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Into the M.A.W.

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Into the M.A.W. screenshot 1
Official Gameplay Trailer trailerWatch trailer on Steam ↗

Into the M.A.W.

Moonrise Studios · Published by Moonrise Studios

Content notice: Into the M.A.W. includes ship-to-ship combat and violence, though without graphic gore. Players can also expect strong language and creative swearing throughout the game.

Positive — 100% positive (11 reviews) · 22 achievements

Last updated 28 Sept 2026

In this action-packed co-op adventure, 2-4 players must unite to crew a spaceship through a web of interconnected story missions. Choose your role—Captain, Pilot, Gunner, or Engineer—and make decisions that shape not only your journey, but the future of a galaxy on the brink of war.

DJCTQ 14Co-op

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.797 Oct 2026

Action, Indie, RPG, Simulation, Strategy · 2025 · More £5 - £15 games

Embark on an intense co-op adventure as you and up to three friends take on diverse roles—Captain, Pilot, Gunner, or Engineer—to navigate through interconnected missions in Into the M.A.W., shaping your journey and the galaxy's future.

About this game

About This Game

Into the M.A.W. is a 2-4 person co-op space combat campaign. Gather your crew, assign their roles, and work together to complete perilous missions within a mysterious time loop.

Prepare to enter the M.A.W., your ship’s Miniaturized Aperture Wormhole, to escape a mysterious time loop. As your team embarks on intergalactic missions, rely on learned strategies from previous missions to manage increasingly dangerous threats to your ship and crew. As you complete different objectives, activate the M.A.W. to transport you to your next destination… or reset time to try for a different outcome. Can your crew survive long enough to uncover the secrets of the M.A.W.?

2-4 Person Co-Op

Built from the ground up for co-op play, collaboration isn’t just encouraged - it’s essential to your crew’s survival. Choose from one of four roles and embark on new missions with your friends where every choice counts.

  • The Captain leads the crew by making strategic and story decisions, scanning for intel, and interacting with other vessels.

  • The Pilot maneuvers through dangers, utilizing cloaking to outsmart enemies and time travel to restart the mission.

  • The Gunner commands the ship’s impressive arsenal, from color-dependent lasers to an array of different missile types.

  • The Engineer manages power distribution, repairs, and shields to keep the ship in one piece amid enemy assaults.

An Epic Space Adventure

Begin your journey by exiting the safety of Deadbeat Dick’s Deli and Dent Detection and venturing out into deep space, encountering celestial hazards, other ships, and alien races that pose a threat to your crew and your ship’s integrity. Monitor the ship’s logs for narrative details and work together with friends to complete each objective before your ship’s integrity fails.

Key Features:

  • Dynamic Co-op Gameplay: Into the M.A.W. is built for co-op gameplay, so gather your friends and form a crew! 

  • Roguelike Runs: Every encounter is unique, with 22 missions testing your crew’s ability in critical thinking and combat strategy.

  • Enter the M.A.W.: Experience galactic conflict from multiple perspectives as your crew navigates branching story paths that bring players closer to the secrets of the time loop.

  • Diverse Enemies: Face distinct alien races, each with unique tactics and technology, compelling your crew to continually adapt and strategize.

  • Endless Gameplay: After discovering the story's secrets and enjoying every role, test your mettle in Endless Waves to see how long you and your crew can survive.

Are you ready to enter the M.A.W.?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-8400 or AMD Ryzen 3 3300x
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1080 or AMD Radeon RX 5700 XT
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: Windows Compatible Audio Device

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
  • Graphics: Nvidia GeForce GTX 2080 or AMD RX Radeon RX 6700
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: Windows Compatible Audio Device

Supported Languages

English

Latest news

  • Patch NotesOfficial

    1.0.3 Updates

    Hey everyone! Just a quick update to let you know we patched some bugs pointed out by our wonderful players. Alright, that's it. \
    Read full article on Community Announcements (Moonrise Studios)
  • AnnouncementsOfficial

    1.0.0 Release!

    Update v1.0.0 is here! Alongside the launch of Into the M.A.W., we've updated the demo build with months of changes, including (off the top of my head): Smarter AI for automated Gunner and Engineer New dialogue options and improved branching logic A new Healbeam ability for the Captain Faster and smoother ship handling for the Pilot Tons of balance changes across enemies and weapons Engineer has more information about incoming damage locations Improved enemy AI movement/behavior A seemingly-infinite number of bug fixes and polish passes And a million other things I've forgotten about along the way Whether you're trying the demo or playing the full game, we can't wait to hear what you think!
    Read full article on Community Announcements (Moonrise Studios)
  • Patch NotesOfficial

