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史莱姆糯米 / Slime Nomi

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史莱姆糯米 / Slime Nomi screenshot 1
EA2.4 trailerWatch trailer on Steam ↗

史莱姆糯米 / Slime Nomi

一只红米糕 · Published by 一只红米糕

Positive — 100% positive (42 reviews)

Last updated 28 Sept 2026

Slime Nomi is a platformer with creative ideas. Help Nomi collect potion ingredients and concoct witch Millie's extraordinary potion.

Early AccessDJCTQ lFull Controller Support

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.29 · Highest: £6.2929 Sept 2026

Action, Adventure, Indie, Early Access · 2024 · More £5 - £15 games

Embark on a creative platforming journey as you guide Slime Nomi through challenges to gather ingredients for witch Millie's magical concoctions. Experience unique gameplay and adventure in this upcoming indie title from 一只红米糕.

About this game

Slime Nomi is a pixelated platformer. Help Nomi collect potion ingredients with the help of unique mechanics in various hand-crafted levels.

Features:

  • A variety of unique mechanics: Over ten original mechanics! Each chapter brings a whole new experience to the player. Teleport potions, jam jars, wisps that can pass through walls, shields, explosive bricks... the game is loaded with creative ideas.

  • Varied level design: Hundreds of well-designed levels blending different mechanics. Each level has a different route and experience.

  • Cute pixel art: Smooth pixel art animations and widely different scenes.

  • Story mode with moderate difficulty: Difficulty of story mode increases gradually and slowly.

  • Map and collectible marks: Level map can be unlocked early in story mode. The map has marks of savepoints and collectibles, making it easier to explore and collect things.

  • Custom options: Provide help to beat challenging levels.

  • Extra levels: Extra levels have Innovative ideas that are not in the main game. Piano music mix platforming, match-three mix platforming, innovative mahjong game... brilliant ideas everywhere!

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i5-9300H
  • Memory: 2 GB RAM
  • Graphics: Intel UHD Graphics 630
  • DirectX: Version 12
  • Storage: 1 GB available space

Supported Languages

Simplified Chinese, English

Latest news

  • Patch NotesOfficial

    更新2.41

    Reduced the difficulty of the tutorial againThe default setting of "Auto Separation From Sticky Walls" has been changed to "On"The default setting of "Jump & Dash Record" has been changed to "Below Slime"When jump and dash records are in the top-left corner, they will now move according to the hint boxFixed the bug that pressing the hint key while the hint box was hidden by the slime would make the crystal ball play its appearing animation
    Read full article on Community Announcements (chan_cong)
  • Patch NotesOfficial

    Slime Nomi | 5th Update - New Extra Levels & Crystal Peak Art Update

    The next update will introduce cloud save and newbie assistance functions! Newbie assistance includes adding extra savepoints in levels, adjusting the falling speed of slime, and more—stay tuned!This game is scheduled for a price increase on May 1, 2026. Reason for the increase:I've noticed similar games of comparable size on Steam are selling for 40 to 50 RMB. Since Slime Nomi is still far from breaking even (it's been a total money pit!), I've decided to raise the price. I hope players will understand!An overview of the this update:Art UpdateI redrew some of the pixel art for Chapter 3. Take a look at the screenshots:New FunctionsAdded the option to change the position of jump and dash records. You can modify this under Options -> Jump & Dash Record.Added the quick restart option. You can choose between holding the button to restart or pressing the button for an instant restart. Adjust it under Options -> Quick Restart.Added particle animations of slime. This can be modified under Options -> Slime Particle.Added automatic separation from sticky walls (including sticky moveblocks). This can be modified under Options -> Auto Separation From Sticky Walls.Added hidden gem hint, which can be turned on in the pause menu under Options -> Custom Options -> Hidden Gem Hint.New LevelsThis update adds new extra levels! Check out the screenshots:In the Select Save File screen, select Extra Levels to find the new levels! The new levels include one troll level, one new mechanic level, and a mahjong mini-game (in the troll level)!AdjustmentsReplaced the slime's dash sound effect.Tutorial levels now provide more detailed gameplay instructions (extended to 15 rooms).Gems and death counts are no longer displayed under the prologue photo (prologue does not have gems).The portal animation no longer replays after restarting the first room of each chapter.The Extra Levels and Return to Level List options are now more noticeable to players.The opening story illustrations can now be flip...
    Read full article on Community Announcements (chan_cong)
  • Patch NotesOfficial

    Update 2.37

    Added an option to automatically detach from sticky walls (including sticky moveblocks), which is in “Options” -> “Auto Separation From Sticky Walls”.
    Read full article on Community Announcements (chan_cong)
  • Patch NotesOfficial

    Update 2.36

    Shortened wooden platforms that obstruct gem collection.Added landing and sticking animations for the slime.Added an option to change the jump and dash record position, which is in “Options” -> “Jump & Dash Record”.Added particle animations for the slime, which can be turned off in “Options” -> “Slime Particle”.
    Read full article on Community Announcements (chan_cong)
  • Patch NotesOfficial

    Slime Nomi | 4th Update - Azure Coast Art Update

    Happy Chinese New Year! I redrew the pixel art of the second chapter (except for the background). If anything is poorly drawn, please point it out in the comments! Screenshots: {STEAM_CLAN_IMAGE}/44998097/6837f26de3ec5c858beb2b74cc520275d8de1afa.png {STEAM_CLAN_IMAGE}/44998097/6c4e3905ace90ae889677e50af2899c3e2aac08a.png {STEAM_CLAN_IMAGE}/44998097/b307698aa81c215eea806f0e9155ce53d607d20f.png Changes Pressing the restart button will now restart immediately. When jumping out with a wisp after death, Nomi's jump height will now adjust automatically if there are downward-facing spikes above it. Now when a bounce block or a crumbling block is ready to appear, if Nomi is at a spring or a sticky wall on its left or right edge, it will have its position adjusted. Modified the movement code of crabs. Modified the purple water levels. Bug Fixes Fixed the bug that the game font size is not correct when entering the game for the first time. Fixed the bug that the fps of the disappearance animation is not correct when the bounce block is collided when it appears. Fixed the bug that the sound effect doesn't stop when returning to the extra level list in an extra level. Fixed the bug that holding the jump button after dashing would extend the dash distance. Fixed the bug that after collecting keys or flowers without moving to other levels, utilizing the map teleportation can keep the key door or flower door open. Fixed the bug that the animation of the water is not looping correctly. Fixed the bug that if Nomi die while riding a claw with a wisp, Nomi will instantly move to the claw when the wisp disappears. Fixed the bug that the player can move to other levels in the instant the map is opened. Fixed the bug that the shield would appear out of the level edge when moving to other levels. Fixed the bug that the sound effect does not pause when switching windows. Fixed the bug that when the flower delivers Nomi and touches a moveblock, the flower stays still. Fixed the bug that Nom...
    Read full article on Community Announcements (chan_cong)

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