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Gaia

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Gaia screenshot 1

Gaia

Max Davidse · Published by Dragonspirit Games

Last updated 28 Sept 2026

A personal game about the maker's daughter with a link to our world's problems. Gaia is a story-driven platformer that takes the player through the world of Greek Mythology and leaves the player with the feeling that everyone can change the world for the better.

Free to PlayComing SoonDJCTQ 6

Free

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Adventure, Indie · More free games

Embark on a journey through the realms of Greek Mythology in Gaia, an indie adventure that weaves a compelling narrative about making a difference. Experience the maker’s daughter’s story as you explore mythic landscapes, connecting personal growth with broader world issues.

About this game

Gaia is a story-driven platformer game, that takes you through Greek Mythology where you will face the Gods. How you will do this depends on you. Will you try to take them by force or use your brain to defeat them?

You play as Gaia, a young girl who is growing up in the Netherlands alongside her little brother Luca and her parents Stefany and Max. When Gaia is with her brother and father on a trip to Amsterdam, she wonders a little too far ahead while her father can't leave her little brother alone. This starts an epic adventure that you will never forget and will show the importance of being good to the environment.

Key features

  • Narrative design
  • Fully accessible
  • High-quality pixel-art that makes the world of the game come alive
  • Fight epic bosses, by using your brain or by force, you decide
  • Learn new skills along the way
  • Fully voice acted
  • Fully customizable controls
  • All controls supported (mouse, keyboard or controller)

Accessibility

Gaia is the first platformer game that will be fully accessible to blind and visually impaired players, as well as deaf or physically disabled players.
  • Fully narrated by voice actors or quality text-to-speech
  • Puzzles and fight adapted for blindness
  • Buttons to repeat the last voice speech and instructions.
  • Positional audio throughout the game, for atmosphere and as indications for enemies or interactable objects
  • No specific device required: play with keyboard or a controller.
  • Additional options: larger fonts and increased contrast (backgrounds and enemies.)
  • Adapted tutorials.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or Windows 11 (64 bits)
  • Processor: 1.5 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 5000, Nvidia or ATI card with at least 1GB VRAM

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    💫 Small Update, Big Impact: Controller Support & Audio Navigation!

    Hey everyone!We're excited to share a meaningful update today that takes us one big step closer to making our game more accessible to everyone. 🎮🧭✨🕹️ Controller Support (With Rumble!)You can now play the game using a controller! And yes — rumble feedback is fully supported. This isn’t just about comfort — it’s part of our mission to make the game more inclusive. Vibration cues will help signal key events or nearby points of interest, opening up new ways for players to engage with the world.🔊 Audio-Based Object DetectionWe've added directional audio cues to help players detect where objects of interest are located in relation to their character. If you're looking for something to collect, you'll now hear it — not just see it.This feature is especially helpful for players with visual impairments, but we believe it will enrich the experience for all players. It's a step toward a game world that you can feel and hear, not just see.🔄 Why This MattersThis might seem like a small update on the surface — but under the hood, this unlocks the ability to apply these systems consistently throughout the entire game. We can now expand this mechanism to guide players to NPCs, hazards, doors, and other interactive elements — all using audio and haptics.There’s still work to do: consistent, clear audio design remains essential. But this update gives us the solid foundation we need to build a more intuitive and inclusive experience for everyone.Thanks as always for your support — and a special shoutout to everyone in the accessibility community who continues to inspire us to do better. 💚— Max Dragonspirit Games
    Read full article on Community Announcements (dragonspirit)
  • Patch NotesOfficial

    UI Struggles, Second Screens & Accessibility – Dev Update for Gaia

    Hey everyone, Quick update from the Gaia development front — and a heartfelt thank-you as well! A Second Screen (and a Generous Colleague) I recently got a huge upgrade to my dev setup: a second monitor, thanks to the incredible generosity of one of my colleagues. It may sound small, but for a solo dev working on a game that’s deeply focused on accessibility, it’s a game-changer. I can now work with the Unity editor on one screen while testing the game fullscreen on the other. It's massively improved my workflow — and made it much easier to focus on something I’ve been struggling with for a while: UI Is Hard — Especially When It Needs to Work for Everyone I’ve always known that UI design is tricky. But designing a user interface that works not just for sighted players, but also for players who are blind or have limited vision, is a whole different challenge. Menus need to be fully keyboard-navigable. Focus needs to be clearly handled. Input has to be intuitive with a screen reader. And in a world where most games rely heavily on visual feedback, that’s… not easy. Unity doesn’t always play nice with accessibility needs out of the box, so I’m working on: Making all menus and buttons navigable via keyboard or controller Giving audio feedback for every UI action Planning to implement narrated menus for players using screen readers It’s far from finished, but we’re making steady progress. What's Next Next, I’ll be tackling dropdowns, sliders, and other complex UI elements, making sure they’re usable without a mouse. It’s a big step forward in making Gaia one of the most accessible 2D platformers ever created. Thank You Thanks again to everyone following the journey of Gaia. Whether you’re here for the story, the accessibility focus, or just to see what’s possible in a solo dev game — I appreciate you. If you have feedback, accessibility tips, or tools you love, I’m all ears. Stay kind, — Max (Dragonspirit Games) P.S. Next time I will try to add some images to this, for n...
    Read full article on Community Announcements (dragonspirit)

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