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PURE FUCKING RAGE

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PURE FUCKING RAGE screenshot 1
PURE FUCKING RAGE Demo Trailer trailerWatch trailer on Steam ↗

PURE FUCKING RAGE

[VOID] · Published by [VOID]

Content notice: The game is revolves around violence, killing and collecting blood. Narrated Storylines include references to criminal activity, physical and graphic violence, drug use, and references to genocide. Animated 2d Cutscenes also include violent and graphic imagery as well.

Last updated 28 Sept 2026

PURE FUCKING RAGE, A game where you survive waves of enemies, collect their blood, and grow stronger!

Free to PlayComing SoonDJCTQ 16

Free

View on Steam

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Action, Indie, Early Access · More free games

In PURE FUCKING RAGE, navigate through relentless waves of foes while harnessing their essence to fuel your survival. Experience the thrill of early access in a raw, indie take on action gaming.

About this game

Its people slaughtered... Forced to flee from its home... Heartbroken and full of RAGE, The Darkosser swore revenge on the being who ordered the extermination of its people.


Your goal is simple:

Grow stronger! Using the blood of your fallen enemies, purchase weapons and abilities, all of which grant new ways to play and battle your foes!

Classic wave-based arena combat!

Pitted against endless waves of enemies, the player must fight an endless battle to the death, all while collecting the blood of your fallen enemies! The player can select any map of their choosing to play on, ranging from the desolate Alpha Arena, the hallways of an office building, to the back alleys of a notorious crime-ridden street. There's plenty of room to fight!

Weapons, weapons, and more weapons!

The Armory, your one-stop location for new weapons, throwables, and various other WMDs! Players will be able to spend their blood on different categories of weapons, those being Light, Medium, Heavy, Misc., Melee, and throwables; the choice is yours! Indulge yourself with the finest of weapons! As you progress, you will amass a large amount of weapons. You may be asking yourself, “With all these weapons, how will I manage all of them?” No need to worry; The Armory also comes with a loadout system allowing you to create presets that you can easily access across all your games, without the need of digging through your weapons to find the guns you really like!

Sweet, sweet BLOOD!

The Shrine; the source of your power! The Shrine has two major mechanics: skills and rituals. Using the blood collected from your slain enemies, you can learn skills. Skills are your primary way to upgrade your body and existence. Skills can grant simple things like health boosts, increased ammo pools, healing, and increases to your blood gain. Skills don’t only just give increases to numbers; they also grant new ways to play! Some skills being double jumping, healing outside of combat, cheating death, and falling on enemies to instantly kill them! The Shrines other mechanic is Rituals; An extra way for players to gain blood while also challenging themselves! Whether it be skills you seek or challenges with precious rewards, it will await you in The Shrine!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Quad-core Intel or AMD 2.5 GHz or superior
  • Memory: 8 GB RAM
  • Graphics: Any DirectX 11 or 12 compatible card

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Where is PFR?

    Hello everyone, long time no see! It’s been a while since I first dropped my Public Test Demo for PURE FUCKING RAGE and I just wanted to come back and say that yes, the game is still in development and that there’s been some huge changes coming to the game. I am very sorry for taking this long to make a dev post, but I’ve been busy with a whole bunch of IRL stuff such as having a new job to support the game financially. I am very happy with the progress of the game and all that I was able to achieve with the PTD builds. The reaction to the game was very good, even if it was just a few people who had come by to give it a try. I am taking all criticisms I got from the PTD and using it to upgrade the game for the better. I have also wanted to come out and say that PURE FUCKING RAGE is being remade in a new engine! This of course means no more updates to the current test demo builds as those are now considered outdated. I will go into more detail down below. What is the new game engine?I originally used Unreal Engine 5 to build PFR’s alpha and subsequent public test demos. Going forward I am switching the games engine to Godot! Why the game engine switch? I find Godot more flexible and easier to work with compared to UE5. While UE5 is a great engine in its own right, I personally have found myself growing tired of using it for the last decade, even when I was using UE4. UE5 can be an optimization and coding nightmare for me personally, so might as well switch over to a new engine before I go all out with PFR. How long will it be before we see another build?A pretty long time. I don’t have an ETA as for when another build of PFR is going to come out as it may be within the next year or literal years from now, it just depends on how much I am able to do. I will say I kinda was overzealous with releasing PFR’s public test demos. I mostly wanted to get the game out for people to try and to see what could be improved. I did learn a lot of the demo and was pleased to see peop...
    Read full article on Community Announcements (TheCreator1939)
  • Patch NotesOfficial

