
Screenshots

Watch trailer on Steam ↗OrbitalCrash
RicksThread · Published by RicksThread
Content notice: The game may contain blood, guns, explosions and general violence (kicking).
Positive — 86% positive (35 reviews)
Last updated 28 Sept 2026
Battle across arenas where gravity plays by different rules — flat ground, cube faces, or planet curves. Kick, grab, grapple, and shoot enemies into their doom, then grab mid-match upgrades to power up your build on the fly.
Action, Indie, Free To Play, Casual · 2026 · More free games
Explore arenas where gravity twists reality, from flat ground to cube faces. In OrbitalCrash, kick, grab, grapple, and shoot your way through enemies, then swiftly adapt with mid-match upgrades for a dynamic gameplay experience.
About this game
Battle other players across arenas where gravity doesn't always play by the rules. Fight on solid ground, walk the faces of a cube, or sprint around the curve of a planet: what keeps you alive on one map could get you killed on the next.
Grab a weapon that matches your playstyle and dominate the lobby with your skills. Kick, grab, grapple, and shoot your opponents into their doom.
Pick up upgrades mid-match to power up your build on the fly, adapt your strategy as the fight evolves, not just before it starts.
Swing like a yoyo around the map and use its obstacles to sling shot yourself across the world.
Push your enemies into their doom!
Stay ahead of the competition! Earn points in every battle and upgrade your abilities to dominate the arena.
Wreak havoc by getting with the in game Vehicles!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: 4 hardware CPU threads - Intel® Core™ i5 750 or higher
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1050 Ti
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 11
- Processor: ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 Ti
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 1.2.1 - Bots & QuickPlay
BotsAdded bots to matches to improve pacing and let players start playing while waiting for others to join.Bot density can be set from None to Full, controlling how many bots spawn relative to the size of the map. For example, on Research Station (a large map), Full density spawns 9 bots in addition to the host.Bots leave the match as real players join, one bot leaves per player who joins, and will respawn if the player count drops back below a certain threshold. Quick PlayQuick Play automatically searches for available lobbies with a ping under 200ms. If none are found, it starts a new host session with bots on a randomly selected map. Lobbies creation notificationLobby creation now sends a message on the discord server FixesFixed leftover "revert" text persisting in chatFixed enemy health and shield bars appearing too early on the death screenFixed enemy shield and health values on the death screen not rounding correctlyFixed player collision clipping through walls while crouching and slidingFixed spawn point heights on the Flying City map causing players to fall through the floor into the voidFixed missing invulnerability immediately after joining a matchFixed lava damage not reapplying correctly after invulnerability ends while standing on lava (previously allowed walking on lava unharmed)Read full article on Community Announcements (Ricksthread)Patch NotesOfficial
Update 1.1.10 - Proximity Chat & Invulnerability
AdditionsAdded 3D spatial blend to proximity chat, so voices now feel positioned in spaceBalance & GameplayRemoved the score/negative penalty for self-killsVulnerability now ends immediately when a player shoots or starts aimingFixesFixed podium camera animation incorrectly playing for players who joined after the match endedStandardized podium lighting for each mapFixed a rare game freeze during host migrationFixed proximity chat not working for the hostFixed incorrect formatting of enemy health value on the death screenFixed death screen HUD breaking after a self-kill via weapon followed by void deathRead full article on Community Announcements (Ricksthread)Patch NotesOfficial
Update 1.1.3 - Host Migration & Improvements
Host Migration Added host migration — when the host leaves, another player takes over hosting the match.Players are then respawned with the following data re-synced:Player inventoryLeaderboard (kills, deaths, scores)UpgradesFixesFixed ping display in the leaderboard when other players join after your clientFixed blood VFX when hitting people so it's consistent with the actual hitFixed loading screen on different aspect ratiosImprovementsThe grappling hook now grapples exactly where you're aimingAdded an indicator in the lobby list for private lobbiesAdded remaining opponent health display on the death screenBalancingReduced player lateral/horizontal walking speedReduced dash power a littleReduced dash redirect potential when facing the opposite direction of your velocity (100% redirect power before, 30% now)Read full article on Community Announcements (Ricksthread)Patch NotesOfficial
Update V1.0.172 - Stability & Combat Fixes
Bug fixesFixed the tutorial texts at the endFixed the timestamp that resync every 5 secondsFixed kill message shown multiple timesFixed rare occurrence of picking up shotgun just for it to disappear from the inventoryFixed sniper aiming as soon as equippedFixed error on shields mesh despawn with predictionFixed hit detection when switching the item at the same frameGameplaySet leaderboard input on hold instead of toggleSet pickupables have max ammo when first pickedAll weapons now automatically reload when reaching 0 ammo.BalancingIncreased velocity of rocket from rocket launcherIncreased velocity of grenade from grenade launcherRead full article on Community Announcements (Ricksthread)Patch NotesOfficial
Update V1.0.168 — Netcode & Collision Fixes
Improved player collision detection (fixed phasing through the ground in cube map)Improved hit detection and validation for weaponsImproved netcode robustness for framedrops on host (less rubberbanding for clients)Fixed camera jitter on respawnRead full article on Community Announcements (Ricksthread)






