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Watch trailer on Steam ↗Valor & Blade
TechGladiator · Published by TechGladiator
Content notice: Contains sword combat, killing enemies with swords.
5 user reviews — 100% positive (5 reviews)
Last updated 28 Sept 2026
Souls-Inspired Dungeon Crawler. End the Cycle. Master the Blade.
£2.14
£4.29Lowest price we've ever recorded
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Price history
Action, Adventure, RPG · 2026 · More under £5 games
Embark on a challenging journey as you wield the blade and master the art of combat in Valor & Blade. This souls-inspired dungeon crawler from TechGladiator invites players to end the Cycle through intense action and adventure.
About this game
Valor & Blade is a focused, Souls-inspired action RPG centered on deliberate combat, consistency, and mastery.
Descend into a cursed gothic dungeon that reshapes itself every cycle. While the dungeon layout changes, enemy encounters remain consistent, allowing players to refine their skill, timing, and positioning through repetition rather than progression grinding.
This is an intentionally compact experience designed for players who value combat clarity, fairness, and mastery over large worlds or broad content variety.
CORE FEATURES
⚔️ Souls-Inspired Combat
Deliberate combat focused on timing, positioning, and learning enemy patterns.
🏰 Procedurally Generated Dungeon Layouts
A single gothic dungeon reshapes itself every cycle, offering new paths and room configurations while preserving encounter consistency.
🔁 Cycle-Based Structure
Defeat the dungeon’s final trial to begin a new cycle as the dungeon rearranges itself.
🧠 Mastery Through Repetition
A small, focused enemy roster designed to reward pattern recognition and player improvement.
🗡️ Face The Eternal Warden
A heightened enemy encounter that serves as the dungeon’s final trial each cycle.
🎯 Skill-Focused Progression
Low-level progression places emphasis on player skill rather than stat scaling or grinding.
WHAT TO EXPECT
Valor & Blade is intentionally minimalist in scope.
The game features one gothic dungeon
Enemy types and behaviors do not change between cycles
Enemy variety is limited and designed for mastery
Boss encounters are an elite variant rather than cinematic multi-phase battles
The challenge comes from learning encounters, refining execution, and adapting to new dungeon layouts rather than discovering new content.
CURRENT VERSION NOTES
This is the 1.0 launch of Valor & Blade.
The experience is compact and focused
Additional content and features may be added post-launch
Player feedback will help shape future updates
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11 64 bit
- Processor: Intel i5, AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1080 or equivalent
- DirectX: Version 12
- Storage: 2 GB available space
- Additional Notes: Supports DirectX 11 and Vulkan through additional launch options
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11 64 bit
- Processor: Intel i7, AMD Ryzen 7
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2060 or equivalent
- DirectX: Version 12
- Storage: 2 GB available space
- Additional Notes: Supports DirectX 11 and Vulkan through additional launch options
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.3.0
What's ChangedImproved target lock-on, switching targets, and disabling targetingDisable targeting when target is blocked from player view for more then a couple secondsAdded a lock-on icon to targeted enemiesFixed swords having the wrong models after last updateFixed enemies getting stuck in doors or not being able to go through open doorsFixed enemies intermittently not losing health when damagedFixed enemies not always facing target when attackingFixed enemies not always facing target when tauntingFixed enemies sometimes not being able to attack or take certain actions after leaving frozen stateFixed runtime errorsAdded jumping to some enemiesEnemies can now jump over hole in tutorialFixed enemies intermittently stopping after attacksFixed enemies not switching to pursuit and remaining in attack state when targets were out of rangeRead full article on Community Announcements (TechGladiator)Patch NotesOfficial
Update 1.2.1
What's ChangedAdded user input remappingFixed boss health bar not updating if player does damage before targetingMemory usage and loading optimizationsRead full article on Community Announcements (TechGladiator)Patch NotesOfficial
Update 1.1.2
What's ChangedSwitched Roll keyboard input to "Left Alt"Switched Run/Walk from hard key input to an input mapping and set as "Left Ctrl"Added Run/Walk input to settings Input PageRead full article on Community Announcements (TechGladiator)Patch NotesOfficial
Update 1.1.1
What's ChangedFixed key pickup not being saved in certain situationsFixed doors not saving open state in certain situationsOnly certain doors block player when in combat (Combat Tutorial, Mini-Boss, & Boss)Prevent enemies from opening doors in most situations or seeing player through doors (Combat tutorial enemy can still open first door)Increased cooldown for fatality ability and only activate if health under thresholdAdded Flame of Rebirth checkpoints on each dungeon pathRead full article on Community Announcements (TechGladiator)Patch NotesOfficial
Update 1.1.0
What's ChangedFixed mouse input after resting or starting new dungeon cycle in boss roomFixed typo on stealth tutorial"unaware" was "anaware"Changed Heavy Attack to middle mouse button, swapped jump and roll keyboard inputsAdded input label to Heavy Attack skill iconFixed Bastard Sword always being the legendary sword every cycleSlightly increased length of parryFixed enemy not playing block animation when blockingRefactored and improved enemy roll to prevent damage playing when rollingAdded switch weapon input to weapon iconShow weapon name on HUD when switching weaponsAdjusted damage on Legendary weaponsDisabled health recovery for lower level enemiesRead full article on Community Announcements (TechGladiator)






