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Watch trailer on Steam ↗Echoes of Vasteria
Blindsided Games · Published by Blindsided Games · Official site ↗
Mostly Positive — 71% positive (55 reviews) · 38 achievements
Last updated 28 Sept 2026
Guide (and mostly watch) Caleb the ever-marching hero in a pixel-art auto-adventure that fuses idle-incremental depth with side-scrolling action. Complete tasks, harvest loot, and let the game’s rich graphs and stats tell the story of your endless run.
£4.29
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Price history
Adventure, Indie, Casual · 2025 · More under £5 games
Explore Caleb’s journey through auto-adventure and side-scrolling action in Echoes of Vasteria. Developed by Blindsided Games, this casual indie title lets you guide Caleb while the game’s rich stats narrate his endless quest for loot and tasks.
About this game
Echoes of Vasteria wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.
Core Loop
Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.
Task Nodes – Trees, Plants, Ore, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.
Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.
Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.
Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.
Key Features
Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.
Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.
Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.
Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.
Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.
Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.
If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Echoes of Vasteria will be marching on your second monitor for a long, long time.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual-core 2 GHz (Intel Core 2 Duo E8400 / AMD Athlon II X2)
- Memory: 2 GB RAM
- Graphics: DirectX 10-class integrated GPU (Intel HD 3000/4000, 128 MB vRAM)
- DirectX: Version 10
- Storage: 300 MB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
- Graphics: DX11-class dedicated (NVIDIA GTX 750 / AMD R7 250)
- Network: Broadband Internet connection
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
For the future of EoV
Hey guys, I made a quick survey to see how people feel about the game. Please take a moment to fill it out. its only 7 questsions. https://forms.gle/pHdKDcY5hE4e1dAD6 https://docs.google.com/forms/d/e/1FAIpQLSd9SwZzjBVlnhStI3BWRo6t2ayq0OYSYit5Uk9DuW7_1yJq_A/viewform?usp=dialog both links are the same form I just know some people hate shortened ones.Read full article on Community Announcements (Vathreon)AnnouncementsOfficial
Version 1.4.2
Changes• Added two new quests. For the Jam! & Gilliver's Travels.• Improved intro message.• Fixed level up alerts showing lower values than you had.• Removed the Forge stats Quality Equipped block.• Pinned quests now say "Ready to turn in" rather than "Complete.• Added an overlay when loading a map.• Added a new Mix All Button.Backend• Updated A* to a newer version.Read full article on Community Announcements (Vathreon)AnnouncementsOfficial
What's next?
Hey everyone!I figure it's about time to share the direction I see for Echoes of Vasteria moving forward.🗺️ RoadmapMarch 2026Major Update: Gill and Barkley will receive minigames similar in scope to Forge and Cauldron.June 2026Major Update: Flora and Tillman will receive a farming‑focused minigame (details still TBD).❓ Why the long gaps?With the holidays coming up and the offspring due in January, I’ll be taking a little time off. A ~3‑month window also gives me a proper testing period to make sure content is ready.I’m also juggling multiple projects, and EoV alone isn’t covering the bills right now—so spacing out updates keeps things sustainable.🪵 BarkleyBarkley will spend his time carving sticks and logs into fishing poles. He plans to use additional leather you bring him to create waders and wrappings, and bones to carve into hooks.🎣 GillGill will continue spending his days fishing—but now you can help him.You'll be able to:Watch his level growChoose which rod he usesPick between feathers and hooks to target specific fish types (including rare ones)I also plan to rework how buff slots unlock. I'm currently considering adding 1–2 new slots, unlocked through Gill’s fishing level.🌱 Flora & TillmanThe twins’ minigame is still early in concept, but here’s what’s set in stone:It will be farming‑related.The Alter Echo system will tie into their design—potentially letting you strengthen resource income, but with selective slots instead of passive production from every resource.🧩 Wrapping UpThese changes should neatly tidy up the remaining unused resources, and I’m excited to bring my own little take on fishing to an idle game.I've also started streaming again! You can find me at every day for about 3 hours. Check the schedule, swing by, and say hi!Thanks for sticking with me. More updates soon!Read full article on Community Announcements (Vathreon)AnnouncementsOfficial
Version 1.4
Balance• Chests are now guaranteed to have at least one core in them. • Chests have had their spawn distances overhauled.Changes• Cores no longer have a chance of rolling gear above their rarity. EG Nori no longer rolls above Nori.• Slipstream has been changed to multiply gamespeed. • Tasks now show their chance to spawn in the tasks screen.• Tasks can be toggled on to double their weight which increases their chance to spawn.• Seasonal leaderboard has been retired and replaced with a total tasks completed leaderboard. • The base leaderboard now tracks the fastest completion of all the quests.Minor changes• Crystal Chest is now named Erif, Golden is now Dlog, Metal is Nori, and Wooden is Eznorb.I am definitely looking for feedback on this one guys! Thanks to everyone who plays and enjoy!Read full article on Community Announcements (Vathreon)AnnouncementsOfficial
Upcoming Changes
Right so in an effort to communicate my intent better I have made some changes on the beta branch and they're starting to feel really good. Thus it is time to alert you all to some changes that are coming soon.SlipstreamThis buff has always felt wrong, it makes task speed buffs irrelivant and overall I never really had a solution until now. Slipstream is now a game speed modifier, it still only lasts to a certain distance but that distance isn't affected by cauldron cards anymore. Instead they affect the amount speed increases.Gear RaritiesIt was never the intention that you could get vastium super early game within an hour. As such we have decided to remove the chance for cores to roll gear above the rarity of the core you are using.This change makes gear feel far more rewarding for far longer and as a result I have been able to increase the caps on Damage, Armor, Health, Movespeed, and RegenTasksOriginally I tried changing tasks to be unlocked via milestones. This change felt good to me but would have required a rather big overhaul to the quest system. And ultimately it felt very overwhelming and had a huge chance of letting down people who love the existing questlines.I reverted this change and instead I have added the weights and some toggles to the tasks tab in the statistics tab.The way this works is that when you toggle the task to an on state its weight (A kind of chance mechanic) is adjusted to be double what it was. Along with this almost every task in the game has received new weightings as they used to all be 1. A major impact of this is that later tier resources will now feel a lot more rare. Along with the doubler I have added rewards to certain threhsolds of task completion10% bonus base weight when the toggle is on per tier. starting at 10 completions and again at 100, 1,000, 10,000 and 100,000. For a total of 50%ExampleA task with 1000 weight and 0 completions would have 1,000 weight with the toggle off and 2,000 with it on.That same task with 100k ...Read full article on Community Announcements (Mr Vast)






