
Screenshots

Watch trailer on Steam ↗War of Zanzor III: Birth of Unity
Ben Bartee · Published by Ben Bartee
Content notice: This story has themes of Violence, Racism, Trauma, Death, and the end of all things. You will also find a few instances of Suicide, mild offensive language, and one boss with a revealing outfit.
Last updated 28 Sept 2026
A traditional turn based RPG with a huge focus on story. An endless evil plagues the world but are they truly evil? Watch the world change before your eyes as the universe reaches its end! Save the universe from the secrets of your world in War of Zanzor III: Birth of Unity!
£4.29
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Price history
Adventure, Indie, RPG · 2024 · More under £5 games
Embark on an adventure where your choices shape the destiny of the world. In War of Zanzor III: Birth of Unity, delve into an immersive RPG experience with a rich storyline and strategic turn-based battles.
About this game
“The dark fate that was the
demise of Elysium itself.
It was the same,
Just like that day,”
“Why do you still insist
on protecting the human race!
All they are capable of is pain!
They kill each other for power!
And when they find that power,
it destroys them!”
“But why do we want to save the world?
We can win but the world
will still remain imperfect,
People around us will still be hurt,
We will still have enemies,
Evil will still exist,
Defeating Zanzoroth will not save
the world from the idea of evil,
It won’t guarantee unity and peace,
Bad things will still
happen all around us.
So what I’m trying to say is that
saving the world won’t save the world.
So why are we fighting?”
Story
2 nations have been trapped in a world war for so long they forgot why they are fighting in the first place. The war ends when an unknown force appears. They are ready to destroy all things because they gave up.
Join Addam on his journey to navigate tensions between nations, rediscover the history of the world, and to save the human race from their judgement!
Gameplay
Back in the old days RPGs used to be simple. Now they have to have all these systems that can at points hinder the experience. This game was made to be simple, walk around the world and sometimes encounter monsters. You fight the monsters using a traditional turn based battle system. With the battle system you can use a large variety of abilities you gain throughout the game. While exploring the world, you can find Treasure and other secrets.
Why the 3rd?
This is the first entry into the series despite being called the 3rd game. I’m doing this for 2 reasons, this was going to be a one off thing but I got a little carried away with writing the lore and this is a unique way to tell a story.
As of the Steam release, I have spent 10 years working on this story and 2 years working on this game.
Customize your gameplay experience
Customize your difficulty setting!
Built-in screenshot button!
Super amazing autosave function!
Customize your textbox color!
Customize the sounds of the menus in humorous ways!
Play with your Controller or a Keyboard!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Microsoft Windows® 8.1/10/11 (64bit)
- Processor: Intel Core i3-4340 or better
- Memory: 8 GB RAM
- Graphics: Compatible OpenGL / VRAM 1GB or better
- Storage: 2 GB available space
- Additional Notes: 1280x768 or better Display
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
The "CRT Patch"
Umm, Hello! What started as a quick bug fix to remove a sequence break turned into new visual options for the player. let's just go into the patch notes.-Elemental weaknesses on party and enemies have been adjusted -A sequence break in Chapter 9 was solved -Removed the combo counter -Added an animated CRT filter -Changed font options (brought back RPG Maker default font) (added a Pixel font to go with the animated CRT filter) -Added a Numpad for long elevator and escape pod passwordI also want to bring up that most of the work on the patch was streamed live on Twitch yesterday. I just posted the YouTube recording today. I stream every week and post all the recordings. While the streams are not always going to be game dev related, I am happy to answer questions about this game and future projects. Here is the recording from yesterday.psst! you will also find a sneak peek of War of Zanzor 2 in this video.I hope you all have a wonderful day!-BenRead full article on Community Announcements (Orionator)Patch NotesOfficial
Patch 1.1.1
I found a couple bugs, so i fixed them! -Removed irrelevant category in the settings -removed a soft lock in the start of Chapter 4Read full article on Community Announcements (Orionator LXIV)Patch NotesOfficial
Big Update!
ummm, here are the patch notes/changes Increased running speed Party Swap (allows you to change party members inside of battle) Visual Overhaul of menus (made it less RPG Maker default and fits the game better) Exiting the game from the title screen does not crash the game anymore You can now remap your controls You can now have 255 save files + auto save Max level for main cast has been raised to 256 Insane difficulty has been made even more insane Fixed all bugs relating to the mouse (i just got rid of it, it was in the way) Timer system has been replaced and adjusted to make the game easier and more challenging at the same time Load times relating to the timer are much shorter as a result to the replaced timer system The Extras menu now has the Launch trailer and the Update trailer I also made a few adjustments to the final dungeon and ending that warrants its own list Added a heal point in the lobby Boss themes are less repetitive Final boss theme has been changed Luxrima beam during the ending been centered (I can't tell you how long it has been bugging me) Credits theme had been adjusted to it is easier to hearRead full article on Community Announcements (Orionator LXIV)






