
Screenshots

Watch trailer on Steam ↗Tackle for Loss
Indifferent Penguin · Published by Indifferent Penguin · Official site ↗
Content notice: Depiction of violence and blood in retro pixel art
Very Positive — 100% positive (93 reviews) · 9 achievements
Last updated 28 Sept 2026
Tackle. Die. Repeat. Use American football skills to dash through a bloody 2D underworld. Fast, top-down carnage until the floor is cleared. You’re at the top of your game... but unfortunately, your C.T.E. is catching up.
£9.29
Lowest price we've ever recorded
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Price history
Action, Indie · 2026 · More £5 - £15 games
Dive into Tackle for Loss, an intense 2D underworld where American football meets top-down carnage. Use your skills to survive wave after wave, facing the consequences of C.T.E. as you strive for dominance in Indifferent Penguin's 2026 indie action experience.
About this game
Tackle for Loss is a 2D top-down action game that puts you in the shoes of a former American football pro. Utilizing his unique set of football skills, you'll navigate a gritty underworld, battling enemies on a desperate mission to save a loved one. Violent combat, a gripping narrative, and dark pixel art combine to create a high-impact experience inspired by the likes of Hotline Miami.
Combat is built around a brutal twist on American football’s four-down rule: you get four tackles - total - to clear each level. No button mashing. Just four perfectly placed tackles between you and the end zone. Sounds impossible? It kind of is.

Football Infused Combat
Killstreak Mechanic
Unlockable Skillpath
Gamepad & Keyboard Support
Badass soundtrack by real musicians
Runs at 90 FPS on Steam Deck
Languages: English, German
Auto-Translation: Spanish, Simplified Chinese, French, Italian, Russian, Brazilian Portuguese, Turkish
(please contact me if you find any errors - there will be some!)

TACKLE: Move through enemy lines like a knife through butter and rack up killstreak points.
SPIKE: Grab your enemies with a lethal grip and smash them into pieces with this melee attack.
PIGSKIN: Use your deadly precision in this ranged attack.
SKILLPATH: Rapidly eliminating enemies extends combo chains and increases score multipliers, rewarding players for aggressive and strategic gameplay. Unique moves and attacks can be unlocked through progression. By experimenting with a variety of skills and perks, players can develop and refine a variety of combat styles.

Tackle for Loss is a game solo-developed by Indifferent Penguin / Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support.
Nik Neumetzler – Key Art
Riccardo Berndt – Additional Pixel Art
BaerSerker-Art – Promotion
The team at 1UP - PR & Marketing
AI Disclosure
Tackle for Loss does not use generative AI in the final product. While I experimented with it during the prototyping phase, all the content you’ll see and hear in the game was created by real people. However, the dialogues of Tackle for Loss have been translated with DeepL for languages other than English and German in order to make the game accessible to more people. I believe this is AI, right?
Funded by Medienboard Berlin-Brandenburg

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 (3rd or 4th generation)
- Memory: 4 GB RAM (Game can run on ~2 GB, but 4 GB is safe) GB RAM
- Graphics: NVIDIA GeForce GTX 560, GTX 660, GTX 750 Ti, or any dedicated GPU with at least 2 GB VRAM
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-3470
- Memory: 8 GB RAM
- Graphics: GTX 1050 / Radeon R9 380 (2 GB VRAM or higher)
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Games Composed in Germany - 80% Off
I am proud that Tackle for Loss is part of Steam Festival "Games Composed in Germany". To celebrate we are having a 80÷ off discount! Grab it now and tackle some loss. Check out the festival with great games from Germany:https://store.steampowered.com/sale/Games-Composed-in-GermanyOn a side note: after completing Tackle for Loss I startet developing a new game and you could do me a great favour if you could check it out and maybe wishlist:https://store.steampowered.com/app/4835880/Comrade_Bear_Undermines_The_Motherland/CheersDanielRead full article on Community Announcements (Dan3000)Community & EventsOfficial
Indie Live Expo & Psychodelic Festival
I wanted to take a moment to say a massive thank you to the 70 people who picked up the game during the current sale during Indie Live Expo! For a niche project like this it truly means the world to me.Help Others Discover the JourneyIf you’ve had a chance to dive in and play, please consider leaving a short review. As a small developer, reviews are the lifeblood of the game - they help the Steam algorithm show the game to other players who might love these kinds of experiences. Whether it's a few words or a deep dive, your feedback makes a huge difference!The Celebration Continues: 50% OFF & Psychedelic FestivalIf you haven’t jumped in yet, now is the perfect time:50% Discount: The sale is still live (until May 10)!Psychedelic Festival: I’m thrilled to announce that the game is being featured in the Psychedelic Festival starting today! It’s an honor to be showcased alongside so many mind-bending and artistic titles: https://store.steampowered.com/publisher/skullqueensgamesThank you all for the support!DanielRead full article on Community Announcements (Dan3000)AnnouncementsOfficial
Now Officially Kebab-Priced
I was standing at my local Döner shop here in Berlin the other day, waiting for my order, when it hit me: A Döner (plus a Coke) costs roughly what Tackle for Loss does here in Euro.That felt right for Berlin. But it made me wonder: Is that "Döner-Equity" the same everywhere else?I started chatting with players from all over the world, and it turns out that Valve’s default currency conversion doesn't feel fair in my opinion. I don't want the game to be a luxury investment.So, I’ve manually adjusted the prices to make things more fair:For my players in Turkey and the Middle East: I’ve reduced the price by 36%. It should now cost about the same as a solid chicken kebab, and yeah, I’m talking the luxury version with extra sauce and a coke.In Eastern Europe and CIS countries (like Ukraine or Kazakhstan): Prices are down by 32%.Across Latin America: You’ll see a price drop of about 28%.In South Asia (including India and Pakistan): I've reduced it by 23%.A huge thank you to everyone who helped me figure this out. Admittedly I’ve made some of these calls based on gut feeling, so if your local experience tells you something else, hit me up and share your perspective.DanielRead full article on Community Announcements (Dan3000)AnnouncementsOfficial
The release went so well that I bought myself a Porsche!
Small but mighty! 100 people bought Tackle for Loss since release. You can do the math yourself to see that this doesn't justify spending 1.5 years working on the game. BUT I'm still incredibly proud that 100 people put their hard-earned money into my weird little indie game. If you are one of those 100 people: thank you ❤️! If you have time to leave a review on Steam, it would help immensely in getting more people to discover this little game! A side note about reviews: the game already has a lot of reviews from players who got the game for free, and it actually looks like it's been bot-ed/fake. The fact is that these are all beta testers whom I coerced into writing a review under threat of violence. Nevertheless those are real people and (kind of) honest opinions. That's all :) Much love! DanielRead full article on Community Announcements (Dan3000)AnnouncementsOfficial
Steam Deck? Yes!
Tackle for Loss plays just fine on Steam Deck.Runs 90 FPSAll content accessible with the controllerShows Steam Deck glyphsAdditional Option for larger dialogue fontYou can also try the demo to make sure DanielRead full article on Community Announcements (Dan3000)






