr Oist)






