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Watch trailer on Steam ↗Thief Simulator 2: Madison Season VR
Asmodev · Published by Playway
Last updated 28 Sept 2026
Steal smarter in full immersion. Plan, scout, break in, and escape—this time with your own hands in VR.
Action, Simulation · More free games
Experience immersive action and simulation as you steal smarter in Thief Simulator 2: Madison Season VR. Use your hands to plan, break in, and escape in full VR immersion.
About this game
Step into a world of shiny loot and the sweet rustle of cash — now in VR . Rise from small-time break-ins to high-stakes jobs. Case the target, learn tenant routines, pick the right tools, and never, ever get caught.
In Thief Simulator 2 VR, every part of the job is hands-on: peek through windows, kneel by door locks, and lift drawers with one hand while you pocket valuables with the other. Level up your skills, unlock advanced gear, and hit bigger scores.
Why VR?
Your hands do the crime — pick locks, crack safes, rummage drawers, cut power, and handle electronics with motion controllers. Tactile stealth — lean around corners and inspect windows like a real burglar.
Before you even touch a lock, you need a plan. Gather intel, study tenant routines, and map out your entry points. Preparation is the difference between a clean getaway and a prison sentence. Feel the tension of every move. Sneak through dark corridors, look for hidden compartments, and snatch everything of value. In VR, your physical speed and precision are your greatest assets.
No more abstraction or progress bars. Physically manipulate lockpicks, and crack high-security safes using your own hands. Modern security requires modern solutions. Deploy your drone to scout ahead, disable security cameras from a distance, and hack electronic gate passcodes to clear your path.
You start with nothing but an empty, ruined safehouse. Reinvest your hard-earned cash and stolen parts to rebuild your base. Construct specialized workbenches to unlock advanced crafting and new illegal skills.
Stealing the item is only half the battle. Bring your haul back to the hideout and use your upgraded workbenches to restore it to pristine condition. Personally wash, buff, polish, grind, oil, dust, and paint your loot to maximize its value on the black market before you flip it.
VR Support
Requires a VR headset compatible with SteamVR and motion controllers.
Seated and standing play supported; room-scale recommended.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: Intel Core i5-7600 / AMD equivalent or greater
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 / AMD equivalent or greater
- DirectX: Version 11
- Storage: 15 GB available space
- Sound Card: Standard
- VR Support: SteamVR
- Additional Notes: VR support is required
Recommended
- OS: Windows 10/11
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
- DirectX: Version 11
- Storage: 15 GB available space
- Sound Card: Standard
- VR Support: SteamVR
- Additional Notes: VR support is required
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Building Your Hub from Scrap
In our last update, we talked about focusing on the core thief experience and making the hideout a meaningful place. Today, we want to explain why that hideout matters so much and how you’ll turn a run-down warehouse into a master thief’s headquarters.Starting from ZeroIn Thief Simulator 2 VR, we’re stripping away the safety net. You don’t start with a fully equipped base of operations. You begin in a practically empty, derelict Hub. The previous crew is gone, the equipment has been seized, and you’re left with the bare minimum.This emptiness isn’t just for atmosphere - it’s the foundation of your progression. Every piece of furniture, every workbench, and every tool station you see later in the game will be there because you put it there.The Reconstruction LoopWe’ve designed a direct link between what you steal and how you grow. Progression isn’t just an abstract XP bar filling up in the background; it’s physical and visible.To unlock new capabilities, you need to rebuild your infrastructure. This happens in two ways:Sourcing Parts: While exploring neighborhoods, you’re not just looking for cash. You’re scouting for specific components - electronics, mechanical parts, and tools - that you can drag back home instead of selling.Black Market Investments: The cash you do earn from fencing goods can be reinvested into heavy equipment or specialized blueprints that you can’t find in a suburban living room.Workstations = SkillsThis is where the gameplay loop tightens. You don’t just "learn" how to pick a digital lock by reading a book. You need to build the Electronics Station to practice and craft the necessary hacking tools. You want to fence high-end jewelry? You need to construct a Precision Workbench to disassemble watches and clean diamonds first.This creates a natural, satisfying rhythm:Scout & Steal: Raid lower-tier houses for basic loot and scrap parts.Build & Upgrade: Use those resources to construct a new workstation in your Hub.Unlock & Train: The new station ...Read full article on Community Announcements (Mim)AnnouncementsOfficial
Cutting the Fat, Expanding the Core
{STEAM_CLAN_IMAGE}/45871479/16fce9b4d15b4e7973f4e2b5f0c249671bdfa439.png We started Thief Simulator 2 VR thinking it would be a fairly direct port of the base game. After a few rounds of VR playtests it became clear that the fun shifts when you move the same systems into a headset, mostly because VR sessions tend to be shorter and more intense. That changes what’s worth the player’s time.Instead of trying to preserve everything from the flatscreen version, we decided to lean harder into what the series is actually about: stealing, and what happens before and after the moment you take something. The goal is for the VR version to feel like its own thing inside the IP, not the same game with different controls. {STEAM_CLAN_IMAGE}/45871479/0884fb1da8cf6f8c3f09e8bc98f28b1347664551.pngThe biggest new focus is the fencing and processing loop. Challenges tied to loot still matter (Black Bay, Thief Contracts, etc.), but stolen items aren’t automatically “done” once you pick them up. You bring them back and then you have to deal with them: clean them, repair them, dismantle them, or otherwise prepare them so they become real value. In practice this adds more decisions and more texture to the core loop without stretching sessions artificially.This also changes the role of the hideout. It’s not just a 3D inventory screen. It becomes a place where a meaningful part of the game happens, because we’re designing around the assumption that most stolen objects need some kind of hands-on processing. {STEAM_CLAN_IMAGE}/45871479/e993137e995309cffeb202c280c3d02239972566.pngTo support that focus and pacing, we also moved away from a few systems that were expensive in playtime but not central to the fantasy. We’re not doing police chases, the car, or an open world structure. In VR those systems were eating a large chunk of a session while contributing relatively little to the part that makes Thief Simulator work.The result we’re aiming for is a tighter game where most of your time is spent...Read full article on Community Announcements (Mim)






