
Screenshots

Watch trailer on Steam ↗Touhou Danmaku Maze
Ice Fall Creative · Published by Ice Fall Creative
Positive — 97% positive (30 reviews)
Last updated 28 Sept 2026
Arcade Mazeplay collides with the Touhou Project universe in this comical game! Can you help the famous ice fairy Cirno survive the angry residents of Gensokyo?
£8.99
Lowest price we've ever recorded
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Price history
Indie, Early Access · 2025 · More £5 - £15 games
Navigate through chaotic danmaku mazes as the ice fairy Cirno dodges angry spirits in this unique Touhou Project mashup. Experience early access to a thrilling blend of arcade gameplay and comedic storytelling.
About this game
Touhou Danmaku Maze is an Arcade-like Mazeplay game in the Touhou Project Universe!
But don't let the cute hand-drawn art deceive you! This game breaks the rules of traditional games mixing genres from Bullet Hell, Puzzle Routing, Arcade Action, and more!
Do you think you can help the famous ice fairy Cirno on her quest to make some money in the world of Gensokyo?

🌀 Four Difficulty Levels – Whether you're casual or a danmaku master, there's difficulty levels for all skill levels from Easy, Normal, Hard, and the dreaded Lunatic mode.
🔥 A True Touhou Experience – At launch, you'll dive into two levels, each featuring an intense boss battle. With a planned total of six levels, we're making the ultimate Touhou experience!
🎵 Dynamic Boss Music – Feel the intensity rise with multiple music tracks per level, dynamically shifting with each boss phase to heighten the excitement of battle.
📖 Visual Novel-Style Storytelling – Immerse yourself in Gensokyo’s latest adventure with beautifully illustrated cutscenes before and after each level, bringing the story to life in classic Touhou fashion!

Join Cirno and her loyal friend Daiyousei in an icy-cool business venture inspired by the Touhou Project series! Determined to become Gensokyo’s top snowcone tycoon, Cirno sets up shop to serve frosty treats to the locals. But as expected, things don’t go quite as planned! From mischievous customers to unexpected magical mayhem, chaos unfolds at every turn.
Can you help navigate the ups and downs of running a business and sell the snowcones she put so much love into making!? A charming and whimsical adventure awaits this adorable ice fairy!

