
Screenshots

Watch trailer on Steam ↗Goblin Journal
Limitless Vision · Published by Limitless Vision
Last updated 28 Sept 2026
Goblin Journal is a roguelike turn-based RPG about the final days of the goblin race. Give orders, make difficult decisions, and keep up the morale of your squad to unlock a runic box that holds their legacy.
Indie, RPG, Strategy, Early Access · More free games
In Goblin Journal, give commands to your squad and navigate challenging turns to preserve the goblin race's final days. Make tough decisions to boost morale and unlock a runic box holding their story.
About this game
Puzzle out the field notes of a long‑lost goblin commander, plot a path across shifting battle maps, and watch your carefully loaded squads clash in turn‑based auto‑battles.
Each journal becomes your next roguelite campaign: three escalating parchment maps, dozens of ambushes and intrigues, and a last‑stand finale whose outcome rewrites the legend.
Will your translations redeem the scattered clans—or doom them to fade into myth forever?
FEATURES
- Plan, Place, Watch Chaos Unfold – Slot abilities before each turn‑based auto battle, then adapt between rounds as enemy tactics mutate.
- Nine Hand‑Authored “Runs” – Every journal shuffles 70+ combat encounters, 30+ narrative events, and fort hubs for hiring, healing, or shopping.
- Four Tactical Archetypes – Commander, Shield, Pair, and Bulky each wield 6 skills that steer AI behaviour.
- 30+ Run‑Changing items – Torch‑lit talismans, poisoned provisions, map‑wide tricks—mix them for brutal synergies or last‑second clutch saves.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Graphics: Support for OpenGL 3.3
- Storage: 500 MB available space
Recommended
- Graphics: Support for Vulkan 1.2
Supported Languages
Latest news
AnnouncementsOfficial
Discover What’s New in Goblin Journal Demo #2
Greetings, archivists and adventurers!The second Goblin Journal demo is here, now featuring a full tutorial! A dedicated level guides you through the goblins’ adventures and reveals the secrets of their journals through the translator’s story. It’s a perfect introduction for new players and a chance for veterans to explore the improvements we’ve made.A complete tutorial level with its own storyAlso new in this demoUpdated tooltips for items, abilities, and statuses.Showing the squad members who survived the combat.Enemy intention system updates and new combat animations (hit, blood, death).Initiative calculation with a d6 roll, action point costs, and turn order indicators.Visual enhancements: shadows for combatants, fort building labels, placeholders for empty arena positions, and dimming inactive combatants.Squad panel layout and background improvements.New features and quality-of-life updatesReworked some orders (action, target, buff)Added rest punishment (pursuers advance)One sleep per fort visitCombatant death animationEquipment now respects HP, preventing accidental lossesNew items, including tools to knock back pursuers on the mapFixesFixed food display over “zzz” on the mapFixed selling duplicate instances in fortFixed saving bag after removing or equipping itemsFixed position status applicationFixed armor locking in combatSaved fort item and hire pool state between visitsFixed goblins spawning with 0 HPFixed stun, haste, and hold status behaviorFixed random initiative recalculation at round start in some casesFixed equipping armor during events so it’s not lost from inventoryLocalizationWe’re also excited to announce that Goblin Journal will be localized into several languages this September, including Russian, French, German, and Spanish.Why your feedback matters: Every suggestion helps us make the game sharper, more immersive, and funnier in all the right ways. What’s next: Expanded journals, item synergy, advanced enemies, and much more await in the full...Read full article on Community Announcements (Nothero)AnnouncementsOfficial
Demo Launch Announcement — Goblin Journal
Greetings, archivists and adventurers!The first playable slice of Goblin Journal has just landed on Steam, letting you translate one complete journal (three procedural maps) and lead a scrappy squad of goblins through tactical turn-based battles — all while uncovering the mystery behind an ancient, rune-sealed box.What’s inside the demo?🗺️ 3 handcrafted levels built from our procedural map system (forest cliffs, river chapel, storm-torn pass).⚔️ Mandatory intro battles on each map + plenty of random events in between.🛡️ Four goblin classes — Commander, Shield, Pair, Dual — each with six swappable abilities.👜 Starter backpack of consumables (buffs, tricks, map tools) — experiment away!📜 Original narrative: translated journal pages, sketched illustrations, and the first hints about those glowing runes…🎨 Hand-painted art, moody soundtrack, and just the right amount of dark-fantasy grit.How to playDownload the demo on our Steam page.Jump straight into Journal I and guide your goblins to the end of Level 3.Share screenshots, bugs, or wild strategies in our Discord — we’re listening!Why your feedback mattersThis is an alpha-content demo; balance numbers, UI polish, and mechanics will continue to evolve. Every suggestion you drop in Steam discussions or Discord helps us sharpen the blades (and maybe lower the knights’ accuracy a tad).What’s next?Expanded journals, item synergy, and advanced enemy characters in the full version.Release date? When the last rune clicks into place — wishlist to get the ping!Play the demo, wishlist the game, and tell us what secrets you uncover. See you on the battlefield — and between the lines of the Goblin Journal.— The Goblin Journal dev team 📕✨Read full article on Community Announcements (DoubleMask)






