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Watch trailer on Steam ↗Project Silverfish
Siris Pendrake · Published by Siris Pendrake
Content notice: This game features: Gun-related violence. Physical violence. Police/military violence. Strong language. Politically motivated violence. Cartoon blood and gore. Cartoon bodily decomposition. Depictions of alcohol use. Depictions of drug use. Violence towards animals. Images and sounds meant to disorient and discomfort the user.
Very Positive — 93% positive (3,353 reviews)
Last updated 28 Sept 2026
Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.
£24.99
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Price history
Action, Adventure, Indie, Early Access · 2025 · More £15 - £30 games
Venture into Project Silverfish, where you explore a hostile environment filled with man-made and supernatural threats. Hunt for powerful weapons and artifacts while uncovering forgotten horrors across an ever-changing landscape.
About this game

Project Silverfish is an immersive sim, FPS where you rely on your own wits and diverse sets of tools and weapons to survive!
Venture deep into a hostile and mysterious exclusion zone to hunt powerful artifacts, fight horrifying creatures and descend deeper into lost, cold-war era dungeons!
Solve complex mysteries, tracing the paths of other explorers, and digging up terrible secrets once lost to time.
Work to uncover the dark secrets of your people's origins, and humanity's extinction...

Choose between 6 distinct pre-made classes or customize your own Inheritor of humanity's ruin!
With a variety of perk rolls and game rules, you can create a unique experience each time you play!

A massive immersive sim world where you choose how you engage with problems and threats. With a mix of tense gun-play, diverse sets of tools and equipment, and no scripted solutions or hand-holding:
You are in-charge of your own decisions!
You are responsible for your own mistakes...

Delve into dark, hidden dungeons.
Navigate treacherous Anomalies.
Face hideous monsters born of a cursed past.

In The Exclusion Zone, you're not always just a hired gun, you're also going to need to apply detective skills and deductive reasoning to find answers...
Complete Contracts and Missions by exploring the world, chasing leads and finding clues! Sometimes the truth can be stranger than any anomaly or mutant...

Among the many mysteries of the Zone, there are also powerful artifacts.
They can grant passive buffs, or when charged with Eather, cast seemingly magical effects.
Some can even be crafted into exotic firearms, allowing you to exploit their secrets in combat!
Be careful, you're not the only one hunting out here...