    Update v0.7.0

    Update v0.7.0 Hey everyone! In preparation for our official game announcement, we've just dropped what might be our biggest demo update yet! There's a lot to go over, so let's jump right in: Improvements Engineer Shield UI: Now shows which regions are being hit, and shield placement has been simplified to align with regions instead of directions. Cherry on top is it looks a lot better, too! Pilot Rework: Improved feel, speed, and camera for a more enjoyable Pilot experience. New Rail Gun: Replaced the Cannon with a Railgun, featuring all-new animations, mechanics, and sound effects. Weapon Visuals & Sounds: Updated visuals and sounds on all of the Gunner's weapons. Combat Improvements: Increased damage on all weapons, making combat feel more impactful. Engineer Overclock: Now boosts all modules' power by 20%, instead of doubling the power of one module. AI Enhancements: Greatly improved AI for the Gunner and Engineer when playing with fewer than 4 players. UI Scaling: Engineer's UI scaling now works better across different monitor sizes. Dialogue Timer: Reduced dialogue timer for snappier conversations. Radar Improvements: Reduced clutter on the radar in all levels. Collision SFX: Added sound effects for collisions. Opening Sequence: Added car wash animations to the opening sequence in The Fool. UI Enhancements: Improved tooltips and various minor UI elements for clarity. Captain's Transmission: The Captain now defaults to the transmission tab. Training Overhaul: Updated and shortened basic training for a smoother onboarding experience. Dialogue Updates: Various dialogue tweaks for a better flow. Bug Fixes Missiles: More consistent missile behavior in space and on the missile tracker. Role Selection: Host can no longer start the game unless all players have selected a role. Focus Fire: Regions are now easier to select. Color Markers: Markers are correctly removed when no longer needed. The High Priestess: Fixed lighting in some areas of the comet. Music Volume: Musi...
    Read full article on Community Announcements (Moonrise Studios)
  • Patch NotesOfficial

    UPDATE v0.5.0

    Hey everyone! Captain, Pilot, and Engineer have all received plenty of attention in our previous updates, so now it’s time to give the Gunner some love—along with a host of other improvements. Here are the details: Improvements Cannon: - Rate of fire increased from 1/s to 3/s. - Overheat threshold raised from 5 shots to 7 shots. - Cannon rounds are faster and easier to hit with. - Improved visual indicators for round trajectory. Laser: Damage increased from 15/s to 30/s. Missile Pathing: Overhauled to make missiles faster and more direct. Ion Lance: Damage increased from 50 to 150 across all regions it passes through. Engineer: Repair speed has been significantly increased. Pilot: Cloaking now charges faster (45s → 30s) but also depletes faster (30s → 20s). Captain: Scan rate doubled. Enemy Ship Balancing: Adjusted health across all enemy ships for better balance. Dialogue Timeout: Dialogue options now have a timeout feature to prevent abuse; a random option will be chosen if none is selected in time. Captain's Log: Now opens automatically for all other roles as a reminder that it exists. AI Behavior: Improved collision avoidance and general behaviors. Scrollwheel Control: Added scrollwheel icons for Gunner's Laser color and Engineer's Shield color, both of which can now be controlled via the scrollwheel. Particle Efficiency: Improved for better performance. Aether Eggs: Now available in all 3 demo levels. Bug Fixes Client Captain: Now has access to the correct dialogue options. AI Fixes: AI no longer gets irrationally angry while in call with players and won't decide to fly off indefinitely. Gun Vibration: Significantly reduced. Pilot Log Scrolling: The W and S keys no longer scroll the Log for the Pilot. Death Mission: Improved edge case handling. Soft Shadows: Fixed on planets. Pre-Mission Screen: No longer impacted by mission lighting and is now correctly scaled for all resolutions. Captain’s Transmission Marker: Now correctly disappears in some unusual edge cas...
    Read full article on Community Announcements (Moonrise Studios)
  • Patch NotesOfficial

    UPDATE v0.4.5

    Hey everyone! We're back with another big Demo update, addressing bug fixes and quality-of-life improvements based on your feedback. Here are the details: Improvements New M.A.W. Option: The Pilot can now use the M.A.W. to restart the current mission. Additionally, the ability to M.A.W. to the next mission only unlocks once the current mission is either won or lost, preventing some bizarre edge cases. UI and Suspend: The UI now functions correctly for all roles while the Captain suspends time. Cannon Speed: Increased the Gunner's cannon travel time. AI Anger Management: AI is now more forgiving when being shot at by the Gunner. Cephalor Ship Health: Reduced the health of Cephalor ships for better balance. Pilot Alerts: Added an alert for the Pilot when under the effects of a gravity missile. Gravity missiles: Speaking of, gravity missiles apply a slowing effect now. Transmission Reminder: The transmission alert now remains active while the Captain is on a call, serving as a reminder in case they switch tabs. Dialogue and Tutorials: Improved dialogue and tutorials for a better player experience. Updated Credits: Special thanks to our playtesters! More of you lovely people are now in the credits. Bug Fixes Gunner's Hell: While sustaining damage, the Gunner is no longer plunged into the fiery depths of hell (in other words, their screen is no longer consumed by fire). The Fool: Fixed an issue causing the Cephalor in The Fool to fly away from the players. The High Priestess: Fixed a corner case in The High Priestess that prevented a particular battle from occurring. Also fixed an issue causing players to get stuck during a sequence break. Objective Issues: Resolved objective inconsistencies in both The High Priestess and Death missions. Music: The music volume now actually works. Captain's Tutorial: Missile now correctly fires, allowing the tutorial to be completed. Thank you for your feedback, and we look forward to hearing more from you while we continue working on th...
    Read full article on Community Announcements (Moonrise Studios)

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