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The Pale Piper

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The Pale Piper screenshot 1
Main Trailer trailerWatch trailer on Steam ↗

The Pale Piper

FreeTimeDev · Published by FreeTimeDev · Official site ↗

Positive — 94% positive (36 reviews) · 43 achievements

Last updated 28 Sept 2026

Uncover the truth behind your death and your sibling’s in a story-driven precision platformer inspired by the Pied Piper myth. Navigate a decaying, interconnected world where movement is your only defense. No combat, only precision, consequence, and secrets hidden in the dark.

DJCTQ 10Full Controller Support

£13.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £13.75 · Highest: £13.759 Oct 2026

Action, Adventure, Indie · 2026 · More £5 - £15 games

Embark on a story-driven platformer that uncovers mysteries through precise movement alone. In The Pale Piper, navigate the perilous paths of a mythic tale inspired by the Pied Piper legend.

About this game

The Pale Piper is a story-rich precision platformer with Metroidvania-style progression. There is no combat. Survival depends entirely on timing, momentum, and mastery of movement as you uncover the truths buried beneath the ruins.

Precision Platforming

Navigate unforgiving, meticulously handcrafted rooms built to test precision and control. Every leap matters.

Interconnected World

Explore a dense, interconnected land filled with hidden paths, forgotten places, and environmental storytelling woven into its decay.

Discover Abilities

Unlock new traversal abilities that transform how you move through the world and reframe areas you thought you understood.

A Dark Tale to Unravel

Uncover the fate of a world bound to a haunting melody, inspired by the Pied Piper myth and the cost of broken promises.

Boss Battles

Face relentless bosses where survival is a test of positioning, timing, and flawless execution.

Brutal Challenges

Take on optional challenge areas designed for mastery, pushing precision and endurance to their absolute limit.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit or later
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 or better
  • DirectX: Version 10
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, German, Portuguese - Brazil, Simplified Chinese, Portuguese - Portugal, Spanish - Spain, Russian, Spanish - Latin America

Latest news

  • Patch NotesOfficial

    The Map Update

    Hey everyone,Update 1.2 has been in the works for a while and adds several new features based on your feedback.Overview MapNot including a map originally was a deliberate decision. That said, I’ve heard the feedback, so I spent some time experimenting and came up with a solution that aims to strike a balance:An overview map that is available from the beginningIt gradually reveals itself as you explore more areasNo markers, names, player position, pins, or objectivesOnly simple connections between areas, shown as dotted linesThe goal is to support your mental map of the world (how areas connect and how everything fits together) without turning the game into something where you’re constantly scanning a map for unexplored rooms.Ideally, this helps reduce the frustration of getting lost, while keeping the good part of getting lost intact.Secret CompanionThis one comes directly from a community idea.A while back, someone found a hidden room that didn’t contain much at the time. I asked for suggestions, and that sparked the idea for a small addition: a secret companion. I liked the idea so much that I implemented it. There is currently only one to find, but if you like it, who knows…I won’t spoil too much, but:It’s hidden in a well-concealed locationOnce found, it follows you aroundIt can be toggled on and off at any timeA small, fun extra for those who like exploring every corner.Updated TrailerIt was time to update the trailer. After several updates, including some major ones, the visuals no longer fully reflected the current state of the game.The trailer has been updated with improved visuals and a few new clips showcasing recently added content.New LanguagesLocalization support has been expanded with two additional languages:Español (Spanish)Русский (Russian)As always, feedback from native speakers is very welcome. While I trust the professional work behind the translations, it’s hard for me to fully judge them myself.Save IndicatorA small indicator now appears in the...
    Read full article on Community Announcements (FreeTimeDev)
  • AnnouncementsOfficial

    Price Adjustment

    Hey everyone,I wanted to give you a quick heads-up about an upcoming price adjustment.Steam has updated its regional pricing recommendations, which for The Pale Piper would result in an average price increase of a bit over 6%. To help offset that and keep things fair, I’ll be slightly lowering the base price.The goal is to keep the overall impact as minimal as possible while staying aligned with Steam’s updated pricing structure.If you have any concerns or feedback, feel free to share them on the Community Hub or Discord. Thanks as always for your support, it really means a lot.
    Read full article on Community Announcements (FreeTimeDev)
  • Patch NotesOfficial

