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Watch trailer on Steam ↗Life Below
Megapop · Published by Kasedo Games · Official site ↗
Very Positive — 85% positive (212 reviews) · 40 achievements
Last updated 28 Sept 2026
Life Below is a refreshing twist on the city-building genre, set beneath the waves. Shape thriving coral reefs, revive collapsing ecosystems, and grow a living seascape in a heartfelt narrative by Rhianna Pratchett. You are the ocean's final hope.
£21.24
£24.99Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy · 2026 · More £15 - £30 games
Dive into the depths as you restore life below the waves in Life Below. Use strategy to grow thriving coral reefs and revive collapsing ecosystems, guided by Rhianna Pratchett's narrative.
About this game
The ocean is dying. Coral reefs are vanishing and ecosystems are breaking down. By the power of the mysterious reef heart you must restore balance, using the ocean floor itself as the foundation to build vibrant havens for sealife. Craft lures to entice different species to your reef and use their natural abilities to overcome underwater hazards. Experience Thalassa’s journey in campaign mode, then undergo new challenges in freeplay.
Advised by marine biologists and shaped with authentic underwater audio, Life below introduces realism into its world of fantasy. Gameplay reflects natural rhythms and interactions, bringing the ocean floor to life with motion, color, and possibility.
In a twist on the city-building genre, resurrect entire ecosystems by strategically crafting and managing vibrant coral reefs to restore life to the deep. This will take a combination of energy-channeling coral, resource generating seashells, and much more to ensure the ocean’s floor not only survives, but truly thrives.
Experience a charming campaign over a series of hand crafted animations, guided by a heartfelt story written by award-winning video games writer Rhianna Pratchett. Appointed by Gaia, Thalassa must restore life to the reef. Become the ocean guardian, revive long-gone habitats, overcome oceanic instability and increase biodiversity.
With the perfect environment formed, you can lure over 40 different wildlife species from coral crabs and monkfish to distinctive hammerhead sharks. Admire your new school of fish close-up or watch over your entire colony, using a powerful new camera system. Under the reef heart’s watchful gaze, create and nurture your own sub-aquatic haven. However, housing them is only the start. To keep the underwater ecosystem thriving, you must cater to their needs and protect them from external threats.
From shifting biomes to outside influence, Life Below presents a range of challenges to navigate. Algae levels, PH balance and an infestation of lionfish aren’t the only challenges you’ll have to solve. More serious threats such as oil spills and garbage patches will call for creative strategies, requiring the help of special wildlife to overcome.
Every zone of the ocean floor will bring its own set of challenges. Temperature and acidity fluctuations along with a naturally limited area are only a few of the problems you’ll need to adapt to. Only by strategically adapting your playstyle to each environment can you efficiently expand your territory to restore the entire reef to its former glory.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8 (64-bit)
- Processor: Intel Core i5-9600K / AMD Ryzen 5 3600 (6 cores or better)
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660 / RTX 2060 or AMD RX 5600 XT (8 GB VRAM)
- DirectX: Version 12
- Storage: 7 GB available space
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X (8 cores or better)
- Memory: 32 GB RAM
- Graphics: NVIDIA RTX 3060 / AMD RX 6700 XT (12 GB VRAM)
- DirectX: Version 12
- Storage: 7 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Introducing Life Below’s Peaceful Campaign!
Hi all, we have a brand new update coming to Life Below!We wanted to give you the option to take your time, build thriving underwater ecosystems and restore the ocean at your own pace in a calmer, more relaxing campaign experience.To celebrate, Life Below will be 15% off on Steam until 8th September!This update also includes a range of additional improvements and fixes.Check out the full patch notes below for all the details!Patch NotesFeaturesSea Urchins now have a notification when remaining in a zone after an event is finishedThrash Thrown in Chasm now spawns a notificationMystery Cluster now go back to 0 after the time left is 0Mystery Clusters now have a notification showing how long a water parameter change is in effectTop Bar now show temporary water parameter changes in the water parameter tooltipFSR 3 and 4 can now be enabled from the Graphics or Display tab in the settings.Peaceful mode can now be chosen from the campaign menuTutorial Heat Wave no longer appears when playing on peaceful difficultyNode Distribution is now the same in peaceful as it is in balanced difficultyDefence Against Jellyfish and Defence Against Sea Urchins are now unlocked from start in peaceful modeEvents now have the same interval in peaceful and balancedFixesZone wildlife capacity in lure tooltip now properly updates according to current zonePlace lure tooltip now shows overcrowdednessBoulders no longer get cancelled if workers are assigned to other tasks before the boulder is fully movedMultiSelect can no longer select the same entity multiple times in the same selectionGrid Raycast no longer errors when temporarily entering a corrupt stateLure Ghost are now yellow when the zone they hover is close or is overcrowdedOvercrowded Notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or aboveMigration quests no longer show {startzone} and {endzone} in the UI prior to accepting the quest...Read full article on Community Announcements (Kasedo Games)Patch NotesOfficial
Introducing Life Below’s Peaceful Campaign!
