Skip to content
Geeky Alien
Trading Towns

Screenshots

Trading Towns screenshot 1
Trailer 0.8 trailerWatch trailer on Steam ↗

Trading Towns

Eternal Games · Published by Eternal Games · Official site ↗

Mixed — 67% positive (21 reviews) · 3 achievements

Last updated 28 Sept 2026

Trading Towns is a simple and relaxing economic game in which your goal is to find ways for your town to become wealthy and prosperous.

Early AccessDJCTQ 10

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £3.39 · Highest: £3.396 Oct 2026

Indie, Simulation, Early Access, Casual · 2024 · More under £5 games

In Trading Towns, manage and grow a prosperous community as you navigate the challenges of an economic simulation. Experience the casual gameplay from Eternal Games, set for release in 2024.

About this game

In Trading Towns, your goal is to find ways to make your town wealthy and prosperous.

Collect resources, sell or refine them to make more profit, hire adventurers and let them fight monsters or search for treasures, build many different buildings, use artefacts and simple find the best way to make money.

Features

  • Relaxing: Build and manage your town with simple and relaxing mechanics. This game was designed to be played while actually doing something else.

  • Needs: Fulfill the needs of your population to earn more gold. Construct public buildings like schools, hospitals or temples or fulfill the needs with items instead. It's up to you how you do it, find the best strategy.

  • Items: Discover different items and their uses. Combine up to 3 items in different buildings to produce a new item. Some can be used by your adventurers or fulfill the needs of your population.

  • Adventurers: Hire adventurers and let them fight monsters, collect resources or find treasures. Adventurers grow and become stronger and more efficient in their tasks. They also have their own strengths, weaknesses and unique abilities.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Storage: 200 MB available space

Supported Languages

English, French, Italian, German

Latest news

  • Patch NotesOfficial

    Patch Notes - 0.9.0

    ChangesAdded mayors. Each one has different effects and passives that can be unlocked.Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors.Changed Town Center to Market.Changed World Map. Traders now sell directly to other Towns unlocked in the World Map.Changed Merchant. New buildings are now unlocked with progress (House level and Journey).Added Journey. Heroes can fight strong enemies in the journey and unlock new passives and buildings. Finishing the journey unlocks new mayor passive effects (up to 3x times).Houses can now be only upgraded if enough items that fulfill specific needs are consumed.Artifacts can now be crafted from items and their effects are based on items selected. Higher worth items = better effects.Pets can now be randomly hatched from monster eggs and trained / improved with gold. Removed summary and added global statistics which can be checked anytime.Also added statistics to many buildings and heroes.Added Book Of Discovery. Informations about the games mechanics and discoveries can be found there.Added more achievements.Improved and cleaned up UI.Improved tooltip explanations.Most buildings need now building materials to be build.Improved visuals and added more animations to make the world more lively.Added hero and enemy animations.Added more sound effects.Added WASD camera movement.Removed bank. I may add it later again but in its current state it simple doesn't fit.Hero summoning now costs directly.Changed / improved main menu.Minimap displays now more informations.Heroes now rest if they lose a fight.Tried to balance the game.
    Read full article on Community Announcements (Eternal Games)
  • Patch NotesOfficial

    Patch Notes - 0.8.0

    ChangesReworked UI.Improved visuals, added biomes and cliffs.Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function.You can now add items into the logistic center to improve performance of nearby buildings.Production buildings can now be upgraded up to lvl 10.Houses don't produce any income anymore. They now buy items from the town center and generate profit.Houses can now be upgraded manually and don't need appeal. Upgrading houses increases population = more items bought and varity (food, drinks, clothing, ...) of items. Appeal increases now prices of goods / profit.Removed maintenance costs.Heroes can now explore and clear tiles.Added quests acting as tutorial.Removed mayor levels.Added direct access to the world map, merchant and bank.Merchant offers now all blueprints.Reworked world map. Trading Towns are now similar to houses and buy items.Bank doesn't give loans anymore.Added attack animations.Replaced monster drops with gold. Stronger monsters give more gold.Upgrading hero gear is now much cheaper.Removed monsters from the map. They can now only be discovered with a hero camp.Added mysteries that can be explored by heroes giving rewards based on hero core stats (STR, DEX, INT, ...).Hero slots can now be unlocked with gold.Balanced costs. Buildings are now cheaper.Added new buildings.Removed fertile land. Farms can now be build everywhere.Removed town hall. No needed anymore.Added different resource tiles.Clearing disasters now gives gold.
    Read full article on Community Announcements (Eternal Games)
  • Patch NotesOfficial

    Patch Notes - 0.7.2

    ChangesAdded world map where you can trade items with other towns.Added bank to give / take loans.Merchant doesn't trade with items anymore.Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up.Added starting items.Added hero camp in which heroes automatically fight nearby enemies.Added new enemies, added rarity and increased their strength. Drop amount is now based on strength.Most enemies can now be tamed and become pets. Higher rarity enemies become higher rarity pets with better stats and more traits. Heroes need a high CHA stat to tame.Heroes gain EXP even if they fail to defeat an enemy based on damage dealt.Changed hero skilltrees and added a weapon and armor skilltree. Currently only 3 weapons are available.Added critical chance value for each weapon.Added new buildings.Resource buildings now show the tiles they use.Added a synergy bonus. Buildings gain a efficiency bonus if build nearby other buildings that produce items they need.Some balance adjustments.Some visual improvements.
    Read full article on Community Announcements (Eternal Games)
  • Patch NotesOfficial

    Patch Notes - 0.7.1

    ChangesSome visual bug fixes and improvements.Merchant now sells blueprints, upgrades and artifacts.Added new buildings and items.Reduces wood and stone costs for house upgrades.Destroying trees or mountains now gives 50 items instead of one.Added disasters and buildings to counter them.Added storage building that increases maximum inventory / storage space by 20.Farms don't produce in winter anymore.BugsFixed hero skilltree bugs.Fixed merchant bugs.Fixed reload bugs.
    Read full article on Community Announcements (Eternal Games)
  • Patch NotesOfficial

    Patch Notes - 0.7.0

    ChangesReworked the whole game. Like with Patch 0.6, Patch 0.7 is more like an introduction and provides the foundation for future patches. Therefore, a lot of stuff is still missing and will be added later.Houses now consume all items available and generate taxes based on them.Houses now generate rent based on nearby appeal which can be increased with decor buildings like parks. Appeal is also needed for upgrades.Added roads. Most buildings need a road connection to function.Added a world generator. Now each world / map is unique.Added minimap.Reworked UI and added extra informations.Reworked / removed recipe system. Each building now produces a single item.Added a merchant. Items can be sold to the merchant and in later patches, blueprints, upgrades and artifacts can be bought.Removed research panel. All things are moved to the merchant.Reworked heroes. Each hero can now be summoned for free and freely adjusted. Also reworked hero stats to classic ones like STR, DEX and INT.Added hero skills that cost mana.Reworked dungeons. Now 4 heroes can be added to one and fight together.
    Read full article on Community Announcements (Eternal Games)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.