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Zombie Tower Survivor

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Zombie Tower Survivor screenshot 1
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Zombie Tower Survivor

AlexSloth · Published by Slotherin Games · Official site ↗

Last updated 28 Sept 2026

Survive the zombie apocalypse in this top-down, tower-defense game with survivor-like elements. Customize your magic tower with talents and upgrades to defend it against zombie waves. Can you keep your tower alive?

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

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Action, Strategy · More free games

Command your magical defenses against relentless waves of zombies in Zombie Tower Survivor. Customize and upgrade your tower with unique talents for a strategic survival experience.

About this game

Zombie Tower Survivor is a top-down, tower-defense game with survival elements set during a zombie apocalypse. Customize a magic tower with various talents and upgrades to fend off the undead. As the zombie waves grow stronger, refine your defensive strategies and adapt to the increasing challenges.

Jump right into the action — choose your tower, which defines its unique features, main ability, and difficulty level. The tower shoots the zombies automatically, so you can focus on buying the upgrades and collecting treasure chests. The game is perfect for all experience levels. Just relax and immerse yourself in a survivor-like gameplay loop that's sure to boost your dopamine.

When you are ready for more, jump into Endless Mode where the waves never stop and the zombies keep getting stronger. Survive as long as you can and climb the global leaderboard to see how your build compares to players around the world.

Take on five increasingly tough difficulty levels. Your mission: survive each level and eliminate as many undead as possible within 20 minutes. Test out different combinations to conquer each difficulty level and kill every single zombie.

As zombies grow stronger, your tower must too! Use gold to buy a wide range of upgrades from the shop, which you can access anytime during the level. Enhance your defense with talents, buffs, auras, and effects. Open treasure chests as you play to get free upgrades. Collect skulls dropped by zombies and complete achievements to unlock new towers, upgrades, and talents for deeper build variety.

No two play sessions are the same. With plenty of upgrades, abilities, and towers to choose from, you can mix and match to create a unique strategy each time. Unlock everything to explore different combinations and find the best way to beat the zombies. Create a game plan that’s perfectly yours and discover the ultimate ways to pass all difficulty levels.

Features:

  • Explore a variety of main abilities, with even more on the way

  • Unlock and play with various towers boosted through the meta-progression system

  • Collect skulls and complete achievements to unlock extra upgrades and talents

  • Experiment with hundreds of upgrades, talents, buffs, auras, and effects to customize your tower

  • Take on Endless Mode and survive wave after wave with no time limit

  • Climb the global leaderboard and prove your strategy is the strongest

  • Experience unique builds every time you play

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 128MB, OpenGL 3+
  • Storage: 200 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Ukrainian

Latest news

  • Patch NotesOfficial

    Demo Patch Notes 0.7.0.2: New Incremental mode with a large Skill Tree

    We've added a new Incremental mode to the demo. It's focused on build variety (thanks to a massive skill tree), experimentation, and a faster pace.What you can expect from the new modeBuild around up to 4 skills, each with its own branching upgrade tree. Grow your tower through a massive main tree of upgrades and talents. There are 328 nodes across the full tree to explore.Pick your own progression paths and shape the build as you go. You can't take everything, so every build comes with real choices. Failed attempts still move you forward. Gold and Talent Shards carry through deaths and wave retries. Respec whenever you want and try a different approach. Faster, more dynamic runs, with pressure from the very start.The idea is simple: more builds to discover, more ways to progress, and more reasons to start another run. Try out the new mode and let us know what you think here in the comments or on Discord. If there's interest, we'll develop it further for the full version.
    Read full article on Community Announcements (AlexSloth(ZTS))
  • Patch NotesOfficial

    Demo Patch Notes 0.6.3.4

    Season 1 LeaderboardLeaderboards are now seasonal — each season currently lasts two months.Season 1 begins now: all rankings have been reset following the latest balance changes.Improved the leaderboard screen.Performance and StabilityFixed a memory leak in damage processing that could crash the game during long endgame runs.Rebuilt floating damage numbers, significantly improving FPS during heavy damage bursts.Optimized combat stat tracking to reduce hitches during large enemy waves and endgame fights.ShopFixed the shop level-up button showing as available when the next level costs more gold than the player has.Gameplay FixesFixed ability levels in the HUD falling out of sync when bonus levels were gained before reaching the normal level cap.
    Read full article on Community Announcements (AlexSloth(ZTS))
  • Patch NotesOfficial