Be prepared to discern friend from foe out in the field!
Several factions are vying for power out in the Zone. Some looking to control its secrets, others seeking to destroy the very source of its anomalies.
It's up to you to decide who you're willing to work with, or even join should they convince you...
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Win 10
- Processor: 3.4 GHz (or faster) 6-Core CPU
- Memory: 8 GB RAM
- Graphics: Dedicated graphics card, with at least 6gb v-ram
- DirectX: Version 11
- Storage: 6 GB available space
- Sound Card: Not required
- VR Support: NA
- Additional Notes: Requires a 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
- OS: Win 10 or 11
- Processor: 3.4 GHz (or faster) 6-Core CPU
- Memory: 16 GB RAM
- Graphics: Dedicated graphics card, with at least 8gb v-ram
- DirectX: Version 12
- Storage: 12 GB available space
- Sound Card: Not required
- VR Support: NA
- Additional Notes: Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Beta 0.4.5 Public Test Build
You must opt in to the Public Test Branch to access this build! Beta 0.4.5The 0.4.X update has been slower to release than planned. This is a large update and lately a lot of life stuff has been going on, including me moving to a new home last month. In the mean time, I've decided to release a public test build of 0.4.5 so that the community can get their hands on some of the new content and features in the upcoming update, as well as help track down some bugs and balance issues. New save files are recommended for this update, but its not mandatory. Its also recommended that you manually back up any save files important to you if you plan on reverting back to previous builds. New Features: -Added new ammo caliber: 5.7x28. -Added new weapons in the 5.7 caliber. -Many new weapon variants. -Added moon phases. -New contracts, locations and threats. -New Quick-Play objective. -New Blindness passive added to custom player attributes list. Changes: \ -Added fire select notification and node on HuD. -Wraiths will no longer spawn ambiently in the southern zone. -Wraith spawns are now less frequent in the northern zone. -Fall damage threshold has been slightly readjusted. You will now take damage at around a 2 story fall. -Buffed 40mm buckshot shells. -Adjusted cross-hair on some reflex sights. -Sun shadow quality now more correctly scales with over-all shadow quality setting. -The Type 21 Infantry Rifle (STG 44) has had its caliber changed to 5.7x28. -Lowered NRC Grunt's Max Hp. -Re-balanced extraction faction advantage victory threshold. -Made Wanderer trades more fair. -Added more weapons to Wanderer's trade pool. -Post-human soldiers will no longer silently crouch-walk. -Fixed some unbalanced item values. -Reduced handling stat for Kruger 50-B and Kruger Auto-50. -Made wild boar louder and more vocal. -Made wild animals much more likely to panic. -Made 'Thor's Hammer' quest no longer completely reliant on RNG. -Bad Air does slightly more damage and has been added to more ...Read full article on Community Announcements (SirisTheDragon)Patch NotesOfficial
Beta 0.3.13 Update
New Features: -Many weapons now have select fire modes activated by the X key. -If you have a flashlight equipped, you can now use it in your offhand when wielding one-handed weapons. -New Night vision scoped weapons. -Added Thermometer item that can be used to tell how sick the player is. -Added new medicine types. -Land Mines and IEDs placed by the player now save on level transition. -If there are items in the transition area when exiting a level, a screen will appear that allows you to pick them up. -New content like dungeons, artifacts and armor. -New dynamic environmental hazards. -New player customization options and armor models by Tea-Loving Lad. -New player Attributes. Changes: -EMP Devices now have added functionality. -Added more armor and weapons to Observatory Shop pool. -Fixed hard-coded text to make it more easy to localize. -Added more Freelancers to the Observatory base. -Added mushroom spawns to levels that were lacking them. -Bandages found while looting are likely to be dirty. They will need to be cleaned before use or else risk getting sick. -Secure Lockers now have better loot. -Equipment slots now display their key binds. -Added confirmation pop-up before opening/consuming important quest items. -Player head lamp now uses the correct relative location based on the headgear’s model. -Lamps, lanterns and fuel containers now spawn Molotov-like fires when exploding. -Made pump shotguns cycle faster. -Holding the reload key to check ammo now works on pure Eather weapons. -Attempting to pry open an unlocked door will now result in the door opening normally. -When accepting a quest you have already completed, the option to turn it in will immediately become available. -Gave some monster enemies new unique combat barks. -Changed the name of 'Pigmy' to 'Wight' in order to no longer associate this NPC with the real-world baggage of the former term. -Replaced mannequin with wood board in tutorial for melee. -Certain monsters like not-deer will no longer...Read full article on Community Announcements (SirisTheDragon)Patch NotesOfficial
Hot Fix 0.3.8
Bug Fixes: -Fixed several typos. -Fixed some outdated quest text. -Reinforcement guards in Broker's hideout will now always aggro on the player when they spawn.. -Fixed broken Hunter's Jacket model.Read full article on Community Announcements (SirisTheDragon)Patch NotesOfficial
Beta 0.3.7 Hot-Fix
New Features: -The settings menu now has buttons that open the folders for custom media. -Added option to disable new item highlighting. -Hovering over a gun in the inventory now highlights ammo of the same caliber and vice versa. Changes: -Decreased sickness amount given by poison and radiation damage. -Wraiths spawned by thrown cores will now save their positions on global map. -Buffed 30-06 HE rounds. -Further reduced assassin spawn rates and made negative rep threshold greater. -Made it so that contracts that require being turned in at a specific NPC are only available from said NPC and their direct allies. Bug Fixes: -Fixed some storm events crashing the game on the map ‘Hidden Junction’. -Fixed radio volume setting not applying on game startup. -Fixed visual bug with clouds that caused them to move at rapid speed. -Fixed wonky door on boat at Skeleton Coast. -Fixed errant disguise compromised text in player info box. -Blow-torching open Broker's vault door will now cause all personnel to agro on the player. -Made flashlight glow effect flicker when affected by EMP.Read full article on Community Announcements (SirisTheDragon)Patch NotesOfficial
Beta 0.3.6
New Features: -Full economy re-balance. Vendors will now have more dynamic stocks of weapons and armor to sell that scales with progression. -Full loot re-balance and overhaul. Progression should now be slower paced and more spread out. -New Dungeons. -A few new weapons and weapon variations. -Deer and wild Boars will now ambiently spawn in certain areas around the zone. -Some knives can now be used to harvest meat and other resources from slain animals. -Certain factions will now send assassins to actively hunt down the player when below a certain reputation. -Other additional new content. -You can now scavenge dumpsters for trash! -Some Old cars can now have their trunks searched for loot. -New 40mm buckshot grenade rounds now added to loot pools. -New faction contracts for the Insurrection. -New storm types. -Added a new Accessibility tab in the settings menu. -Added white flare mode in Accessibility settings. -Added smart toggle behaviors for crouch, sprint, aim and lean as well as corresponding settings. -Added "Interaction only" reticle mode. -Added separate setting for strafe lean. -Added semi-auto assist mode. Holding the fire button on burst and semi-auto weapons allows them to continuously fire. -New Voice variation for Revolution and Freelancer stalkers. -You can now edit pre-sets for Quick Play. -Added optional Quick-Play objectives. (This system is very WiP.) -The player can now pay their debt and escape the zone! (Proper story endings will be added later on in development. This is very much a work in progress.) -Added new sickness mechanic: -Affects hunger rate and other stats. -Can be incurred by eating unsafe food or exposure to harmful environmental factors. -Can be relieved thru sleep or use of medicine. -Severe sickness can lead to player coughing up blood and even death. Changes: -Removed red and blue loot crates, replacing them with more balanced and location specific loot. The idea being so that finding loot feels more like you discovered a los...Read full article on Community Announcements (SirisTheDragon)






