
Screenshots

Watch trailer on Steam ↗AOKAKI
Concha Indigo · Published by Concha Indigo
Last updated 28 Sept 2026
A disgraced ronin returns to his homeland to find it ravaged by war. Taking up his sword once more, he must battle through the feudal forces of the shogun and take on foes he once called friends. Parry, pogo, and dash your way through a land of insect samurai in this platformer.
Action, Adventure, Indie · 2027 · More free games
Embark on a perilous journey as AOKAKI’s disgraced ronin navigates treacherous landscapes, parrying blades and pogoing over obstacles.
About this game
Take on the role of Aokaki, a tokusatsu inspired ronin that must travel through a huge feudal land facing outlandish insect enemies both great and small. Upgrade your isopod ronin, rebuild your homeland, and parry and pogo your way to victory.
Features
Parry, Deflect, Strike!
Use a blend of samurai techniques to vanquish your foes. Deflect ranged attacks, parry blows to build up a powerful counter-attack, and strike when your enemies are most vulnerable.
Platform and Puzzle
Pogo from enemies, torches and spikes to reach ever greater heights. Dash to avoid traps and propel through the air. Curl yourself into a bouncing, speeding ball to unlock secrets and solve puzzles.
A Beautiful Pixel World
Explore this feudal, insect inhabited world with adorable allies and frightening enemies. Every area is lovingly crafted after feudal inspired settings and backdrops. Find all the secrets of this Japanese-inspired land as you rebuild it from ruin.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: 1.10 Ghz
- Memory: 2 GB RAM
- Graphics: Graphics card supporting DirectX 9.0
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: Any
Supported Languages
Latest news
AnnouncementsOfficial
Akupara Game Publishing AOKAKI
Hey Ronins,I’m the community manager for Akupara Games! I’m happy to announce that our new sublabel, Kallisti Games is publishing AOKAKI!During Akupara Direct celebrating our 10 year anniversary, we talked with the developers of AOKAKI asking them about their behind the scenes thinking and the origin of the team. I can’t wait to share more with you all but for now I need to remain silent. Hope to talk with you all soon. -riv otterRead full article on Community Announcements ([AG] riv otter)AnnouncementsOfficial
New Publishers!
Hello everyone ː8bitheartːIt’s with great excitement that we announce that AOKAKI is now being published by Akupara Games and the newly formed Kallisti Games!We can already see how the game has improved in the short time we’ve been working with them.We can’t wait for you all to play. The Concha Indigo Team.Read full article on Community Announcements (Amaro)AnnouncementsOfficial
Upcoming Events!
Hello everyone ː8bitheartː This upcoming month is going to be a very busy time for AOKAKI! We're going to be a part of Platformer Fever here on Steam and of Clemmy's Best Indie Showcase on YouTube! We're also going to appear in another super mysterious event that show off even more of what we've been working on... so, stay tuned hahaha!Platformer FeverJoin us from from August 31 to September 6 and celebrate plarformers here on Steam. Play cool demos and maybe get a new game at a discount!Best Indie Showcase Tune in to Clemmy's YouTube channel on the 1st of September and discover a bunch of cool indies! As always, thanks for enjoying AOKAKI The Concha Indigo TeamRead full article on Community Announcements (Amaro)Patch NotesOfficial
AOKAKI DEMO: Attack Rework Update!
Hello, everyone! ː8bitheartːWe are super excited to bring you this update, it has been a long time comming. A lot of people played the demo for AOKAKI, and many also left feedback. We read and watched it all. Thank you so much for taking the time to play and help improve our game. We have been hard at work on a new update for the demo that addresses many concerns people brought up for a while. We'll go into detail here on what has changed. Keep in mind, though, as we said before: "not all feedback was implemented. We appreciate our players, but some things take time to make and/or change. Some things don't fit in our demo; some are later in the game." Etc. We'll continue to release hotfixes, but this is probably the last major update for the demo.GAMEPLAY CHANGESImproved Input BufferingAll 3 demo bosses have been tweaked, including new attacks/behaviour.Turning! Aokaki now visibly turns while changing directions. This has a small slow down effect while on the ground (does not lose speed in the air).New Bespoke Dash Attack! If you attack while dashing, Aokaki will perform a brand new dash attack. This move has heavy knockback and does slightly more damage than a standard sword swing.The knockback for all moves has also been slightly tweaked. In order of kb strength: Dash Attack > Riposte > Combo Final Hit > Standard SwingAttack Rework!All of Aokaki's attacks now allow for control to be regained sooner. Making for a faster, smoother experience.The frequency in which the player can attack stays the same.Aokaki can also move more freely while attacking, even in the combo attacks.Attacking while moving now applies a small slow down effect.New "Demonic Attacks" Feature.New Shell Reward NPC in the village Hub. Minor map changes to some levels.Minor enemy HP buffs and player detection changes.Minor bugfixesVISUAL CHANGESNew Intro Cutscne!It plays when you first boot up a new save and every time you load the Prologue.New CRT effect option in the settings!New attack animation...Read full article on Community Announcements (Amaro)AnnouncementsOfficial
New exclusive content from AOKAKI!
Hello everyone ː8bitheartːTune into Pixel Arcadia on the 24th of August to see new exclusive content from AOKAKI!! We are super excited to be a part of an event that celebrates retro games. And can't wait for you guys to see what we cooked up.You can find more about it here: https://www.pixel-arcadia.com/Read full article on Community Announcements (Amaro)