    Demo Patch Notes 0.6.3.3

    PerformanceReduced frame spikes during large attack sequences, including projectile volleys and chains.Reduced overhead from heavy damage number bursts by limiting floating damage text workload.Improved performance of delayed effect updates in large fights.Improved the performance of Energy Shield regeneration during combat.Fixed a Fireball effect leak that could hurt performance and cause crashes.Gameplay FixesFixed chest reward auto-selection after pausing the game.Fixed Split Shot and Multicast feedback appearing when the extra attack did not actually fire.Fixed enemy kill death events failing in some cases.Fixed edge cases where delayed or repeating effects could trigger incorrectly.
    Read full article on Community Announcements (AlexSloth(ZTS))
  • Patch NotesOfficial

    Demo Patch Notes 0.6.3.1 - Deadeye Aspect with Manual Attack and New Talents

    Deadeye AspectSay hello to the Deadeye, the first aspect that lets you manually attack the zombies. Your manual left-click shots work alongside auto-attacks, and they run on Deadeye Charges that recover over time.Jump in and give it a try. We would love to hear how the new aspect feels to play with. TalentsTalents are now split across 3 tiers.Added the Regen Suppression talent, reducing enemy HP and Energy Shield regen by 75%.Added talent rerolls using Skulls or Talent Shards.Attribute MasteryAdded Attribute Mastery talents.Attack, Magic, Defense, and Vitality Mastery grant attributes and let you choose a scaling bonus.Attribute Mastery includes 29 scaling bonuses split across Uncommon, Rare, and Legendary tiers.You can choose up to 4 Attribute Masteries per run.Gameplay OptionsAdded a manual aim gameplay option.Added an option to skip chest reward selection.Added an option to show or hide damage numbers.OptimizationAdded the first iteration of adaptive frame budgeting to reduce frame spikes during large damage bursts and heavy floating text spam.Balance and FixesArchmage Aspect has been removed from the game until its rework.Locked upgrades no longer appear as chest rewards.Damage absorbed by Energy Shield now shows in popups instead of 0.Power Surge and Corruption Surge maximum stacks reduced from 2 to 1.Dot Overflow chance was reduced from 10% to 6%, and its upgrade cap was raised from 10 to 20.Empowered Vitality and Empowered Rock Heart bonuses were reduced from 10% to 6%.Added protection against income abuse from stalling waves: if enemies remain alive long after a wave ends, they gradually gain pressure bonuses until the wave is cleared.Fixed Endless run timer reset and elapsed time display.Fixed knockback locks and excessive enemy displacement.
    Read full article on Community Announcements (AlexSloth(ZTS))
  • Patch NotesOfficial

    Demo Patch Notes 0.6.3.0

    GeneralMulti-upgrade choices are now selected automatically. Manual choice selection has been removed.Increased the maximum rank of Attack Attribute upgrades from 10 to 100.Reduced the Area upgrade bonus from 10% to 8%.User InterfaceAdded spacing between the Lock and Block buttons in the Shop.Reduced spacing in the stats tables to display more information on screen.Fixed Reincarnation Charges not updating after Phoenix Rebirth.Enemy PerformanceSignificantly improved performance and reduced frame drops in battles with large groups of enemies.Optimized enemy animations, combat updates, and physics processing.Improved the performance of Rare and Magic enemy outlines.Fixed several visual and attack issues affecting reused enemies.Arc Lightning ReworkPerformance and VisualsAdded new Arc Lightning beam and impact effects.Improved performance.Multiple flashes from one cast now combine their floating damage numbers.Talent BalanceExtra Lightning FlashAdditional Mana Cost reduced from 20% to 15%.Lightning Chain EchoMaximum ranks reduced from 2 to 1.Double Chain Chance increased from 15% to 30%.Unlimited range replaced with +200% Chain Range.Now increases Mana Cost by 10%.New Talent: Growing StormGrants 40% increased Area.Increases to Area also apply to Damage.ElectrifyCharged Mana Restoration: 7% to 10%.Electrified Strike: 3% to 5%.Empowered Electrify: 3% to 5%.Quick Electrify Amplifier: 5% to 10%.Great Electrified Strike: 23% to 28%.Arc BurstArc Burst can now deal Critical and Double Damage.Added matching floating damage styles for Critical and Double Damage hits.Arc Burst retains Double Damage while using Hexed Dual Strike.Base Area reduced from 200 to 180.Reduced performance spikes when Arc Burst hits large groups.Added a new visual effect that scales with Arc Burst Area.
    Read full article on Community Announcements (AlexSloth(ZTS))

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