Touhou Danmaku Maze redefines the maze genre by thinking outside the labyrinth—literally! Instead of hazards confined within the walls, the danger comes from beyond, unleashing a relentless barrage of danmaku (bullet hell patterns) that force you to weave, dodge, and strategize your way to victory.
This game puts a heavy emphasis on high-speed, precision-based gameplay with a strong speedrunning focus. Master the art of routing, experiment with different paths, and find the most efficient way to clear each stage in record time. Every second counts—can you outmaneuver the chaos and claim the best time?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more
- Memory: 100 MB RAM
- Graphics: Dedicated graphics with full OpenGL 4.6 support
- Storage: 100 MB available space
- Sound Card: TBD
- VR Support: N/A
- Additional Notes: N/A
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10,
- Processor: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more
- Memory: 100 MB RAM
- Graphics: Dedicated graphics with full OpenGL 4.6 support
- Storage: 100 MB available space
- Sound Card: TBD
- VR Support: N/A
- Additional Notes: N/A
Supported Languages
Latest news
AnnouncementsOfficial
Cirno Day 2026 Newsletter
First of all,Game StatusWe'll be honest. We genuinely tried to launch this game for Cirno Day but last month, we had to make a difficult decision to delay our game. If we were to rush and launch the game today, much of our team would not be proud of the final release. Many features would be missing, many menus would be left unpolished, and the stages wouldn't be as grand as we like. We decided to push the launch date so we can create our game that would make Cirno proud.The game is getting closer and closer to being finished. Stage 5 is now in full production with many of the danmaku art complete. Cutscenes and backgrounds are still in progress. Stage 6 has started danmaku programming and we can now restore the original vision for the stage. Stage 6 is going to be a trip, and the music...our team is REALLY proud of the stage 6 music.After that, we are going to work on Polish and as many extra trials as possible! You'll also see a major marketing push starting in January of next year.AwardsWe want to thank everyone who stopped by our booth and voted for our game ! Our great Cirno has been traveling all around the USA and her work has not gone unnoticed. In the last few months, Cirno and the Touhou Danmaku Maze team have won multiple awards!Geekfest West 2026 - Seattle, WA 1st Place - Excellence in Game Design 1st Place - Excellence in Sound & Visual Presentation 2D Con 2026 - Minneapolis, MN 1st Place - Best Art DirectionThe Next UpdateAt this point, we are very proud of the early access version of the game. It gives a great look into our vision of the game and good amount of scope of the gameplay. Our team had a meeting about the next update and we agreed that we will not update the game until v1.0.We want v1.0 to be a big splash and we won't be able to do that if we keep updating the game. With that being said, we will continue to do newsletters and showcase the status of the game. Here's a preview of some of the changes you can be excited for!New Opening Video We ...Read full article on Community Announcements (curtistranproduction)Patch NotesOfficial
v0.7.2 Hot Fix
Hello Everyone!We found tons of bugs including some found by you all! We made a quick fix to change some issues.Massive SFX adjustment includingAbility SFX Added 2-1 New dash SFX 2-2 New explosion SFX 2-4 New tile SFX (down and up) 2-6 New Spawn SFX 3-7 New Flame SFX 4-3 New Leaf SFX 4-3 New Tile SFXFeature Bugs Fix includingContinue function now works How to play alignment fixedLevel Bugs fixed including3-4 Collision should be fixed. (We hope...) 4-2 Black appears much later dependent on difficulity 4-3 Vaporize now works across all danmaku 4-5 The warning has been drastically reduced for clarity. 4-6 Pillars now have safe spots inbetween 4-7 Damage line is declaredRead full article on Community Announcements (curtistranproduction)AnnouncementsOfficial
v0.7 Release
It's finally time, let's talk about the v0.7 release~!Game EngineAs stated in our last newsletter, we had to rewrite a majority of the game. This took up an obscenely large amount of time that we didn't anticipate. You'll notice tiny changes but they should affect anyone.Since we got to change many things, we were able to add some new features as well!New controller supportPlaystation, Nintendo, Xbox, and Keyboard are now compatable with the game! If there are any issues, give us a heads up in the discord and we'll fix it up.Clear StampIt felt wierd to beat a level and not receive anything on your first try. While the trophies are still the main goal, you're guaranteed to get a cute stamp if you beat a level!Tons of Quality AnimationsThere are so many tiny fixes, we can't list them all. From Reimu actually flying now, to the B item having a spawn animation, we really got picky and added alot of tiny details you'll probably miss.New Stage 4 We've tested stage 4 with select players through the last 5 months as this stage is one of the hardest for us to balance. This stage is very puzzle heavy with many unique gimmicks players are not prepared for. With everything we learned, Patchouli's stage is completely redone. While many of the themes and attack ideas remain the same, much of the attacks are tuned differently. It'll be impossible for us to list every change, here are the basics you'll want to know.The Order of attacks have been changed to make a better storyNew dialog added to make the story clearerMost mazes got a difficulity nerfEarth is completely redoneAll attacks rebalancedAlot more animations as wellRebalancing The GameBalance is a very difficult part of this game. Go too fast, Cirno can't dodge. Go too slow, Cirno can't dodge. Every little change has a HUGE impact.What we found is that we want every difficulity to not only feel slightly different, but to also have requirements that feel different. For example, playing on Easy mode should be fairly easy to g...Read full article on Community Announcements (curtistranproduction)AnnouncementsOfficial
Newsletter - May 2026
It's been quite some time since we've made a post and it's time to start getting back into the swing of things. Here is the May newsletter!Danmaku Maze NewsWhat's Next?Let's get straight to the point! Version 0.7 is coming out on June 7th, 2026!This is a very unique update as there isn't as much major content but instead a huge polish push.We're going to leave surprises for everyone but here are the major changes in v0.7Stage 4 has been completely reworked.New event stageGame Balance & Polish across all stages.While there is no new story stage, this is a pretty major update. Stage 4 feels fresh while the new event stage is a change of pace. We'll have our normal extensive change log when the patch is released.What happened to the frequent updates and newsletters?Long story short, we had to rewrite the entire game. We refactored the entire project...It's been about 3 years since we've started this project and our code was reaching points of friction with the team. This project started as a fun demo concept but we were not prepared for the scope of this game. This refactoring won't seem much for you all, but we promise it's a win for everyone.Convention travelWhere has Cirno been?Cirno has been traveling around showing off v0.6!GameOn Expo in Phoenix, AZLvlUp Expo in Las Vegas, NVDid you like the new setup? We have spectator computers, new speakers and just a better experience~ We can't bring this to every convention but we'll try!Where will Cirno be headed next?Cirno has 2 more events where you can give her beloved headpats!Animazement in Raleigh, NC on 22-24 May 2026Touhoufest in Torrance (Los Angeles), CA on 19-21 Jun 2026EndingStatus Of GameWe did have a setback but our refactoring is making us move so much faster. We're still on pace and we're starting to see the finish line. I'm sure it's been said many times but we are seriously making progress and we hope that v0.7 shows this.(As a reminder, we will not release stage 5 or 6 until v1.0 so everyone can appreciat...Read full article on Community Announcements (curtistranproduction)AnnouncementsOfficial
v0.6 Release
~~~~~~PATCHY IS HERE~~~~~~Hello everyone!It's been quite a long time and we wanted to show you all the progress of the game for those in Early Access. This is our first update where the game no longer feels like a demo but plays like a core product. We hope that you can see the vision is coming together into one package to support our funky fairy and her snowcone dreams.v0.6 Change LogTo be clear, this change log is massive. It's to the point that we can't list every change. We hope you play around with the game more and explore what's new! We have done our best to hide any spoilers!Since there's so many new features and changes, there WILL be many visual bugs and glitches that will be fixed in the future.New Stage 4!Are you ready to take on Patchouli Knowledge in her library?While the level graphics and dialog are not 100%, Stage 4 is finally playable from start to finish. Our theme for this level is "What if the maze was a puzzle". You'll see many new mechanics and notice a HUGE difference between Normal and Hard.Since Stage 4 is over the half-way point, we took away the training wheels and really started to make the game difficult. (We do think that Stage 4 Hard & Lunatic is quite rough and will likely be slightly reduced in the future.)New Game Mechanics!New Game UIThere are new icons to better express what's a combo speed, what's your ability, what is filling up. In addition, the top right shows the boss now!New Ability "Vacuum"This unique ability can help you collect crystals faster or get those pesky crystals that are in bad locations!New User Interfaces!New Tip MenuThe menu does a better job explaining who is teaching the tip, as well as we have removed, changed, or added tips to better explain the game!New Records MenuWe wanted to make the records more interactive and viewable. We know getting gold on some of these levels is difficult and we want you to be able to screenshot your success.New Mode called Extra Trials!Almost a year ago, we teased a mode calle...Read full article on Community Announcements (curtistranproduction)






