
Screenshots

Watch trailer on Steam ↗Tetra Dungeon
套鹿工作室 · Published by 寻鹿计划 · Official site ↗
Positive — 93% positive (45 reviews) · 44 achievements
Last updated 28 Sept 2026
An innovative pigeon fighting game. In dungeon, defeat enemies by placing block cards. Experience new building dynamics around blocks, relics, and hero traits.
£4.29
Lowest price we've ever recorded
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Price history
Indie, RPG, Strategy · 2024 · More under £5 games
Embark on a unique adventure where you command pigeons through dungeon challenges by strategically placing block cards. Experience the blend of RPG and strategy as you uncover new dynamics with relics and hero traits.
About this game


"Tetra Dungeon" is a rogue-like and card combat game where the mechanics integrate Tetris elements. Players use cards depicting various shaped blocks and strategically place them on a 5x5 dungeon grid to inflict damage on entire rows or columns of enemies.

The game features three main classes:
Swordsman: Straight Sword Cards + Slash Cards with row-range attack
Mage: Elemental Spells + Various Spell Combinations
Puppet Master: Similar to tower defense, continuously adjust puppet units on the board for attacks

In addition, the game currently includes a total of 310 different types of cards.
Around 90 cards for each class and 40 common cards.

Our first foray into developing a rogue-like card game was filled with countless setbacks. Initially buoyed by confidence, we thought blending mechanics from Tetris and Slay the Spire would be perfect. However, by mid-development, the complexity and computational requirements were overwhelming—rendering the game nearly unplayable.
After numerous major overhauls seeking solutions, we've reinvented our design nearly seven times, created around 2,000 cards, and constantly revised and deleted them—enough to nearly lose our hair over it.
With our current version, we believe we have crafted something truly worthwhile and original, with no comparables currently on the market. Each class offers intuitive gameplay, and there is a good synergistic level amongst the cards. The game difficulty is relatively low, allowing nearly every player to achieve a playthrough and enjoy that thrilling rush of strategic victory!
However, limited by budget and resources, the game still has many areas needing refinement. Every indie developer, including us, strives to offer both innovative and well-polished games. We truly appreciate the support from every player who has joined us on this journey! A huge thank you as well to our players who tirelessly helped us during testing and to our friends and colleagues in the indie community!
Thank you for your encouragement and support!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or later
- Processor: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)
- Memory: 8 GB RAM
- Graphics: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
- DirectX: Version 11
- Storage: 512 MB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i5-3470
- Memory: 32 GB RAM
- Graphics: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM)
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
1.0.3 Patch
Features Added an options button to the main interface Options interface allows modification of window mode Game speed settings will be saved Bug Fixes Issue where shop affixes and derivative cards overlap each other Bloodstone's attack power displays as 0, but it can still deal damageRead full article on Community Announcements (JohnnyGGYY)Patch NotesOfficial
v1.0.2 Minor bug fixed
Features: - When the game is launched for the first time, it will detect the system language and switch automatically. (Special thanks to player nvkhoa @Discord) Bug Fixes: - Fixed an issue where derivative cards were not displayed correctly - Fixed an issue where right-clicking the mouse would also select rewards - Corrected typos on several cards - Fixed an issue where the icon in the relic detail's affix box was not displayed correctly - Fixed an issue where some slash skills did not work correctly when there was a "Phantom Dagger" in a row of enemies - Fixed an issue where "Thunder Echo" showed no changes after upgrading - Adjusted the duration of some sound effects - Fixed screen anomalies caused by having too many cards in handRead full article on Community Announcements (套鹿工作室)Patch NotesOfficial
Mac version released!(beta)
Hello everyone, We've updated the Mac version on Steam. After some basic testing, the game is generally playable. However, since we haven't conducted detailed testing, there may be some unknown issues. We appreciate your understanding.Read full article on Community Announcements (套鹿工作室)Patch NotesOfficial
1.0.1补丁
修复升级后卡牌费用异常的问题 修复逆转乾坤升级后,转了一整圈的问题 修复关闭游戏时可能会崩溃的问题Read full article on Community Announcements (JohnnyGGYY)Patch NotesOfficial
Last update before release!
After nine months of earnest development, with constant revisions and redesigns, our game is finally set to launch. This version predominantly offers exhilarating "fun-play". During beta testing, some players mentioned that the game may be a bit simple, but its thrilling pace was well received. If you've played Slay the Spire or Monster Train, our game is more akin to a faster-paced Monster Train. Battles are quick, and each growth opportunity is ample. Huge thanks to all the players who tirelessly participated in our testing phases. Additional thanks to the independent game developers and publishers who constantly provided us with feedback during development. We hope this innovative dove-themed card game brings you much joy! Here's the translation for the Steam community: "After a journey of 9 months from our prototype to the final demo, facing multiple design overturns, our game is finally launching. The overall version primarily offers a thrilling 'fun experience'. During our beta, some players noted potential simplicity, but the exhilarating gameplay was universally acknowledged. If you've played Slay the Spire and Monster Train, our game stands as a more straightforward version of a faster-paced Monster Train. Each battle is concise, and each progression phase is rewarding. A huge thank you to all players who tirelessly participated in the testing phases. Also, immense gratitude to independent game developers and publishers who constantly provided revision feedback during our development process. We hope this innovative dove-themed card game brings you immense joy!"Read full article on Community Announcements (套鹿工作室)






