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Madhearts

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Madhearts

Vincae Entretenimento · Published by Vincae Entretenimento · Official site ↗

Positive — 100% positive (15 reviews)

Last updated 28 Sept 2026

A strange mix of autobattler, async PvP, weird creatures and ridiculous builds that somehow became way more fun than we expected. Take a seat, stranger. Madhearts is free-to-play and Paradise stays open late.

Free to PlayDJCTQ 12PvP

Free

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Action, Indie, Free To Play, Strategy, Casual · 2026 · More free games

Experience the thrill of free-to-play strategy in Madhearts, where Vincae Entretenimento blends autobattler and async PvP for a uniquely engaging experience. Explore endless possibilities with ridiculous creature builds as you navigate through this casual yet strategic game.

About this game

The Road Ahead


About the Game

Madhearts is a free-to-play PvP autobattler set in a bar called Paradise. Create broken builds and put them to the test against crews of other players just like you.

BUILD SOMETHING RIDICULOUS

  • Assemble a crew of 5 from 100+ animated characters.

  • Hire, position and reposition, and chain their abilities into absurd combinations.

  • Turn tiny stats into numbers that look like cheating.

  • Hit START COMBAT and discover whether you cooked or burned Paradise down.

REAL PLAYERS. THEIR GHOSTS. ZERO PRESSURE.

  • Every opposing crew was built by another player.

  • Pour yourself some tea and relax: no turn timers, no live pressure and no waiting on others.

  • Win, lose, adapt, blame RNG, and return with an even worse idea.

CASUAL DECKBUILER OR HARDCORE THEORYCRAFTER?

  • Play a match and trust your gut or...

  • ...invent the meta and become the world's best.

  • Madhearts is easy to learn, hard to master and fun for everyone.

WELCOME TO PARADISE

It’s an alternate 1960s. Science went too far and someone went missing. Nobody can agree on whodunit, so they’ve been settling the matter with endless brawls. With the right crew, you might find some answers.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: i3 4130
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: i5 6500
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English, Portuguese - Brazil

Latest news

  • AnnouncementsOfficial

    v1.0.4 is out ❤︎⁠

    Greetings! HighlightsRenamed Bounty to Nut, with brand-new visualsAdded Brazilian Portuguese supportAdded an optional introduction for new players, which can be enabled or disabled at any timeWork In Progress: Added a compendium where you can browse every unit in the gameGameplayLethal effects now trigger even when the target would have been defeated by the damage aloneQuality of LifeConditional effects, such as Vacaloca’s and Mercy’s, are now explained in their tooltipsDestroy effects, such as Noid’s, now have clearer visual feedbackAdded support for Steam’s Rich PresenceAdded support for Steam CloudAdded an option to skip the confirmation before combatAdded tooltips to the match timelineAdded outlines to every unit for better visibility against the backgroundAdded notifications for when opponents upgrade their shopsYour last match is now shown on the main menuThe leaderboard now has its own screenHovering over Upgrade Shop now highlights the Slot MachineBrought all settings together into a single screenUpdated numerous sound effects throughout the gameReplaced the heart icon for a drop icon to represent the life of a unitImproved the appearance of the player list during the matchImproved the confetti effect when refreshing the shopImproved the pennant on the main menuImproved messaging when abandoning a ranked matchImproved accessibility throughout the interfaceReworked the visuals for TauntReworked the effects shown when units deal damageReworked the visuals of the tier bannerRefined the colors and lighting of several unitsUpdated the textures for Panzerpaws, Reefa, Houndhog, Zika, Dotanator, Bongo and Gestalt Bug fixesFixed the rank display appearing at inconsistent heights on the main menuFixed a white border appearing around the Slot Machine when hovering over itWhat's nextIf you ask me, v1.0.4 is the version of Madhearts I wish we had released on day one. We poured our hearts into this one.Before moving on to more gameplay content, we wanted to tie up the loo...
    Read full article on Community Announcements (swiftGui)
  • AnnouncementsOfficial

    v1.0.3 is out ❤︎⁠

    Madhearts was released last week, and we're proud and excited about the results: more than 150 accounts were created, and over 800 matches were played!So, first and foremost: thank you.In the grand scheme of things, these numbers may look tiny, but we also know we haven't put much into marketing. For us, they're genuinely revealing and exciting.On top of that, our most prolific players have spoken: quality of life is where Madhearts needs the most work, especially when it comes to the new player experience.Because of that, we'll be focusing this release - and the next few - on making those first matches as seamless as possible, without forcing everyone through a boring tutorial.ChangesReworked the UI for inspecting other players during a match.Added the ability to see the tier of other players' shops each round.Removed a confusing UI element that displayed the player's income.Improved a bunch of particles and sound effects, including lethal, freeze, barrier, and more.Added a particle effect when upgrading the Shop, making the Slot Machine shine brighter and the upgrade more obvious.Added a sound effect when hovering over a unit in the shop or during combat.Added camera shake to some interactions, along with an option to turn it off in the settings.Changed how music is ordered during matches. Previously, tracks played in a predefined order; now, each match shuffles them, so you'll hear more of the soundtrack.Removed synergy highlights from some heroes where they didn't make much sense. (E.g. Zee.)Fixed some gnarly crashes affecting players on specific versions of Windows.Fixed the leaderboards displaying players with a win rate of zero or lower.Removed match count from the leaderboards. They now only display placement and win rate.What's nextFor the next few patches, we plan to keep improving the overall feel of the game.We want better UI, more juice, and, most importantly, a much smoother experience for new players. We know Madhearts can feel obvious once it "clicks...
    Read full article on Community Announcements (swiftGui)
  • AnnouncementsOfficial

    Madhearts Is Out Now!

    Madhearts is finally yours to break!Build a crew of five from more than 100 characters, combine their abilities, and face crews made by other players. There are no turn timers and no live opponent waiting, so take your time and see how far you can push the numbers.Found a broken combo, a strange bug, or a build that has no business working? Bring it to Discord:https://discord.com/invite/MPVczvyFzkParadise stays open late. Don’t be a stranger.
    Read full article on Community Announcements (swiftGui)

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