    Patch 1.1.1

    This patch focuses on polishing a few elements from the last content update, along with a backend engine upgrade.Polish ImprovementsFixed an issue where tower achievements could be triggered while Assist Mode was enabledAchievements are now localizedAdded a short tutorial message to the recently introduced NPC to better explain its purpose (helping you find secret rooms)Reworked some background decorations in the TowerEngine UpgradeUpgraded to Godot 4.5.2. This is mainly a stability update, so no major changes are expected. However, if you run into anything unusual, please let me know.If you encounter any issues or notice something behaving incorrectly, please report it via the Community Hub or Discord. And as always, thank you for your support. Especially everyone who has taken the time to leave a review. It really helps the game grow.
    Read full article on Community Announcements (FreeTimeDev)
  • Patch NotesOfficial

    The Gauntlet Update

    Update 1.1 is the biggest update to The Pale Piper since launch, introducing a brand-new endgame challenge, a mysterious new NPC, the first wave of additional languages, and more.A New Endgame ChallengeDo you have what it takes to conquer the Gauntlet?A new Gauntlet has been added: The largest and most demanding area in the game.The biggest challenge area so farDesigned to test mastery of movement and mechanicsBuilt around consistency, precision, and flowNew achievements for discovering and completing itIf you've been looking for something to truly push your limits, this is it.Those who have already proven their mastery in the trials may want to take another look around town…A New NPC in TownA new character has quietly arrived in town… though not everyone will find them easily.This NPC introduces a new mechanic and may be especially interesting for completionists and secret hunters. If you’re one of them, it might be worth taking another look around after finishing the main story.Localization UpdateThe Pale Piper now supports its first additional languages:汉语 (Simplified Chinese)Português (Portuguese)Deutsch (German)These localizations were created with the help of a professional game localization service to ensure high quality and consistency.That said, if you are a native speaker and notice anything that feels off or could be improved, please feel free to let me know. Feedback like this helps make the translations even better.If there are additional languages you would like to see supported, feel free to mention them.Updated Developer PageSteam recently overhauled developer homepages, and I took this opportunity to update and reorganize mine.If you'd like to stay up to date with what I'm working on, I’d really appreciate a follow.Fixes & ImprovementsA few fixes and adjustments are included as well:Adjusted timing and hitboxes for the Shield EnemyUpdated dialog boxes to better accommodate different languagesFixed a crash that could occur when exiting the game durin...
    Read full article on Community Announcements (FreeTimeDev)
  • Patch NotesOfficial

    Patch 1.0.12

    This patch focuses on tightening mechanics, improving consistency, and cleaning up a number of issues.FixesFixed a bug that left behind an invincible hitbox after an NPC disappearedFixed a bug in a later boss fight where certain mechanics did not properly reset after dyingFixed an issue affecting players from an earlier version where some NPC states did not update correctly, even after patchingFixed occasional strange archer behavior when jumping directly onto them from aboveFixed a visual issue where, after resetting in challenge areas, the starting room decorations took a few frames to reloadAdjusted several spike placements in the Rat’s Keep that caused unnecessary deaths unrelated to intended challengesFurther adjusted input buffering to improve consistencySlightly increased coyote timeAdded a missing checkpoint in the Rat’s KeepMade the secret wall leading to the optional progress-tracking NPC slightly easier to findMade the entrance to another hidden NPC slightly easier to findMade a secret backtracking route slightly easier to discoverQuality of LifeThanks to a community suggestion, you can now cycle through already visited areas in the progress tracking screen once it is unlocked. Previously, it only displayed the current area. Now you can check the progress of any visited area at any time.As always, if you encounter any issues or notice something behaving incorrectly, please report it via the Community Hub or Discord. And thank you to everyone who has left a Steam review, it genuinely helps the game grow.
    Read full article on Community Announcements (FreeTimeDev)

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