    0.0.2 Dev Update!

    (0.0.2) PFR Dev Update: The second Public Test Demo build! Though more of a hotfix update if I’m being honest. This update mostly focuses on bug fixes and updating art assets! I wanted to improve the early game a little as I know how hard it is to gain blood and new weapons so I have bumped the starting blood from 10,000 to 15,000 and added 3 new light class weapons to help start people out! What’s New? Added the MAX 10, The Shorty, and the Geretta! Added brand new skill Darkosser Wings! Grants the ability to fly for a short duration! Added brand new Indev Map! River Walk! Gave the Offerings new art assets! (NOTE: Some are still unfinished and will be updated soon!) Gave the Skills new art assets! (NOTE: Some are still unfinished and will be updated soon!) Added a new feature where clicking the right mouse button zooms in the camera for improved aiming. Minor Additions: Buffed the God Mode Powerup to last 30 seconds instead of 15 seconds. Increased the range the Sentry Gun could see enemies. Removed the fire delay entirely from the sidearm pistol. You can now fire it as fast as you can shoot it. Added a laser beam to the Windup Gun! Buffed the Windup Gun’s magazine to increase with ammo pool! The Armory and Shrine now properly shows an item has been purchased on the selection button the moment you purchase it! Increased starting blood from 10,000 to 15,000! Added a nice new sparks particle effect to lights when you smash them. Adjusted the spawns of Powerups. Made dodgeballs a little more bouncy. Updated Skill Descriptions to be a little more readable. Increased the Gravity scale to make jumping feel less floaty Reduced the Grenade Explosion Delay to 1 second down from 2 seconds. AI enemies can now see player minions. Added background noise to AR_Underground and the main menu! Bug Fixes: Fixed an Issue where AI wouldn’t properly aim at the player. Fixed an Issue where The Dealer would continue to pursue the player even though he is in phase 2. Fixed an Issue where A...
    Read full article on Community Announcements (TheCreator1939)
  • AnnouncementsOfficial

    PURE FUCKING RAGE Public Test Demo is out now!

    (0.0.1) PFR Dev Update: Public Test Demo is out now and ready for play!!! https://store.steampowered.com/app/3418960/PURE_FUCKING_RAGE_Public_Test_Demo/?beta=0 After struggling so hard with this update to make sure everything is in order, I have now finished up the first Public test demo! This is just one of many public test demo updates coming for the game, I hope people will enjoy it as much as I do! So, without any more yapping, let's discuss the new content coming with this update! What's new? Added 3 new weapons! The SledgeHammer, The Proxy Mine, The Sentry gun! Added brand new Minion mechanic! Added 2 new Indev Maps! Underground and King! Added 2 new power ups! QUAD Damage and God Mode! Added new offerings mechanic! (NOTE: This system is still WIP! Expect some art assets to be missing!) Added extra rewards to Rituals! This is how you earn offerings! Improved the skybox! Weather is now changeable on all maps! Added New Options menu! (NOTE: Still a work in progress but it’s way better than the old one!) Added improved Darkosser voicelines! (NOTE: Forgive the lines if they still sound a little weird, I’m still trying to find the Darkossers voice and I haven’t quite gotten it just yet.) Updated to Unreal Engine 5.5.3! Minor Additions: Added a new weapon bob and sway effect! Updated the movement mechanics. You will now always run by default. Updated the normal FOV to be 110 Degrees instead of 90 Degrees! Gave the Dealer boss a new mechanic! He will call for backup when his health is below 50%! Buffed the HK5! When Enemies spawn they have a temporary red flash and can’t fire their weapons. (NOTE: This is to prevent those moments when enemies spawn in your view from immediately mag-dumping you.) Added new Blood Imp dialogue to the Weapon wheel! Added Extras menu. (NOTE: In a future update this will show you stats, enemy groups, and playermodels, plus various other extra goodies! But for now it shows controls and details basic game mechanics until a proper tutorial is...
    Read full article on Community Announcements (TheCreator1939)

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