Hi all, we have a brand new update coming to Life Below!We wanted to give you the option to take your time, build thriving underwater ecosystems and restore the ocean at your own pace in a calmer, more relaxing campaign experience.To celebrate, Life Below will be 15% off on Steam until 8th September!This update also includes a range of additional improvements and fixes.Check out the full patch notes below for all the details!Patch NotesFeaturesSea Urchins now have a notification when remaining in a zone after an event is finishedThrash Thrown in Chasm now spawns a notificationMystery Cluster now go back to 0 after the time left is 0Mystery Clusters now have a notification showing how long a water parameter change is in effectTop Bar now show temporary water parameter changes in the water parameter tooltipFSR 3 and 4 can now be enabled from the Graphics or Display tab in the settings.Peaceful mode can now be chosen from the campaign menuTutorial Heat Wave no longer appears when playing on peaceful difficultyNode Distribution is now the same in peaceful as it is in balanced difficultyDefence Against Jellyfish and Defence Against Sea Urchins are now unlocked from start in peaceful modeEvents now have the same interval in peaceful and balancedFixesZone wildlife capacity in lure tooltip now properly updates according to current zonePlace lure tooltip now shows overcrowdednessBoulders no longer get cancelled if workers are assigned to other tasks before the boulder is fully movedMultiSelect can no longer select the same entity multiple times in the same selectionGrid Raycast no longer errors when temporarily entering a corrupt stateLure Ghost are now yellow when the zone they hover is close or is overcrowdedOvercrowded Notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or aboveMigration quests no longer show {startzone} and {endzone} in the UI prior to accepting the quest...Read full article on Community Announcements (Kasedo Games)Patch NotesOfficial
The Calmer Waters Update is Here – Time To Go With the Flow!
We’re excited to bring you the Calmer Waters update, a highly requested relaxed game mode where you'll still encounter hazards, but they'll always appear at their lowest severity, and there will be a much longer gap between each one. It's designed for players who want a gentler, more laid back experience, while still keeping a little bit of challenge in the waters.We've also been working on some optimisations, including improvements to the audio system, alongside a collection of highly requested quality of life features, like a filter for turning off the harvestable ring and more.For more details check out the patch notes below. A lot of what’s in this update comes directly from community feedback, so thank you for taking the time to report issues and share suggestions!We hope you enjoy a calmer experience and can just go with the flow while things are a little less… stormy out there.Patch NotesFeatures:- Sea Urchin hazard now additionally require either a Barren or Volcanic zone to appear- Notifications for narrative scenes now auto-open their textbox to better grab the attention of the player- Added a "disabled" option to the Shadow Quality setting to turn off shadows completely- Lost Spirits are now shown on the Minimap- AutoSave limit can now be configured in the Settings Menu- Crafting Menu now has a Craft All button, letting you craft all of that type that you can afford- Rings around fully grown grass can now be toggled from the filter radial menu below the Minimap- Coral Refinery & Coral Infuser can now be prioritized through their Info Panel or the Action bar- Priority & Toggle from the Action bar now has shortcuts and can be rebound- Migration panel now shows the amount of wildlife you have of each in the source zone (e.g. 23/150)- Migration panel now has a swap button, allowing quick swapping between source zone and target zone- Game now creates an autosave briefly after campaign creation- Temperature & pH Levels now turn yellow in the top bar UI earlier ...Read full article on Community Announcements (Kasedo Games)Patch NotesOfficial
More fixes in Update 1.1.3!
Hey Reef Guardians! We are pleased to share an update resolving issues some players have been experiencing - we are so sorry and thank you so much for flagging the issues so quickly. Fixes include: Corrupted zone temperatures / acidity now autocorrects. Gift of the Abyss no longer crashes the game if it tries to spawn more gifts than there are valid tilesFull internal storage now changes water parameters Thanks again for supporting Life Below!Read full article on Community Announcements (Kasedo Games)Patch NotesOfficial
Update 1.1.1 is here!
Hey Reef Guardians! We have been working hard to make sure bugs are fixed and looking at more balance feedback we've received. Again, we can't thank you all enough for all the bug reporting and wonderful reviews and feedback. Have a great weekend!Update 1.1.1FixesFixed an issue where a Growth could occasionally become stuck while being researched. If this happens, the Growth will now autocorrect and allow research to continue.Fixed an issue where the Lionfish and Moray Eel hazards did not correctly register their respective achievements when the hazard ended.Fixed an issue where Coral Refineries and Coral Infusers could become stuck with no Sprites working on them.Fixed an issue where Seahorses could take tasks from Sprites that were able to complete them faster, causing resource gathering to slow when a large number of Seahorses were present.Fixed an issue where Sprites and Seahorses could become stuck outside the playable space.Fixed an issue where Sprite Carrying Capacity could revert to 1 at maximum level.Fixed an issue where the glyph cache was not properly cleared when switching to or between Japanese and Simplified Chinese.Fixed a crash that could occur when loading a game in Japanese or Simplified Chinese.Fixed an issue where Moray Eels could break the game if they spawned in a zone without a chasm.Fixed an issue where Growth Essence and Coral Plates counts in the Growth menu could incorrectly display the Coral Matter value.Balance ChangesAdjusted the cost and upkeep of Chill Coral, Heat Coral, Acid Coral and Alkaline Coral:Coral Matter cost reduced from 120 to 100.Coral Plates cost reduced from 40 to 35.Energy upkeep reduced from 10 to 8.Adjusted Sun Coral:Pearl cost reduced from 90 to 80.Construction time reduced from 90 to 80.Shiny Lures now have a higher chance of attracting uncommon and rare wildlife.The Sea Urchin hazard now spawns fewer initial Sea Urchins.Sea Urchins now have a cap on how many can spawn in a si...Read full article on Community Announcements (Kasedo Games)






