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A Merchant's Promise

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A Merchant's Promise screenshot 1
A Merchant's Promise 2026 trailerWatch trailer on Steam ↗

A Merchant's Promise

Game Draft Studio · Published by Game Draft Studio

Very Positive — 86% positive (308 reviews)

Last updated 28 Sept 2026

Medieval Trading & Transport with Physics-Based Items. Start as a Worthless Merchant and work your way up as you carefully handle your goods through a Medieval World!

Early AccessDJCTQ 10

£13.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £13.75 · Highest: £13.757 Oct 2026

Indie, Simulation, Early Access · 2025 · More £5 - £15 games

Embark on a journey of transformation as you navigate the challenges of medieval commerce with A Merchant's Promise. Start humble and rise through the ranks by mastering the delicate handling of goods in this Indie, Simulation game.

About this game

A Merchant's Promise features:

  • Physics-based Inspired gameplay

  • Physical Inventory

  • Full control of items (Place them how you want, where you want)

  • Limited User Interface (No quest markers, Location Indicators)

Worthless Merchant to King's Merchant: Work your way up!

  • Experience Item Loss as they break down due to collisions and careless handling

  • Weather can damage your goods

  • Survive by managing hunger, thirst, health, and stamina

  • Progress and afford better houses, higher quality carts, and horses to help you carry larger loads

A Merchant's Promise will not micro-manage you:

A part of the fun is in the discovery of something new. Whether an area, shop, event, or even something as small as a road sign that helps you find your way!

Priorities of Continued EA Development:

  • The Game World - I am working hard to bring more elements of "life" and "depth" into the game as current features are also tested by those of you that play the Beta Version.

  • Consistent & Reliable gameplay - Physics games are quirky and a lot of adjustments are always being made.

  • Gets the bugs out - I handle these through the Discord Reporting (Link on Store Page or In Game) as soon as possible with a ticket system so you can stay up-to-date on your issue's progress.

Thank you for taking the time to visit and I look forward to providing you with a great product and fun challenge!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 Bit
  • Processor: Intel i7 Dual Core
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1660 / AMD Radeon RX 580 or equivalent
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX Compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch 037.7.1

    I realized that while I reduced the penalty for carrying heavy things, I did not reduce this penalty for when you equip a backpack. All this to say, you will be able to move quicker with a full backpack after this patch.
    Read full article on Community Announcements (GameDraftStudio)
  • Patch NotesOfficial

    Patch 037.7

    Horses: Tap to Increase/Decrease speed. No longer hold Adjusted Horse Stamina Fixed Resting prompt remaining after packing tent if standing close Raised height of Starting Cart from the ground Adjusted Player Experience Progression Removed outdated FAQ and FAQ Button (Dictionary will take its place) Removed outdated Control Combo’s from Control Menu (Dictionary will take its place) Loot boxes correctly say “Break (Press E)” If player is Mounted when dialogue starts, player is forced unmounted
    Read full article on Community Announcements (GameDraftStudio)
  • Patch NotesOfficial

    Patch 037.6

    I'm specifically looking for any issues with items affecting your carts! Should that happen feel free to reach out in Discord!Unfortunately due to this update changing the way saved carts are handled to better prevent physics issues when loaded up....your previous saved cart may not be there upon Continuing your game.Thank you! Resting is now a toggle (Press Rest key once) Cinematic Mode (Press P) fades reticle and removes most UI Starter Wagon/Cart wheel have a little bit more starting health (affects new games only) Updated Loading Game Sequence Removed “Player” text from conversations Transport and Item saving update to prevent items wigging out on loading in Updated Transports to save & load “Brake” status Fixed bug where you could attach to Cart and Horse at same time…and flip the cart
    Read full article on Community Announcements (GameDraftStudio)
  • Patch NotesOfficial

    Patch 037 Improvements

    You guys are awesome!Thanks to everyone picking up the update and immediately giving feedback and quickly passing on the issues you encounter!This is specifically why I take a pause after pushing updates just to be on standby for problems that arise. Do don't feel bad about sending any problems my way! It only makes the game better for it.As for Patch 037.6: Unfortunately due to this update changing the way saved carts are handled to better prevent physics issues when loaded up....your previous saved cart may not be there upon Continuing your game. I do try to limit this happening on the Regular Version but this was necessary as Tool order and Cart loading was resulting in a repeated loss of items due to phasing if stacked on top of each other. In the last week here is a summary of what was knocked out:Patch 037.1 - 037.2Please take note that the game only offers Partial Controller Support. However, I will of course try to address bugs/issues with that support. Controller Changes:Updated changing held item distance for Controllers. Now Left Trigger + DpadCompass no longer is enabled when pressing Dpad when trying to change Item DistanceFixed player jumping when just trying to click “ok” buttonTutorial Text size now refreshes when changing from controller to mouse etcFixed wrong controls from being displayed in Tutorial Step when switching to controller  Patch 037.3Updated Tutorial text for controller and coin purseFixed issue with Coin Purse Withdrawing of coins with Controller:Now Defaults to....Increment Amount: Press B // Change Withdraw Amount: Left Trigger + Dpad (just like item distance) // Withdraw/Deposit: Hold B Adjusted Coconut Packing Area sized to pack easierBackpack I slight size increaseBackpack II slight size increase Patch 037.4Fixed Repair Hammer not savingPacked Items now update their visual damagePacked Items will now destroy themselves while packed if fully damagedItems in starting area are no longer marked Stolen (except Power Barrels) for easie...
    Read full article on Community Announcements (GameDraftStudio)
  • Patch NotesOfficial

    Patch 037.5

    - Starting Cart is added back (though heavily damaged) - Stamina will not be prevented from regenerating while carrying things - Movement Speed reduction while carrying things has been made less severe - Added General Trader to Rakesfelm that accepts all items (will remain until Shopkeeper Update)
    Read full article on Community Announcements (GameDraftStudio)

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