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Watch trailer on Steam ↗Feline Forensics and the Meowseum Mystery
Nobody Crown · Published by Devcats, Nobody Crown · Official site ↗
Very Positive — 94% positive (112 reviews) · 22 achievements
Last updated 28 Sept 2026
There's only one detective to unravel this murder turned museum heist... and they're the cat's meow. Interrogate a "colorful" cast of suspects until they cough up hairballs... and the truth. Will you wrap up the case in time for an afternoon nap, and make injustice knead its last biscuit?
£9.09
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Price history
Indie, RPG, Strategy · 2026 · More £5 - £15 games
Embark on a strategic mystery-solving adventure where your feline sleuth must unravel a murder turned art theft. Interrogate quirky characters and piece together clues in this indie RPG from Nobody Crown.
About this game
When the phone rings in the Feline Forensics department, that can only mean one thing... it's time to get your toe beans dirty. In this soft-boiled detective puzzler, assume the role of a crime-crushing noir tabby who's all out of catnip, and utilize your wisest whisker to uncover the truth of this meowseum mystery.
Famously known as the museum's most valuable exhibit, the gemstone's true worth is beyond kitten comprehension.... and now its missing! Rely on deductive reasoning skills to prove that there's no such thing as a purrfect crime.
Mismatched alibis and mistrusting motivations provide little explanation as to how this intricate heist devolved into a grizzly murder. No one is above a carnivorous suspicion, so converse with, and cross-examine them all.
A failed investigation could mean that terrible criminals walk free, and a once-thriving museum will finally bite the dust. The uniquely hand-drawn style of its many displays would be forced to auction.
This is both a feature, and a warning... actually, no pun is off-limits. Its honestly an excessive use of groan-worthy humor. Chuckle (or cringe) while enjoying the smooth jazz soundtrack composed of saxophones, plunger trumpets, and speakeasy pianos.
Gameplay Features:
Assemble a conspiracy board to track all your leads (without red string, it would be too distracting)
Examine an array of crucial evidence (and swat off the table, probably)
Keep a binder to track every witness testimony (and make those suspects squeal)
Fill-in-the-blanks of your investigator's journal to crack the case (and dispense feline justice!)
Adjust text speed, turn on puzzle assistance, or use dyslexic-friendly fonts as needed
Silly interpretations of famous artwork (parody law please protect us)
And, of course, play as a cat detective (wearing a full suit and tie)
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-4460
- Memory: 4 GB RAM
- Graphics: NVIDIA Quadro K620
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes v1.05 (7/22/26)
Feature Updates:Mouse is now supported when navigating the user interface!In all UI, as an alternative to keyboard navigation, most elements can be clicked with the mouse, such as:Keywords can be stamped into the fill-in-the-blank puzzles by clicking the respective words and/or blanksDialogue can be advanced by clicking anywhere on the screenEvidence with a pending item examination can be clicked directly to start the examinationLeads can be clicked directly to display their details on the corkboardSuspect information with a pending dispute can be clicked directly to start the disputeThe "back" button prompt can be clicked to exit any menu, as an alternative to BACKSPACESkipping cinematics, like the start sequence in the office, and the credits, can be performed with a held mouse clickSome elements are not clickable where doing so would be unintuitive, such as:"Eraser" and "stamp" controls reminder in the puzzle menu, because navigating to it would be unncessarily difficult when the keyboard control is availableThe same applies to the "autocomplete" controls reminder in the examination and puzzle menus"Start examination" controls reminder in the evidence menu, because of the above reasons, and because clicking the item itself will start the examinationThe same applies to the "expand lead details" control reminder in the quest menuThe same applies to the "begin dispute" controls reminder in the suspects menuTabs, such as in the suspect menu, settings, puzzle journal, and keyword notepad, because of runtime limitationsAll "next tab/page" and "previous tab/page" control reminders are clickable if preferred over using the keyboard controlsPoints of interest during item examinations, as well as item rotation, because of runtime limitationsThe pen on the puzzle menu isn't clickable for various reasons, but can still be selected and clicked with the keyboard control like normalEnvironmental prompts to begin dialogue can not be clicked for runtime limitationsKeyboard use st...Read full article on Community Announcements (Nobody Crown)Patch NotesOfficial
Quick Fix v1.048 (7/13/26)
Bug Fixes:Fixed an issue where the investigation prompt for a certain interaction (the hidden doorway into the museum's backroom) would appear when it was not yet relevantFixed an issue that may have caused dialogue to initiate when another menu was already open, specifically when interacting with the plaque for "The Fairy on the Wall" exhibit. If you still experience this following this update, and can replicate it consistently, please reach out to my email, or submit an incredibly detailed bug reportThe on-screen keyboard will now appear automatically when submitting a bug report on Steam DeckFixed a rare issue where the bug report input prompt may not close properly until the entire pause menu is closedAdded/adjusted the text in and around the bug prompt to make controls to exit the input window more obviousTurned off the animations of control reminders in the settings menuSome grammatical errorsKnown Issues:A rare issue where starting dialogue while running, or holding the run button as dialogue closes, may cause the Detective to continually animate as if running, even when not moving, and unexpected behavior with the dust particlesIf you can replicate this consistently, please reach out to my emailI understand mouse support is still a concern for some users - rest assured, I am exploring several options, but it is quite complicated. I don't want to provide a lesser experience for anyone, and appreciate the patience as I look for a solution that will please everyone... without driving myself insane.Read full article on Community Announcements (Nobody Crown)Patch NotesOfficial
Quick Fix v1.047 (6/15/26)
Bug Fixes:Fixed an issue where revisiting a specific dialogue prompt (attempting to call the Bookstore from payphone after learning about "The Da Viper Code") displays the dialogue chains incorrectly, as if there is a dialogue choice to be made when there isn'tFixed an instance where dialogue in a specific conversation (revisiting the Student's dialogue about the book number) is flipped, as if the Detective is speaking the suspect's lines, and the suspect is speaking the suspect's.Fixed some minor typos.Read full article on Community Announcements (Nobody Crown)Patch NotesOfficial
Quick Fix v1.046 (6/13/26)
Bug Fixes:Fixed an issue where, in a rare scenario, the puzzle menu won't close after using the auto-fill keyword stamp.If you still experience this issue, reach out to my email, or put your email address in the bug report so I can follow up for more details.Fixed a rare issue where the "acknowledge" button during the tutorial case does not get selected properly, presenting a situation where the prompt can not be closed.Fixed a rare issue involving the use of generic controllers, causing certain input actions to be occasionally unresponsive.Several typos. I appreciate all the bug reports for these, but genuinely, I don't understand how there are always more lol I'm gonna have to take a typing class or somethingRead full article on Community Announcements (Nobody Crown)Patch NotesOfficial
Quick Fix v1.045 (5/30/26)
Bug Fixes:Fixed an issue for some players where the fill-in-the-blank puzzle menu can not be closed, possible after using the auto-fill keyword stamp in specific situationsIf you still experience this issue, reach out to my email for more details!Fixed an issue where text might not display properly and substituting shorthands, such as "M_NG" instead of "New Game" on the main menu screen.Fixed an instance where a piece of art ("The Mare Lisa") is referred to by its actual title, not its in-game parody titleKnown Issues:A very rare issue where, when attempting to load in to the museum, the save data that determines which room is found empty, causing an incomplete load from the start menuLikely an isolated issue; looking for a long-term fail-safe solution just in case.The on-screen keyboard does not automatically activate for users attempting to submit bug reports on Steam DeckRead full article on Community Announcements (Nobody Crown)






